Ben Marsh
235eb77726
Change to structured logging in other AutomationTool projects.
...
#preflight 6408c4478c0039bbf750e861
[CL 24562553 by Ben Marsh in ue5-main branch]
2023-03-08 12:43:35 -05:00
Tim Smith
8571b13a4a
Removed the building of C++ UHT from UAT code
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#rb joe.kirchoff
#preflight 63c8422dc246f148565e394b
[CL 23761148 by Tim Smith in ue5-main branch]
2023-01-18 14:11:46 -05:00
Alexis Matte
8b8765cb61
Make sure InterchangeWorker is build by UGS and when we release it.
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#jira UE-108125
#rb
#rnx
#preflight 638a0c194b2f03a7d7a812fd
[CL 23372363 by Alexis Matte in ue5-main branch]
2022-12-02 09:45:14 -05:00
josh adams
30245001cf
- Change Mac to use "dotnet msbuild" to compile C# programs with, instead of msbuild - dotnet is shipped with the engine so is always there. This is to fix builders building with xbuild which is deprecated and going away
...
- Removed unused MobileDeviceInterface
#jira UE-164616
#rb adam.kinge
#preflight 6352ccfee6096564af79599f
[CL 22693841 by josh adams in ue5-main branch]
2022-10-21 13:25:02 -04:00
jonathan adamczewski
06aab1ddc7
BuildCommonTools: Don't try to build a non-existent library
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#jira UE-149138
#trival
#preflight none
#rnx
[CL 19821497 by jonathan adamczewski in ue5-main branch]
2022-04-19 19:15:47 -04:00
aurel cordonnier
34f55d3a4a
Merge from Release-Engine-Test @ 17946149 to UE5/Main
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This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17949667 by aurel cordonnier in ue5-main branch]
2021-10-27 15:14:40 -04:00
axel riffard
229065504a
DeploymentServer Deletion
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#jira UE-103878 #rb Jack.Porter
#preflight 6059508a7d511a0001f910da
#ROBOMERGE-SOURCE: CL 15773943 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)
[CL 15785903 by axel riffard in ue5-main branch]
2021-03-23 17:57:06 -04:00
Marc Audy
76a4f7dd9e
Merge CEF version 84.0.4147 from the //Portal branch directly into the //UE5/EA branch
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- The CEF helper process has been renamed from UnrealCEFSubprocess to EpicWebHelper
- Support for accelerated rendering from CEF has been added (using GPU->GPU texture copies). This works for the Standalone renderer in DX11/macOS-OpenGL and in the D3D11 RHI renderer, otherwise falls back to the default CPU texture copy mode. Accelerated paint can be disabled by adding "-nocefaccelpaint" to the commandline.
- Numerous other bug fixes and perf improvements in the CEF code have been added since we last took a version drop
#jira distro-133
#[fyi] wes.fudala
#ushell-cherrypick of 15635368 by alfred.reynolds
[CL 15651276 by Marc Audy in ue5-main branch]
2021-03-09 01:37:10 -04:00
Josh Adams
b0e4357576
- UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
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#rb marc.audy (concept, not each file)
[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00
will damon
4dd3568c5f
Rename UE4EditorServices to UnrealEditorServices
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- Rename files/folders.
- Rename output targets.
- Fixup icon reference in Info.plist
#rb brandon.schaefer rolando.caloca
#review-15004124 @rolando.caloca @brandon.schaefer
#jira UE-104770
#rnx
[CL 15004464 by will damon in ue5-main branch]
2021-01-06 18:21:17 -04:00
Ben Marsh
6f927647b1
Changing C# code over to using EpicGames.Core over DotNETCommon.
