Commit Graph

18483 Commits

Author SHA1 Message Date
Thomas Sarkanen
cdd1db2ec9 Fixed pinned viewport commands being searchable
Slate Changes: Allowed menu builder to be optionally searchable. Added a default parameter to control this.

#jira UE-68733 - Users are able to type into a selected pinned command widget as if they are trying to search the widget for something
#rb Jurre.deBaare

[CL 4769617 by Thomas Sarkanen in Dev-Anim branch]
2019-01-22 06:37:41 -05:00
Jurre deBaare
bc3ce45e8c Asset details panel missing from Skeleton editor
#jira UE-65760
#rb Thomas.Sarkanen

[CL 4751873 by Jurre deBaare in Dev-Anim branch]
2019-01-18 11:50:10 -05:00
Jurre deBaare
7ad9458827 CIS fix - missing out file in CL
#rb none

[CL 4751755 by Jurre deBaare in Dev-Anim branch]
2019-01-18 11:38:38 -05:00
bpeck
b5e437076f PR #5150: Fix UAnimSequence::CopyNotifies & expose to Animation Blueprint Library (Contributed by bpeck)
[CL 4751685 by Jurre deBaare in Dev-Anim branch]
2019-01-18 11:32:49 -05:00
Thomas Sarkanen
a5fd44759f Fixed setting name by pin in PoseByName node
From this UDN: https://udn.unrealengine.com/questions/477742/bug-incorrect-fname-value-from-c-to-blueprint-on-p.html
Before this fix, only the name set at startup would be used.

#jira none
#rb Lina.Halper

[CL 4732138 by Thomas Sarkanen in Dev-Anim branch]
2019-01-16 09:22:56 -05:00
Lina Halper
f473c3d669 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim)
#fyi: Laurent.Delayen, Thomas.Sarkanen
#rb: none
#lockdown thomas.sarkanen

[CL 4715236 by Lina Halper in Dev-Anim branch]
2019-01-11 21:07:09 -05:00
Thomas Sarkanen
b709a10f4c Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4708558
#rb none
#jira none
#lockdown Laurent.Delayen

[CL 4708630 by Thomas Sarkanen in Dev-Anim branch]
2019-01-11 07:37:39 -05:00
Thomas Sarkanen
9292d40324 Fix merge error from Main
#rb none
#jira none

[CL 4708134 by Thomas Sarkanen in Dev-Anim branch]
2019-01-11 05:11:52 -05:00
Thomas Sarkanen
e0f6136524 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4704791
#rb none
#jiira none

[CL 4708070 by Thomas Sarkanen in Dev-Anim branch]
2019-01-11 04:11:30 -05:00
Thomas Sarkanen
478f76f119 Copying //Tasks/UE4/Dev-UEA-180-CurveCompression to Dev-Anim (//UE4/Dev-Anim)
#rb none
#fyi Martin.Wilson,Laurent.Delayen
#jira none

[CL 4692415 by Thomas Sarkanen in Dev-Anim branch]
2019-01-09 10:54:30 -05:00
0xmono
af21d55a16 Expose FAnimMontageInstance ENGINE_API
#jira UE-66925
#rb none

PR #5310: Make FAnimMontageInstance to be fully accessed outside the engine (add ENGINE_API) (Contributed by 0xmono)

[CL 4690691 by Martin Wilson in Dev-Anim branch]
2019-01-08 17:43:34 -05:00
Thomas Sarkanen
7088a2f273 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4683693
#rb none
#jira none

[CL 4684302 by Thomas Sarkanen in Dev-Anim branch]
2019-01-07 05:38:46 -05:00
Thomas Sarkanen
c0130d9b44 Fixed properties copied into sub anim instances being one frame out of date
#jira none
#rb Benn.Gallagher
#fyi Benn.Gallagher

[CL 4675782 by Thomas Sarkanen in Dev-Anim branch]
2019-01-02 05:06:59 -05:00
Thomas Sarkanen
8ba3c4c087 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
#rb none
#jira none

