Commit Graph

22653 Commits

Author SHA1 Message Date
thomas kilkenny
b98de53a36 FollowCameraActor created
#Jira UE-147638
#rb David.Hibbitts

[CL 19576669 by thomas kilkenny in ue5-main branch]
2022-03-31 15:10:26 -04:00
jared cotton
a133b64236 #preflight 6245aa823a5a4c1622cf701d
(Smoke timeout on UEFN, which has happened previously, rest was green so went ahead with submit)
#rnx
#rb Stanley.Hayes
#rb Yiliang.siew

Add more Visulaizations for Errors/Warnings in VV and fixed one or two bugs related.

#ROBOMERGE-AUTHOR: jared.cotton
#ROBOMERGE-SOURCE: CL 19572941 via CL 19573776 via CL 19573790 via CL 19573826
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)

[CL 19575913 by jared cotton in ue5-main branch]
2022-03-31 14:29:06 -04:00
todd akita
44ed040532 moving temp fluid out to developer folder
#ROBOMERGE-AUTHOR: todd.akita
#ROBOMERGE-SOURCE: CL 19572372 via CL 19572386 via CL 19572403
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)

[CL 19575864 by todd akita in ue5-main branch]
2022-03-31 14:27:17 -04:00
todd akita
d49883991b temp fluid test
#ROBOMERGE-AUTHOR: todd.akita
#ROBOMERGE-SOURCE: CL 19571725 via CL 19571730 via CL 19571732
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)

[CL 19575833 by todd akita in ue5-main branch]
2022-03-31 14:26:14 -04:00
Elliot Colp
dfa0d7ad6b [Epic Stage App] Create and listen for changes to C++ lightcard class
#jira: UE-141880
#preflight 6245db9edf7d23dbfe0b0ac2

[CL 19574656 by Elliot Colp in ue5-main branch]
2022-03-31 13:03:09 -04:00
Joakim Lindqvist
2cae93d6c8 Horde Storage - Disabled dynamo cache on workers, performance is not that important on the worker and this eats up memory we could be using for other things.
#preflight none

[CL 19570752 by Joakim Lindqvist in ue5-main branch]
2022-03-31 05:40:56 -04:00
buildmachine
e0899fc82c Localization Automation using CL 19566708
[CL 19569599 by buildmachine in ue5-main branch]
2022-03-31 00:58:32 -04:00
Jeremy Moore
b488316647 Optimus and MLDeformer: Update existing deformers to use execution data interfaces.
[CL 19567043 by Jeremy Moore in ue5-main branch]
2022-03-30 20:21:39 -04:00
Josh Adams
919b2d5140 - Added some example TurnkeyManifest xml files for licensees to use as a starting point for their own hosting
#rb trivial
#jira none
#preflight skip

[CL 19562586 by Josh Adams in ue5-main branch]
2022-03-30 15:18:57 -04:00
Thomas Kilkenny
e6a117a8bf Follow Cam Modifier socket follow now works on all actors with Skeletal Mesh Component not just SkeletalMeshActors
#Jira UE-147125
#fyi Ryan.Hanscom

[CL 19561535 by Thomas Kilkenny in ue5-main branch]
2022-03-30 14:41:45 -04:00
Wyeth Johnson
f2740f41af Distance Based Falloff, Inherit Source Movement, Jitter position fixed to properly use position variable type
[CL 19559447 by Wyeth Johnson in ue5-main branch]
2022-03-30 13:09:48 -04:00
Wyeth Johnson
09a95bd5ac Plane projection functions updated to positions
point plane distance updated
Converted Constrain Position to Plane to positions

[CL 19558980 by Wyeth Johnson in ue5-main branch]
2022-03-30 12:35:23 -04:00
Simon Therriault
98c79e82bd - Adding Nvidia Rivermax sdk to thirdparty
#rb jeremie.roy, geoffrey.douglas
#jira UE-146034
#preflight 6244670c292f228e09f51cca

[CL 19556863 by Simon Therriault in ue5-main branch]
2022-03-30 10:27:53 -04:00
Wyeth Johnson
b2ab586d11 Smooth Lerp over time has a position version
[CL 19556169 by Wyeth Johnson in ue5-main branch]
2022-03-30 09:36:35 -04:00
Wyeth Johnson
6b4a4bc381 Recreate Camera projection and lerp particle attributes updated to position variables
[CL 19556149 by Wyeth Johnson in ue5-main branch]
2022-03-30 09:34:51 -04:00
Joakim Lindqvist
533bf50f9e Horde Storage - Added option to disable last access tracking and disabled it for the worker deployment, it will scan thru all refs to do garbage collection on them as well as replicate refs. This does not mean those refs should live longer.
#preflight none

