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ColorManagement: Utilize OpenColorIO for advanced color space transformations on textures during mip generation.
Relies on CL 26098047.
#jira UE-182792
#rb rod.bogart, dan.thompson, charles.bloom
[CL 26109740 by eric renaudhoude in 5.3 branch]
[FYI] eric.renaudhoude
Original CL Desc
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ColorManagement: Utilize OpenColorIO for advanced color space transformations on textures during mip generation.
Relies on CL 26098047.
#jira UE-182792
#rb rod.bogart, dan.thompson, charles.bloom
[CL 26107563 by eric renaudhoude in 5.3 branch]
ImageParallelProcessLinearPixels
ComputeImageLinearAverage
Make Bokeh computation use the new routines as a test
#rb fabian.geisen
#rnx
[CL 26073688 by charles bloom in 5.3 branch]
Management of tasks is more suitable for higher-level code.
Includes rearrangement of some code that was updated inconsistently during compile time optimizations.
#preflight 646690628720894fb6cd5f2d
#rb Dan.Thompson
#rnx
[CL 25548233 by devin doucette in ue5-main branch]
change FImage passed to TextureFormat to be const, it must not be changed becausing hashing is running threaded
remove early frees of intermediate image; this increases peak memory use
#preflight https://horde.devtools.epicgames.com/job/643ff4a3090323f9a3f7695e
#rb dan.thompson
[CL 25116608 by charles bloom in ue5-main branch]
This also fixes the missing include path for TextureFormat.Build.cs
#rb fabian.giesen
#rb charles.bloom
#preflight 6421fa27974dfaa53cb188e5
[CL 24808879 by Dan Thompson in ue5-main branch]
#fyi Dan.Thompson
Original CL Desc
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Plumb the mip layout down to the child texture ddc key versions as certain child formats need to know mip dimensions in order to know if aspects of the build affect the textures.
#rb fabian.giesen
#rb charles.bloom
#preflight 641378f03f3d31c94a2e86b5
#preflight 64149d297d1280ffe750d78e
[CL 24691763 by Dan Thompson in ue5-main branch]