(Smoke timeout on UEFN, which has happened previously, rest was green so went ahead with submit)
#rnx
#rb Stanley.Hayes
#rb Yiliang.siew
Add more Visulaizations for Errors/Warnings in VV and fixed one or two bugs related.
#ROBOMERGE-AUTHOR: jared.cotton
#ROBOMERGE-SOURCE: CL 19572941 via CL 19573776 via CL 19573790 via CL 19573826
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v938-19570697)
[CL 19575913 by jared cotton in ue5-main branch]
The build script included here is largely a copy of the existing
build script for Mac, which was itself ported from the build script
for Windows, so its usage is similar.
The build products included here represent Boost version
1.70.0, the same version currently used on Windows and Mac.
Note that this does *not* include the update to the module rules
that would put this new set of libraries into use with engine builds.
That will be done in a subsequent change, since it will have to be
combined with a rebuild of USD, which is the main consumer of
the Boost libraries.
#rb michael.balzer
#preflight skip
[CL 19546691 by matt johnson in ue5-main branch]
- Moved to restricted access
#rb trivial
#fyi Ryan.Kautzman, Yizhou.Chen
#preflight 62432d1f323cb7b991f04994
[CL 19543959 by Brice Criswell in ue5-main branch]
- Resaved all templates skybox actors to be non-spatially loaded.
- Only include spatially loaded actors when checking for enabling streaming logic.
#jira UE-147361 , UE-147355
#rb richard.malo
#preflight none
#rnx
[CL 19541373 by JeanFrancois Dube in ue5-main branch]
This automates the creation of a Switchboard config from the current map and nDisplay actor, automating this per-user drudgery. SB and SBL will be auto-launched and the config will be created and opened automatically. The user can opt to have the devices auto-connect, or also have all the ip addresses be overridden with localhost.
The user can also pick the nDisplay instance to use (when there are more than one), and select how many Editor devices he wants created. With was done w/o adding any plugin dependencies.
In addition:
* Configs can now be "Saved As" and loaded to/from anywhere on disk.
* SBL now auto-builds if necessary when launching from the Editor
* Users can now pass python scripts and arbitrary arguments for them using the --script and --scriptargs cmd line arguments, and if the script contains a subclass of SwitchboardScriptBase, its callbacks will be called at certain times of SB lifetime. In particular, during initialization. This enables certain externally driven automation of SB, and is how the automated creation of new configs is done by Unreal.
#rb zach.brockway
#jira none
#preflight 624270eac51908059a92580c
[CL 19536887 by Alejandro Arango in ue5-main branch]