[CL 19554964 by Joakim Lindqvist in ue5-main branch]
2022-03-30 06:31:25 -04:00
Alejandro Arango
d966b32582 Updating nDisplay Template project icon and preview png
#jira UEENT-4560
#rb none
#author sevan.dalkian

#ROBOMERGE-OWNER: Alejandro.Arango
#ROBOMERGE-AUTHOR: alejandro.arango
#ROBOMERGE-SOURCE: CL 16997028 in //UE4/Release-4.27/... via CL 16997076 via CL 16997081
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Staging) (v838-16927207)
#ROBOMERGE-CONFLICT from-shelf

#ushell-cherrypick of 16998546 by Alejandro.Arango

[CL 19554221 by Alejandro Arango in ue5-main branch]
2022-03-30 02:33:51 -04:00
buildmachine
f07bec6a58 Localization Automation using CL 19552476
[CL 19553906 by buildmachine in ue5-main branch]
2022-03-30 00:51:29 -04:00
matt johnson
e7799e9a24 Boost: add build script and build products for Linux
The build script included here is largely a copy of the existing
build script for Mac, which was itself ported from the build script
for Windows, so its usage is similar.

The build products included here represent Boost version
1.70.0, the same version currently used on Windows and Mac.

Note that this does *not* include the update to the module rules
that would put this new set of libraries into use with engine builds.
That will be done in a subsequent change, since it will have to be
combined with a rebuild of USD, which is the main consumer of
the Boost libraries.

#rb michael.balzer
#preflight skip

[CL 19546691 by matt johnson in ue5-main branch]
2022-03-29 14:44:27 -04:00
Brice Criswell
cc3821c342 Chaos : Flesh
- Moved to restricted access
#rb trivial
#fyi Ryan.Kautzman, Yizhou.Chen
#preflight 62432d1f323cb7b991f04994

[CL 19543959 by Brice Criswell in ue5-main branch]
2022-03-29 12:30:56 -04:00
Brandon Schaefer
9bc8cb80ac Forgot to submit change here for zlib when building toolchain
#jira none
#rb none

[CL 19542143 by Brandon Schaefer in ue5-main branch]
2022-03-29 10:50:34 -04:00
JeanFrancois Dube
195f2efe21 World Partition
- Resaved all templates skybox actors to be non-spatially loaded.
- Only include spatially loaded actors when checking for enabling streaming logic.

#jira UE-147361	, UE-147355
#rb richard.malo
#preflight none
#rnx

[CL 19541373 by JeanFrancois Dube in ue5-main branch]
2022-03-29 09:52:01 -04:00
George Rolfe
e54c69d811 WebAPI re-submit
#rb simon.therriault
#jira UETOOL-4463
#preflight 62424a85c61d8a458f223a59

[CL 19540648 by George Rolfe in ue5-main branch]
2022-03-29 08:43:59 -04:00
buildmachine
f7abcfec04 Localization Automation using CL 19536887
[CL 19537711 by buildmachine in ue5-main branch]
2022-03-29 00:46:29 -04:00
Alejandro Arango
1af72b1e56 Switchboard: Added "Create Config" menu item.
This automates the creation of a Switchboard config from the current map and nDisplay actor, automating this per-user drudgery. SB and SBL will be auto-launched and the config will be created and opened automatically. The user can opt to have the devices auto-connect, or also have all the ip addresses be overridden with localhost.

The user can also pick the nDisplay instance to use (when there are more than one), and select how many Editor devices he wants created. With was done w/o adding any plugin dependencies.

In addition:
* Configs can now be "Saved As" and loaded to/from anywhere on disk.
* SBL now auto-builds if necessary when launching from the Editor
* Users can now pass python scripts and arbitrary arguments for them using the --script and --scriptargs cmd line arguments, and if the script contains a subclass of SwitchboardScriptBase, its callbacks will be called at certain times of SB lifetime. In particular, during initialization. This enables certain externally driven automation of SB, and is how the automated creation of new configs is done by Unreal.

#rb zach.brockway
#jira none
#preflight 624270eac51908059a92580c

[CL 19536887 by Alejandro Arango in ue5-main branch]
2022-03-28 22:48:29 -04:00