[CL 4665410 by Thomas Sarkanen in Dev-Anim branch]
2018-12-17 06:31:16 -05:00
Thomas Sarkanen
e5eb5adfbe Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4643671
#rb none
#jira none

[CL 4644540 by Thomas Sarkanen in Dev-Anim branch]
2018-12-10 05:09:18 -05:00
Martin Wilson
ac9363df4c Add csv stats for evaluating curves
#rb Benn.Gallagher

[CL 4623741 by Martin Wilson in Dev-Anim branch]
2018-12-03 10:58:49 -05:00
Thomas Sarkanen
ce1d05fdb1 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4620382
#rb none
#jira none

[CL 4623267 by Thomas Sarkanen in Dev-Anim branch]
2018-12-03 05:28:11 -05:00
Thomas Sarkanen
2bc6d67a27 Merging using Dev-Anim<->Release4.21
Fix crash hot-reloading a material applied to an existing skeletal mesh component

No repro, so speculative fix

#jira UE-66639 - [CrashReport] UE4Editor_Engine!FSkeletalMeshObjectGPUSkin::ReleaseResources() [skeletalrendergpuskin.cpp:180]
#rb Jurre.deBaare

[CL 4611287 by Thomas Sarkanen in Dev-Anim branch]
2018-11-29 14:02:16 -05:00
Thomas Sarkanen
175c010c72 Merging using Dev-Anim<->Release4.21
Fix crash when resetting animation mode when an anim blueprint uses the rigid body node

#jira UE-66640 - [CrashReport] UE4Editor_Engine!UWorld::IsGameWorld() [world.cpp:6185]
#rb Jurre.deBaare

[CL 4611268 by Thomas Sarkanen in Dev-Anim branch]
2018-11-29 14:00:44 -05:00
Ethan Geller
75c4c147d1 Merging
//Tasks/UE4/Dev-UEA-180-CurveCompression/Engine/Source/Runtime/Engine/Private/AudioDerivedData.cpp

to //UE4/Dev-Anim/Engine/Source/Runtime/Engine/Private/AudioDerivedData.cpp

#fyi Danny.Bouimad
#rb merge

[CL 4599221 by Ethan Geller in Dev-Anim branch]
2018-11-27 16:27:17 -05:00
Thomas Sarkanen
81ccdb44d6 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4589907
#rb none
#jira none

[CL 4591561 by Thomas Sarkanen in Dev-Anim branch]
2018-11-26 04:50:32 -05:00
Thomas Sarkanen
c51a339259 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4574801
#jira none
#rb none

[CL 4575789 by Thomas Sarkanen in Dev-Anim branch]
2018-11-19 07:03:18 -05:00
Thomas Sarkanen
c359a36380 Merging //UE4/Dev-Main to Dev-Anim (//UE4/Dev-Anim) @ CL 4534846
#rb none
#jira none

[CL 4539252 by Thomas Sarkanen in Dev-Anim branch]
2018-11-05 05:56:30 -05:00
arne schober
7c1866f23f REL - OpenGL needs to have the texture kept alive up until the draw happened, therefore we have to keep the refcounted resource on the stack for a bit.
#jira UE-65513
#RB none
#lockdown nick.penwarden

#ROBOMERGE-SOURCE: CL 4505022 in //UE4/Release-4.21/... via CL 4505024
#ROBOMERGE-BOT: RELEASE (Release-Staging-4.21 -> Main)

[CL 4509556 by arne schober in Main branch]
2018-10-25 17:26:21 -04:00
rolando caloca
44d26abf4b UE4.21 - Remove check to unblock
#rb none
#rnx
#jira

#ROBOMERGE-SOURCE: CL 4501737 in //UE4/Release-4.21/...
#ROBOMERGE-BOT: RELEASE (Release-4.21 -> Release-Staging-4.21)

[CL 4501739 by rolando caloca in Staging-4.21 branch]
2018-10-24 10:08:37 -04:00