Commit Graph

9 Commits

Author SHA1 Message Date
Dan Oconnor
f4d3d65662 PR #968: Fixing PVS-Studio warnings (Contributed by PaulEremeeff)
These can be generally described as removing redundant condition checks, using logical operators instead of bitwise operators, removal of redundant parenthesis, and consistent use of pragma push and pragma pop. There is very little observable behavior change in this CL.

Changes that required further review are pending in 2489753

[CL 2489804 by Dan Oconnor in Main branch]
2015-03-24 15:51:28 -04:00
Ori Cohen
fd1b14704b Refactor overlap/sweep/raycast so that they explicitly use channel object type or profile.
Old functionality still works, but deprecated. Note that for the object type the object params have been moved to the same argument position as ByChannel and byProfile

[CL 2460970 by Ori Cohen in Main branch]
2015-02-25 16:38:53 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Mikolaj Sieluzycki
d43e69c4b9 Prepare cpp files for header cleanup.
#codereview Robert.Manuszewski

[CL 2356854 by Mikolaj Sieluzycki in Main branch]
2014-11-12 04:43:54 -05:00
Mikolaj Sieluzycki
59df49651b Engine private PCH cleanup.
#codereview Robert.Manuszewski

[CL 2348191 by Mikolaj Sieluzycki in Main branch]
2014-11-04 06:12:25 -05:00
Marc Audy
07043e64e0 Convert uses of FActorIterator to TActorIterator where appropriate
[CL 2300029 by Marc Audy in Main branch]
2014-09-16 16:22:01 -04:00
Matt Kuhlenschmidt
6387890456 Fix children of struct properties in the blueprint editor not always passing visibility tests
- Refactored IsPropertyVisible delegate to pass in a parent property pointer so complex visibility tests with struct parents can be performed

[CL 2115458 by Matt Kuhlenschmidt in Main branch]
2014-06-24 13:07:20 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00