- Automatically upgraded all materials
When using the UI material domain the material editor and material instance editor is streamlined and only displays parts of the UI that are relevant:
- Changes to a preview material rendered with the UI shader
- Removes non-UI specific settings
- Renames some output pins and hides irrelevant ones
- Shows stats for UI shader
[CL 2596027 by Matt Kuhlenschmidt in Main branch]
* Allows writing to the depth buffer per-pixel, making use of D3D11's conservative depth writes to maintain ZCull (theoretically, it's up to the driver)
* This is useful for billboard LODs with distance field lighting, as the distance field representation of the mesh used for shadowing is still accurate but the billboard depths used for primary rays is not.
[CL 2427115 by Daniel Wright in Main branch]