Commit Graph

8995 Commits

Author SHA1 Message Date
guillaume abadie
3f0a1b9fb2 Allows SHADER_USE_PARAMETER_STRUCT() to submit all shader parameters in a single RHISetShaderParameter()
#rb yuriy.odonnell
#preflight 611d572d9db7df000134eb13

#ROBOMERGE-SOURCE: CL 17222098 via CL 17222140
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17222165 by guillaume abadie in ue5-release-engine-test branch]
2021-08-18 16:56:25 -04:00
stefan boberg
e549b0b12d Updated Zen HTTP interfaces to accept large payloads as a preparation for unifying the cache/store client implementations
#ROBOMERGE-SOURCE: CL 17218879 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17218897 by stefan boberg in ue5-release-engine-test branch]
2021-08-18 14:12:33 -04:00
brandon dawson
86a1465d70 Perf improvement for memory graph track.
#preflight 611d0a815e73720001d100e3

#ROBOMERGE-SOURCE: CL 17214156 via CL 17214171
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17214179 by brandon dawson in ue5-release-engine-test branch]
2021-08-18 09:47:18 -04:00
brandon dawson
ebb7cb712a Fix memory corruption when a cached TagDesc's memory is moved.
#preflight 611d0a9d008be90001a8d8ff

#ROBOMERGE-SOURCE: CL 17214075 via CL 17214138
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17214160 by brandon dawson in ue5-release-engine-test branch]
2021-08-18 09:46:29 -04:00
per larsson
a06fd5d5d3 PVS Studio analysis fix
#rb CarlMagnus.Nordin
#rnx

#ROBOMERGE-SOURCE: CL 17213385 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17213387 by per larsson in ue5-release-engine-test branch]
2021-08-18 07:59:06 -04:00
mikko mononen
229fbc9445 GameplayDebugger: Added arrow and circle shape.
#preflight 611cdca25e73720001cc817b

#ROBOMERGE-SOURCE: CL 17212936 via CL 17212982
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17212987 by mikko mononen in ue5-release-engine-test branch]
2021-08-18 06:37:19 -04:00
helge mathee
07e76189f3 ControlRig: Array Nodes
#rb jack.cai
#jira UE-104985 UE-104988 UE-104989 UE-104990

preflight: https://horde.devtools.epicgames.com/job/611cc8193a81b000012a0554

#ROBOMERGE-SOURCE: CL 17212884 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17212887 by helge mathee in ue5-release-engine-test branch]
2021-08-18 06:18:21 -04:00
jackson frank
55c4acd5c7 Merge changelist
In the Packet Content View, arrow keys have the following functionality:
If an event is selected pressing the left or right arrow keys moves to the previous or next event on the same level.
Pressing the up or down arrow keys moves up and down between levels.
Pressing Ctrl/Command with the left or right arrow keys moves between packets.

Packets with split contents zoom appropriately when zooming is initiated.

CL 16745207, 16774443

#Jira UENET-1192
#rb Ryan.Gerleve

#ROBOMERGE-SOURCE: CL 17211565 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17211585 by jackson frank in ue5-release-engine-test branch]
2021-08-18 02:28:36 -04:00
dan phillips
c4168d9c60 Added missing includes and forward declarations
Supplied by David.Bollo of The Coalition.
Fixes some non unity compile errors

[FYI] David.Bollo
#jira none

#ROBOMERGE-SOURCE: CL 17206575 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17206608 by dan phillips in ue5-release-engine-test branch]
2021-08-17 17:47:10 -04:00
charles bloom
e1b4815c8b clean up fast texture encode option with explicit -fasttextureencode option
stop using "with editor" to mean "fast texture encode"

#rb devin.doucette,dan.thompson

#ROBOMERGE-SOURCE: CL 17205139 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17205157 by charles bloom in ue5-release-engine-test branch]
2021-08-17 16:24:17 -04:00
johan duparc
1f102c7750 Datasmith: cleanup unused Displacement mapping code
#jira UE-113727
#rb Jean-Luc.Corenthin

#ROBOMERGE-SOURCE: CL 17205136 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17205150 by johan duparc in ue5-release-engine-test branch]
2021-08-17 16:24:05 -04:00
jackson frank
30e30228de Merge Changelists
UE Insights instance, connection, and connection mode selections are preserved after new instances are added.

CL 16704028

#Jira UENET-1192
#rb Ryan.Gerleve, Mattias.Hornlund

#ROBOMERGE-SOURCE: CL 17204756 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17204763 by jackson frank in ue5-release-engine-test branch]
2021-08-17 15:58:30 -04:00
jackson frank
8d42da4fed Merge Changelist
NetStat Group sorting is no longer by name.
Each group defines how it is sorted.

