To support this, the Node base class and serialization methods have been removed, and serialization is performed through a BlobConverter<T> instance created and cached according to a BlobSerializationOptions object. Custom instances of serializers with different configurations may be registered with this object, allowing different code paths to use different serialization settings.
#jira UE-203605
[CL 30591420 by ben marsh in ue5-main branch]
[FYI] joshua.shlemmer
Original CL Desc
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Modifies buildtasks that were using HTTPClients so that they use a singleton http client.
Follow up from CL 30122407
#rb Eric.Knapik, Wes.Hunt
[CL 30210278 by ryan hummer in ue5-main branch]
This creates separate arenas for different types of content, improving read performance due to header data being discarded, and also allows cache instances to be globally configured and injected via DI.
[CL 27528676 by Ben Marsh in ue5-main branch]
* Rename NodeType -> BlobType, NodeData -> BlobData, and NodeHandle -> BlobHandle.
* Add methods to BlobHandle to allow partial reads of payload, and querying refs and type without fetching all data.
[CL 25895881 by Ben Marsh in ue5-main branch]
The collapse/expand state tracking that they used to do was error prone, and frequently required knowledge of implementation details to use correctly. Making the API more explicit makes it easier to use.
[CL 25886709 by Ben Marsh in ue5-main branch]