Commit Graph

3178 Commits

Author SHA1 Message Date
Ben Marsh
e9f67d76f0 Live coding: Add multiple modules in one call at startup, rather than adding each module individuallly.
#rb none
#jira UE-74946

[CL 6605695 by Ben Marsh in Dev-Build branch]
2019-05-22 11:22:38 -04:00
Ben Marsh
d6fee0eb80 Merging latest version of Live++ (check timestamps on object files, support for adding multiple modules at once)
#rb none
#rnx

[CL 6605641 by Ben Marsh in Dev-Build branch]
2019-05-22 11:21:49 -04:00
Ben Marsh
fd2852f44f Update to latest version of Live Coding. Fixes issues with symbols not being stripped if they can throw an exception during construction.
#rb none

[CL 6602853 by Ben Marsh in Dev-Build branch]
2019-05-21 21:03:36 -04:00
Josh Adams
7644813699 - Fixed XLarge icons for PlatformInfo
#jira UE-74317
#rb none

[CL 6598780 by Josh Adams in Dev-Build branch]
2019-05-21 16:04:46 -04:00
marc audy
b1dccfe4b1 Use TActorRange instead of FConstPawnIterator
#rb
#rnx

#ROBOMERGE-VERSION: 348-6547088
#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: marc.audy
#ROBOMERGE-SOURCE: CL 6545054 via CL 6545646 via CL 6545694
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 6565284 by marc audy in Dev-Build branch]
2019-05-18 10:46:36 -04:00
alexis matte
2545947e63 Force automation process to not use the ddc when executing merge actor test for staticmesh
#rb jurre.debaare
#jira UE-72667

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: alexis.matte
#ROBOMERGE-SOURCE: CL 6476239 via CL 6476594 via CL 6476626
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 6506418 by alexis matte in Dev-Build branch]
2019-05-15 15:16:38 -04:00
michael noland
d2234a8a91 Added tooltip support to the Visual Logger showing the time and all logs (both normal and shape descriptions) for the closest point in a timeline track
#rb ben.zeigler
[FYI] mieszko.zielinski

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: michael.noland
#ROBOMERGE-SOURCE: CL 6456104 via CL 6456106 via CL 6456738 via CL 6456778
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 6505566 by michael noland in Dev-Build branch]
2019-05-15 15:09:38 -04:00
mickael gilabert
2e6f60cd76 Added mesh distance field downsampling capability during serialization time (compressed and not compressed)
Added DownSampleMeshDistanceFieldDivider target platform variable

#rb daniel.wright
#rnx

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: mickael.gilabert
#ROBOMERGE-SOURCE: CL 6442105 via CL 6444722 via CL 6444741
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 6478179 by mickael gilabert in Dev-Build branch]
2019-05-15 10:21:41 -04:00
josh jensen
5f031ae0bc Remove extraneous line causing compilation issues
#jira UE-74417
#rb none

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: josh.jensen
#ROBOMERGE-SOURCE: CL 6405105 via CL 6406458 via CL 6406568
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 6462772 by josh jensen in Dev-Build branch]
2019-05-15 04:04:42 -04:00
josh jensen
eed00dce1d Change the Feature Rendering Level back to SM5 when disabling Android ES2, ES3.1, or Vulkan if one is the active Feature Rendering Level
#jira UE-70580
#rb Allan.Bentham

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: josh.jensen
#ROBOMERGE-SOURCE: CL 6400587 via CL 6402808 via CL 6402891
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 6459685 by josh jensen in Dev-Build branch]
2019-05-15 03:45:48 -04:00
rob gay
2688305743 Seekable Streams Using LPCM/ADPCM
#rb aaron.mcleran
https://p4-swarm.epicgames.net/reviews/6345090

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: rob.gay
#ROBOMERGE-SOURCE: CL 6399748 via CL 6400508 via CL 6400529
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 6459042 by rob gay in Dev-Build branch]
2019-05-15 03:41:21 -04:00
jurre debaare
cd3d21c4ca Merging //Tasks/Fortnite/Dev-AlternativeSkinWeights/... to //Fortnite/Main/...
#rb Martin.Wilson

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: jurre.debaare
#ROBOMERGE-SOURCE: CL 6396117 via CL 6396387 via CL 6396453
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 6457665 by jurre debaare in Dev-Build branch]
2019-05-15 03:31:00 -04:00
Ben Marsh
ba077509fe Live Coding: Fix crashes when patching adaptive non-unity files in game modules containing static global variables.
Live++ reads object files at startup for game modules, and assigns unique ids to each compiland (used to disambiguate static variables). When compiling the patch, these compilands are modified to reference a unique id for the unity blob, causing the variables to be reconstructed.

Solution is to generate a JSON file to each output directory containing object files containing the mapping, and to use that to assign compiland ids at startup.

#rb none
#jira UE-74036

[CL 6453851 by Ben Marsh in Dev-Build branch]
2019-05-14 17:48:05 -04:00
Josh Adams
b38d7f7a18 - More CIS/jira error fixes (couple more coming)
#jira UE-74322,UE-74309,UE-74319,UE-74316,UE-74312
#rb none

[CL 6374935 by Josh Adams in Dev-Build branch]
2019-05-08 14:47:11 -04:00
josh jensen
ed45ee3ef3 Fix a DDC issue where an early abort due to lack of memory cache space causes the disk not to be searched
This manifested itself in a game when textures ended up rebuilding every single run of the game but suddenly stopped building and coming from the DDC as they should have after the first run.

