#rb Chris.Gagnon, Johan.Berg
#preflight 629f7017617cbe81d32add99
#ushell-cherrypick of 20541559 by Patrick.Laflamme
#preflight 629fbb4b521254896f6c2c43
#ROBOMERGE-AUTHOR: patrick.laflamme
#ROBOMERGE-SOURCE: CL 20546605 via CL 20546619 via CL 20546630 via CL 20546644 via CL 20546648
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v954-20466795)
[CL 20552343 by patrick laflamme in ue5-main branch]
### Features
This change enables the StallDetector watchdog in Editor to submit reports to crashreporter about threads violating instrumented deadlines in the source code. This feature was available prior on Windows, and this change adds Linux support.
### Notes
New APIs:
ReportStall()
CaptureThreadPortableCallStack()
Many APIs are updated from purely "Ensure" naming to more general naming. Stalls are more like Ensures than crashes, and so the appropriate renames to make the code readable and clear have been made. In some places Ensure is replaced with the clearer: Continuable Event nomenclature.
### Testing
I synthesized an ensure on Linux, and did the same for a stall. I then compared crash report XML file to make sure they contain accurate data in the callstack, portable callstack, and other fields in the report. I also noted that the stall information was showing as expected in the crash reporter.
#rb brandon.schaefer, francis.hurteau
#jira UETOOL-3336
#preflight 625e20d2804460ab0fea3277
[CL 19911608 by geoff evans in ue5-main branch]
- The data show no evidence that CRC is crashing there. Capturing this state is I/O expensive and not required moving forward.
#jira UETOOL-4042 Inspect UE5/Main analytics for CRC crashes
#rb Jamie.Dale
[CL 17116844 by Patrick Laflamme in ue5-main branch]
- Added code to run a clean up on UECrashContext-{pid}.xml files that 30 days old where the process ID (pid in the name) is not running anymore.
#rb Jamie.Dale
[CL 16522984 by Patrick Laflamme in ue5-main branch]
Engine/Editor changes:
- Split the Editor summary session in two, one summary for the Engine properties and one for the Editor specific properties. Made it easy to extend the Engine summary to create other summaries.
- Made the summary sender as agnostics as possible of the keys it sends.
- Fixed the system wide lock contention between the process when persisting a session. (On problem caused by the lock is UE-114315).
- Fixed concurrent issue when saving the summary sessions on Linux/Mac
- Fixed performance issue when saving the summary session on Linux/Mac. This enable saving at higher frequency.
- Fixed cases where the same session summary is sent more than once.
- Fixed Windows registry key overflow that could happens if we accumulated too many sessions (in theory, this can happen)
- Made adding new properties to the summary easy and private to the implementation.
- Brought the Linux/Mac implementation closer to Windows implementation.
- Reduced memory allocation, especially when the session records a crash.
- Improved chances to send the summary non-delayed by allowing the Editor to send the reports if CRC died unexpectedly.
- Generalized the support to collect and aggregate analytics from helper processes. For example, CRC already collects analytics that is merged with the Editor summary as information supplement
- Reserved the disk space required to store the summary ahead of time to prevent failing later.
- Increased frequency at which the summary is persisted because saving the summary is more efficient. (About every 10 seconds rather than every minutes).
- Added unit tests
CrashReportClient changes:
- Created a 'session summary' from the CRC point of view to merge with the Editor summary.
- Moved analytics collection in a separated class to make the crash reporting code leaner and less noisy with all the analytics
- Merged the CRC diagnostic logger in the class collecting CRC analytics summary and make the diagnostic log a property in the summary.
- Collected analytics (on behalf of Editor) in a background thread because CRC main thread can be blocked collecting a crash, so it doesn't pay attention to other things
- Added MonitorBatteryLevel and MonitorOnACPower summary properties on Windows. Collected on CRC background thread (never blocked, so we reduce changes to miss the battery running out)
- Added MonitorSessionDuration summary property to track now long CRC ran.
- Added MonitorQuitSignalRecv summary property to detect when CRC is soft killed like: taskkill /PID 1234
- Added MonitorIsReportingCrash summary property to track when CRC dies reporting a crash.
- Added MonitorIsCollectingCrash summary property to track when CRC dies collecting a crash artifacts.
- Added IsProcessingCrash summary property to track when CRC dies processing a crash.
- Added MonitorCrashed summary property to track when CRC exception handler was triggered.
- Added MonitorWasShutdown summary property to track when CRC summary was shutdown
- Added MonitorLoggingOut summary property to track when CRC died because the user was logging out (or as result of shutting down or restarting the computer).