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#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
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#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
josh adams
c3fb1e5fc1
- Moved some platform-related binaries to their platformextension
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#rb none
[FYI] ben.marsh
#ROBOMERGE-SOURCE: CL 13034469 via CL 13034476 via CL 13034484
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v683-13008971)
[CL 13034489 by josh adams in Main branch]
2020-04-24 12:28:52 -04:00
Rolando Caloca
5b82f15def
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
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#rb none
#rnx
[CL 11388545 by Rolando Caloca in Main branch]
2020-02-12 13:27:19 -05:00
Juan Canada
2ecf4f9708
Merging //UE4/Dev-Main@10877709 to Dev-RenderPlat-Staging(//UE4/Dev-Rendering)
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#rnx
#rb none
[CL 10895568 by Juan Canada in Dev-RenderPlat-Staging branch]
2020-01-07 13:45:01 -05:00
Ryan Durand
9ef3748747
Updating copyrights for Engine Programs.
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#rnx
#rb none
#jira none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)
[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00
Rolando Caloca
1a30325d6f
Copying //UE4/Dev-RenderPlat-Staging@9551419 to //UE4/Main
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#rb none
#rnx
[CL 9551447 by Rolando Caloca in Main branch]
2019-10-11 15:33:31 -04:00
jeff newquist
1b7101097f
Merging //UE4/Dev-Main @9440266 to Dev-RenderPlat-Staging (//UE4/Dev-RenderPlat-Staging)
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#rb none
#rnx
[CL 9461809 by jeff newquist in Dev-RenderPlat-Staging branch]
2019-10-07 16:37:53 -04:00
jeff newquist
1ff08f0bf7
Copying //UE4/Dev-Console to Dev-RenderPlat-Staging (//UE4/Dev-RenderPlat-Staging)
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#rb none
#rnx
[CL 9445960 by jeff newquist in Dev-RenderPlat-Staging branch]
2019-10-07 10:54:53 -04:00
JeanMichel Dignard
d4f0f4d3f2
Copying //UE4/Dev-Enterprise @ cl 9420543 to Dev-Main (//UE4/Dev-Main)
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#rb none
[CL 9420574 by JeanMichel Dignard in Main branch]
2019-10-04 13:11:45 -04:00
Nick Shin
3526d16d5e
merge/copyup to parent stream - HTML5 platform extension
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#jira UEMOB-482 HTML5 platform as a plug in
#rb josh.adams
#rn
[CL 9306021 by Nick Shin in Dev-Build branch]
2019-09-30 15:13:56 -04:00
Ben Marsh
0cc6e3dca6
Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
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#rb none
#rnx
[CL 6631504 by Ben Marsh in Main branch]
2019-05-24 11:51:54 -04:00
Josh Adams
1e4b186150
- Big update to platforms: PlatformExtensions
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- This allows for Confidential platforms to exist outside of the engine, and insert themselves in as needed
- Directory structure is, where .... mirrors the directory structure for Engine and projects
- /Platforms/XXX/....
- Moving to more data driven approach for ShaderPlatforms and PlatformInfo, where they can be read from DataDrivenPlatformInfo.ini files that live in the platform config folders
- Removed platform mentions from UBT, by way of changing some enums to partial classes with static members (see UnrealTargetPlatform)
- Various other UBT/UAT modifications to allow for looking in other locations for files
- THIS IS NOT A COMPLETE AND FINAL SOLUTION. WE WILL CONTINUE WORK IN DEV-BUILD BEFORE ITS READY FOR PRIMETIME
#rb ben.marsh
[CL 6271418 by Josh Adams in Dev-Build branch]
2019-05-03 08:03:23 -04:00
ben marsh
5453c91542
Remove RPCUtility.
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#rb none
#jira UE-70509
[FYI] Peter.Sauerbrei
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 5174514 in //UE4/Release-4.22/... via CL 5207569
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)
[CL 5220442 by ben marsh in Dev-Build branch]
2019-02-26 21:02:31 -05:00
ben marsh
0a7bff24d0
Remove RPCUtility.
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#rb none
#jira UE-70509
[FYI] Peter.Sauerbrei
#ROBOMERGE-SOURCE: CL 5174514 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 5207569 by ben marsh in Main branch]
2019-02-26 16:38:49 -05:00