When a texture was being requested from the DDC, the in-memory DDC cache space ran out, and FMemoryDerivedDataBackend::CachedDataProbablyExists() returned true. FDerivedDataBackendAsyncPutWrapper::PutCachedData() assumes the data is already on its way, so it doesn't send it again and exits the function. Unfortunately, the data is not really on the disk, and FCachePutAsyncWorker never gets a chance to put it there.

Because of changing memory requirements from run to run, this game was eventually able to write all of the texture data to disk, but it took dozens of runs to do so, as it generally would only write a single mip from a mipchain in any given run. When all of the mips were finally written, the texture would be fully retrieved from the DDC, and no build would be necessary.

With this fix, no early abort is had, and all textures write themselves fully to the disk.

#rb Jack.Porter

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: josh.jensen
#ROBOMERGE-SOURCE: CL 6345014 via CL 6346145 via CL 6346238
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 6356295 by josh jensen in Dev-Build branch]
2019-05-07 21:06:22 -04:00
ben salem
2e8fb7cf40 Fix crash when PIEing levels with FTest actor that does not have an active functional test.
#JIRA UE-74226


#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.salem
#ROBOMERGE-SOURCE: CL 6344919 via CL 6344926 via CL 6345880 via CL 6346025
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 6356049 by ben salem in Dev-Build branch]
2019-05-07 21:05:12 -04:00
Josh Adams
06bc9b5604 - Converted FPlatformInfo table to DataDrivenPlatformInfo.ini sections
#rb none
#fyi chris.gagnon

[CL 6350060 by Josh Adams in Dev-Build branch]
2019-05-07 17:37:59 -04:00
kevin ortegren
98fc53bc29 Adding compiling of Shading Model material output property for all the material compilers. Missing this was causing some material baking to fail.
#rb none
#rnx


#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: kevin.ortegren
#ROBOMERGE-SOURCE: CL 6339782 via CL 6339886 via CL 6339898
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 6340508 by kevin ortegren in Dev-Build branch]
2019-05-07 09:02:55 -04:00
dave belanger
90e07c46c7 Merging CL 6320843 from //UE4/Dev-Editor to //UE4/Main
Fix functional test UI screenshot when running with a window dpi scale != 1.

#jira UE-60541
#rb Matt.Kuhlenschmidt

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: dave.belanger
#ROBOMERGE-SOURCE: CL 6327380 in //UE4/Main/...
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 6333337 by dave belanger in Dev-Build branch]
2019-05-06 21:01:24 -04:00
alexis matte
960e238e20 Tentative, fix crash when generating HLOD with impostor
#jira UE-73420
#rb none
#lockdown cristina.riveron

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: alexis.matte
#ROBOMERGE-SOURCE: CL 6256521 in //UE4/Release-4.22/... via CL 6317323
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 6323486 by alexis matte in Dev-Build branch]
2019-05-06 17:11:12 -04:00
sebastien lussier
0cb5b2458c Merging negative-scaled actors breaks materials
#fix No need to reverse the section indices when a static mesh has a mirrored transform as TransformRawMeshVertexData() is now calling ReverseAllPolygonFacing() in this specific case
#jira UE-56953
#rb none
#lockdown cristina.riveron

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: sebastien.lussier
#ROBOMERGE-SOURCE: CL 6252335 in //UE4/Release-4.22/... via CL 6317322
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 6323479 by sebastien lussier in Dev-Build branch]
2019-05-06 17:11:10 -04:00
marc audy
318f48de16 HLOD with imposter section not assign to the correct material ID, and the proxy material is added for each imposter section.
#jira UE-70972
#rb none
#lockdown nick.penwarden
[FYI] Alexis.Matte

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: alexis.matte
#ROBOMERGE-SOURCE: CL 6190448 in //UE4/Release-4.22/... via CL 6317275
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 6323322 by marc audy in Dev-Build branch]
2019-05-06 17:10:17 -04:00
kevin ortegren
dd53e3b1dd Adds support for multiple shading models per material. Each material now has a bit field of which shading models it is using. Shading models for a material are selected through a new Shading Model material expression, which can be connected to the new Shading Model material output pin. This is opt-in by selecting "From Material Expression" in the Shading Model drop down on the material. With no changes, everything should behave like before, and the old workflow is still there. Optimized shader code should be as performant as before if not using more than one shading model.
[FYI] Chris.Bunner, Krzysztof.Narkowicz, Marcus.Wassmer, Yuriy.Odonnell, Matt.Kuhlenschmidt
#rb Krzysztof.Narkowicz

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: kevin.ortegren
#ROBOMERGE-SOURCE: CL 6308573 via CL 6309266 via CL 6315508
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 6322013 by kevin ortegren in Dev-Build branch]
2019-05-06 17:02:27 -04:00
daniel lamb
345541e654 Content build label update now errors if the build is not on prod, instead of trying to upload it again.
Added new content only build node  and now generates pak patch files for pak files not in original build.
Also merges manifest with original build
Also posts build to gamedev and prod
GenerateChunkDBs now takes in two additional parameters specifying how many rollback labels to process and which ones to optimize (preparation for future change where we process more chunkdbs).
Added support for generating buildinfo.ini for ps4.


#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: daniel.lamb
#ROBOMERGE-SOURCE: CL 6278253 via CL 6287210 via CL 6287835
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build)

[CL 6302275 by daniel lamb in Dev-Build branch]
2019-05-03 21:13:25 -04:00
Josh Adams
f811f3ef26 - Fixing up ALL platform header files to match new required naming conventions for HAL files (XXXPlatformFile.h, not XXXFile.h, and all platforms must have a header file, even if it just #includes another one, like IOSPlatformTime.h just #includes ApplePlatformTime.h)
#rb none (too mind numbing)

[CL 6276051 by Josh Adams in Dev-Build branch]
2019-05-03 11:49:42 -04:00