CL 16605730

#Jira UENET-1192
#rb Ryan.Gerleve, Mattias.Hornlund

#ROBOMERGE-SOURCE: CL 17203855 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17203866 by jackson frank in ue5-release-engine-test branch]
2021-08-17 15:28:08 -04:00
zahra nikbakht
49a43de8b7 Add Breadcrumb trail for selected node in widget reflector #RB patrick.boutot #jira ue-119462
#ROBOMERGE-SOURCE: CL 17203601 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17203618 by zahra nikbakht in ue5-release-engine-test branch]
2021-08-17 15:05:13 -04:00
sara schvartzman
e46fa5c59f Control Rig: Fix crash when reloading Control Rig asset after undoing collapse to function
#jira UE-120399
#rb helge.mathee

#ROBOMERGE-SOURCE: CL 17190923 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17190934 by sara schvartzman in ue5-release-engine-test branch]
2021-08-17 09:35:30 -04:00
stefan boberg
2d5b5e3409 DLL-exported functions for Zen HTTP interfaces to allow them to be consumed from other modules, and renamed them to make it easier to search for them (previous names were derived from the Jupiter HTTP back-end)
#rb trivial

#ROBOMERGE-SOURCE: CL 17187385 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17187388 by stefan boberg in ue5-release-engine-test branch]
2021-08-17 03:32:28 -04:00
christopher waters
1c21a5489c Shader symbol terminology changes
- Splitting symbol generation and shader "debug info" generation into two different cvars. This should now allow us to generate symbols post-packaging without generating different shader variants. This should also enable us to always generate symbols and still have the final deduplicated shader sizes.
- r.Shaders.Symbols is now the primary way to enable shader symbols for debugging.
- r.Shaders.GenerateSymbols can be enabled to always generate symbols without writing them to disk.
- r.Shaders.WriteSymbols can be used to force write symbols if they were previously generated.
- r.Shaders.ExtraData can be used to generate shader names for engine runtime systems to use.
- NotifyShaderCooked replaced with NotifyShaderCompiled, prep for upcoming non-cook symbol writing.
- PC DXC shader compiles should only generate debug info when requested, not all the time.
- PC FXC shader compiles should generate debug info when requested, not just when r.Shaders.Optimize is 0.

#jira none
#rb arciel.rekman, lukas.hermanns
#preflight 611ad9035e737200015992db

#ROBOMERGE-SOURCE: CL 17186155 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17186162 by christopher waters in ue5-release-engine-test branch]
2021-08-16 23:18:23 -04:00
jason adcock
f01513392f Add CallInEditor function specifier to DebugGatherRelevantActors in FunctionalTest.h
#jira UE-116235
#8054
#rb brian.bekich

#ROBOMERGE-SOURCE: CL 17183366 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17183375 by jason adcock in ue5-release-engine-test branch]
2021-08-16 18:14:24 -04:00
robb surridge
a0e7355b1a Fix apparent typo in Source Control dialog caused by superfluous padding.
#jira minor
#rb lauren.barnes

#ROBOMERGE-SOURCE: CL 17182542 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17182577 by robb surridge in ue5-release-engine-test branch]
2021-08-16 17:33:21 -04:00
guillaume abadie
ecff5e4123 Implements CFLAG_AllowRealTypes on SP_PCD3D_SM6
#rb chris.waters
#preflight 611ab4c19db7df0001caead4

#ROBOMERGE-SOURCE: CL 17179929 via CL 17179943
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17179974 by guillaume abadie in ue5-release-engine-test branch]
2021-08-16 15:12:30 -04:00
charles bloom
0d2aca2169 log warning instead of check for packages not in clusters
#rb carlmagnus.nordin
#preflight skip

#ROBOMERGE-SOURCE: CL 17176780 via CL 17176803
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17176812 by charles bloom in ue5-release-engine-test branch]
2021-08-16 11:52:07 -04:00
andriy tylychko
6bf3101dcd deprecated FTicker and family and replaced by thread-safe FTSTicker
#jira UE-120090
#rb francis.hurteau


#ROBOMERGE-SOURCE: CL 17176325 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17176374 by andriy tylychko in ue5-release-engine-test branch]
2021-08-16 11:09:22 -04:00
sara schvartzman
1bb3c84663 Control Rig: Fix crash in GetExposedPinChain when cycles are present
#jira UE-121359
#rb helge.mathee

#ROBOMERGE-SOURCE: CL 17175551 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17175562 by sara schvartzman in ue5-release-engine-test branch]
2021-08-16 09:41:22 -04:00
richard talbotwatkin
d6e126ccac Moved BSP-related functionality into a Developer module, where it can be used by plugins/modules other than UnrealEd.
#jira UETOOL-3833
#rb Matt.Kuhlenschmidt

#ROBOMERGE-SOURCE: CL 17174912 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17174925 by richard talbotwatkin in ue5-release-engine-test branch]
2021-08-16 07:51:37 -04:00
catalin dragoiu
e5210e1602 [Insights] Fix context switches not being displayed after the timing view is reopened. #rb none
#ROBOMERGE-SOURCE: CL 17174829 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17174836 by catalin dragoiu in ue5-release-engine-test branch]
2021-08-16 07:28:45 -04:00