Commit Graph

6 Commits

Author SHA1 Message Date
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Richard TalbotWatkin
21f4bd5f3f Miscellaneous improvements to SplineComponentVisualizer.
#ttp 341724 - FEATURE REQUEST: PAPER2D: Add or insert a key into a terrain spline
#ttp 341720 - FEATURE REQUEST: PAPER2D: Rename Key on terrain splines
#ttp 341378 - Spline Component/Meshs: Controls points only editable in worldspace. no localpace transformation
#reviewedby James.Golding

[CL 2228433 by Richard TalbotWatkin in Main branch]
2014-07-23 09:40:19 -04:00
Andrew Rodham
ba3528c9d4 Made it possible for asset editors to maintain their own FEditorModeTools lists
Breaking changes include:
    * Rename of GEditorModeTools -> GLevelEditorModeTools to signify that it applies only to the level editor modes
    * Addition of FEditorModeRegistry, responsible for managing and creating new editor modes. Modes are no longer registered with an instance of the mode, instead with a mode factory that is able to create a new mode of that type.
    * Editor modes now operate on FEditorViewportClients rather than FLevelEditorViewportClients
    * Added ability to specify an FEditorModeTools when creating an FEditorViewport

Moved component vizualiser manager handling outside of individual editor modes, and into FLevelEditorViewportClient. This should make it easier to transplant in future.

This work addresses TTP#334640 - EDITOR: Investigate making editor modes a per-'editor' concept

Reviewed by Michael Noland, Matt Kuhlenschmidt

[CL 2109245 by Andrew Rodham in Main branch]
2014-06-18 10:16:16 -04:00
Richard TalbotWatkin
2647b4ead2 Improvements to SplineComponent and its visualization.
#branch UE4
#proj Editor.ComponentVisualizers, Editor.UnrealEd, Runtime.Core, Runtime.Engine
#change FInterpCurve now uses a binary search to obtain the correct key. Removed the optional out-parameter on Eval, EvalDerivative, etc. Removed  FORCEINLINEs on large methods.
#change USplineComponent now builds the remap table with points spaced at equal distances, which leads to better results.  Added internal methods to obtain the segment length, and the interpolation parameter along the segment at a given distance.
#add Added Duration to USplineComponent.
#add Added a number of different methods for obtaining position, tangent and rotation at a specified distance, or a specified time (optionally at constant velocity).
#add Added methods for building the spline procedurally.
#add Supports right-click context menu on ComponentVisualizers in the standard interface.
#add Key tangents can be manually edited.
#change FLevelEditorViewportClient::ProcessClick now handles right clicks to the Unreal gizmo in the same manner as left clicks, i.e. the method recurses using a version of the hit proxy with the gizmo removed, so we can look at what's underneath.  This allows for "genuine" context menus, i.e. depending on what was clicked, instead of using a single default provided by the current level editor.
#reviewedby James.Golding

[CL 2089561 by Richard TalbotWatkin in Main branch]
2014-05-30 07:58:16 -04:00
James Golding
88aeef02dd Fix editor non-unity
[CL 2080238 by James Golding in Main branch]
2014-05-21 07:55:08 -04:00
James Golding
c40b9970b8 Refactor active visualizer logic into ComponentVisualizerManager struct
[CL 2079152 by James Golding in Main branch]
2014-05-20 13:39:35 -04:00