- More accurate value for DeathTimestamp summary property because this is now captured in CRC background thread (which cannot be busy handling a crash)
- Added crash processing timing to CRC diagnostic logs (how long it takes to collect/process a crash).
#rb Jamie.Dale, Wes.Hunt, Johan.Berg
#jira UETOOL-3500
#jira UE-114315
[CL 16324612 by Patrick Laflamme in ue5-main branch]
- Bumped the limit from 256 to 512
- Always reserve one spot for the crashing thread in the list transmitted to CRC, possibly ignoring some thread.
- Added diagnostic logs in CRC to captures cases where the number of thread would reach the new limit of 512 or if the crashing thread is 0.
#jira UE-114291 - Fail to capture some Editor PCallstack because a hard limit in GenericCrashContext
#rb Johan.Berg
[CL 16123400 by Patrick Laflamme in ue5-main branch]
- The function reporting the crash on the pipe doesn't need to suspend all the threads. The original purpose for suspending the threads was likely to preserve the state of the process as best as possible, but that is not required and prone to deadlocks.
Not suspending all the threads may would fix the hyphotetical case where CRC main thread is waiting for a prior ensure call stack to get resolved - I observed degenerated cases on my machine where this could take more than 15 minutes - preventing it to respond promptly to an incoming crash from the Editor. The flow was as following:
- Editor fires an ensure, suspends all the thread, pipe a message to CRC to process the ensure.
- CRC collects the ensure artefacts quickly, replies to the Editor, the Editor resumes, then CRC starts to resolve the call stack (blocking the main thread) from the minidump - degenerated cases can take several minutes.
- Editor gets CRC messages and resumes its threads.
- Editor fires a crash, suspends all the threads, pipes a message to CRC to process the crash.
- CRC main thread is busy, waiting for the previous ensure call stack to be resolved... and doesn't respond promptly to the crash message.
- Editor threads behing suspended, the code responsible to timeout if CRC takes too long never executes and Editor stalls until CRC dies or responds -> The user likely kills the Editor (and possibly CRC).
As a side effect from this change, if CRC doesn't respond promptly to a crash, the thread calling ReportCrash( )/ReportGPUCrash( ) will timeout and likely terminate the Editor before CRC could collect the crash artifacts or walk the thread to collect the call stacks.
- Added a hint to the diagnostic logs reported with the Editor 'SummaryEvent' analytic event to indicate if the crash report was produced after the Editor died, so that the portable call stack wasn't captured.
- Added a message displayed to the user by CRC saying that the the system failed to capture the callstack.
#jira UE-108701 - Editor deadlocks when reporting an ensure, a stall or a crash.
#rb Johan.Berg
[CL 15452515 by Patrick Laflamme in ue5-main branch]
- When CRC runs out of process, instead of reading the current thread context of the crashed thread, read and use the crash context that was reported during the crash (which is different).
- Added an optional context parameter to FGenericPlatformStackWalk::CaptureThreadStackBackTrace(), implemented it across all platforms, but only used on Windows.
On Windows, fixed InitStackWalking() and InitStackWalkingForProcess() to reset the process that needs to be walked.
- CRC, running out of process may run its own process or the Editor process and which ever was walking first ruled out the other.
#jira UE-105006 - [CrashReporter] VCRUNTIME140!7fffce010000 + e390
#rb Johan.Berg
#preflight 15217159
[CL 15319737 by Patrick Laflamme in ue5-main branch]
This code is meant to help locate and send reports/telemetry for slow code pathways that create unresponsive conditions
FGameThreadHitchHeartBeatThreaded was considered, but doesn't fit Editor's needs because its designed around general GameThread deadlines
Editor workloads are much less homogenous, and proper async support for a consistent GameThread deadline in Editor is a ways away
This necessitates a more focused approach where we can instrument specific routines such that each issue their own telemetry report
Add a "Stalls" counter in the Frame Rate and Memory title bar stats
Add LogStall Log category for viewing details about stalls that have occurred
Introduces a stall counter object on the GameThread to collect statistical data about stalls (this will not report to telemetry)
Future changes will introduce report objects into specific routines to upload to crashreporter
Future changes will introduce support for non-Windows OSes
#jira none
#rb francis.hurteau
[CL 15213394 by geoff evans in ue5-main branch]
- Count number of crashes before Analytics get initialized and report them as DelayedCrashCount field of the Editor summary session event.
#rb Jamie.Dale
[CL 15128718 by Patrick Laflamme in ue5-main branch]