Daniel Lamb
b7318d578b
Added support for distributing all files to child cookers when using multiprocess cooking.
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[CL 2604084 by Daniel Lamb in Main branch]
2015-06-29 11:44:58 -04:00
Jurre DeBaare
ce29fe6da7
Fixed missing parameter name in StaticMeshThumbnailRenderer::Draw
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[CL 2602076 by Jurre DeBaare in Main branch]
2015-06-26 09:02:10 -04:00
Matt Kuhlenschmidt
d42afd5969
Elminated redundant editor viewport invalidation code
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[CL 2602057 by Matt Kuhlenschmidt in Main branch]
2015-06-26 08:44:10 -04:00
Daniel Wright
65435c5d3c
Scalar material parameters can specify the slider min and max for the material instance editor
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[CL 2601295 by Daniel Wright in Main branch]
2015-06-25 17:01:23 -04:00
Ori Cohen
a01b75132d
Expose bUpdateJointsFromAnimation to phat
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#UE-17735
[CL 2601152 by Ori Cohen in Main branch]
2015-06-25 16:06:27 -04:00
Matt Kuhlenschmidt
85cba6dd2c
Far View Plane for level editor viewports is now saved between sessions
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[CL 2600830 by Matt Kuhlenschmidt in Main branch]
2015-06-25 13:23:26 -04:00
Rolando Caloca
2de9baf852
UE4 - Fix tooltip
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[CL 2600642 by Rolando Caloca in Main branch]
2015-06-25 11:28:24 -04:00
Mike Beach
68ccc8d9a9
[UE-15077] Offering the option to compile Blueprints before you launch on a device (so pending changes are properly reflected when you cook-in-editor).
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#codereview Daniel.Lamb
[CL 2599232 by Mike Beach in Main branch]
2015-06-24 14:09:38 -04:00
Daniel Lamb
9cf089a8e1
Rewrite of the chunk manifest generator code so it doesn't require packages to be loaded.
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[CL 2597174 by Daniel Lamb in Main branch]
2015-06-23 11:24:52 -04:00
Matt Kuhlenschmidt
9f83927366
Added a UI material domain for all Slate and UMG materials
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- Automatically upgraded all materials
When using the UI material domain the material editor and material instance editor is streamlined and only displays parts of the UI that are relevant:
- Changes to a preview material rendered with the UI shader
- Removes non-UI specific settings
- Renames some output pins and hides irrelevant ones
- Shows stats for UI shader
[CL 2596027 by Matt Kuhlenschmidt in Main branch]
2015-06-22 15:55:50 -04:00
Joe Conley
ae48823eab
Move PortableObjectFormatDOM out of InternationalizationExportCommandlet
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[CL 2593533 by Joe Conley in Main branch]
2015-06-19 10:47:58 -04:00
Max Chen
4b7838bddb
Viewport: Add begin/end camera broadcast messages when changing the camera view.
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[CL 2592272 by Max Chen in Main branch]
2015-06-18 13:56:10 -04:00
Simon Tovey
149ff75b67
Added a new, alternate UI to the Niagara effect editor. Accesible as a new tab under the windows menu.
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This arranges all emitters in an SDetailView with some customization.
Primary benefit of this is that hooking things into the UI will require almost no work and elements can still be customized for a good UX.
Previous UI is still available and should work exactly as before.
Quite a bit of refactoring was needed to acheive this but much of it was needed for other things anyway and/or has some nice additonal benefits.
E.g.
- All constant types are supported easily.
- You can now create a default data object in the graph which will propagate through to the effect editor.
- Adding new data object types will be very easy.
Also added a delete and duplicate button for emitters in both UIs.
#codereview olaf.piesche
[CL 2590057 by Simon Tovey in Main branch]
2015-06-17 10:12:41 -04:00
Michael Noland
b7f0373a18
Editor: Added an explicit factory for UCurveFloat to allow the "New Asset" option to be displayed in the context menu of UCurveFloat* properties
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[CL 2589481 by Michael Noland in Main branch]
2015-06-16 18:21:59 -04:00
Daniel Lamb
c7ab70a799
Added initial support for multiprocess cooking.
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[CL 2588827 by Daniel Lamb in Main branch]
2015-06-16 12:43:26 -04:00
Matt Kuhlenschmidt
ca8ffb6913
Fix erroneous "MAX" option appering in FBX normal generation method dropdown
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[CL 2587315 by Matt Kuhlenschmidt in Main branch]
2015-06-15 09:57:49 -04:00
Matt Kuhlenschmidt
c62dc3001a
Added an option to not use MikkTSpace for tangent generation on import.
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[CL 2587313 by Matt Kuhlenschmidt in Main branch]
2015-06-15 09:55:18 -04:00
Matt Kuhlenschmidt
290aeac27c
Added support for all signed and unsigned integer types in property editors.
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[CL 2587269 by Matt Kuhlenschmidt in Main branch]
2015-06-15 09:04:00 -04:00
Timothy Reynolds
d392b5349d
Added a boolean to the play advanced settings window. If true PIE window set as as child, drawing in front of the parent window.
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UE-15774
#codereview Matt.Kuhlenschmidt
[CL 2585950 by Timothy Reynolds in Main branch]
2015-06-12 13:31:50 -04:00
Jurre DeBaare
56fe6969ad
Added (optional) display of Engine Version Number in the ProjectBadge
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[CL 2585517 by Jurre DeBaare in Main branch]
2015-06-12 06:33:56 -04:00
Timothy Reynolds
9b849a878d
Added standalone window position field and always center field in advanced settings under play. Added boolean to change between the previous centering of the screen and moving to the window position field.
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UE-16501
#codereview Matt.Kuhlenschmidt
[CL 2583199 by Timothy Reynolds in Main branch]
2015-06-10 15:37:50 -04:00
Richard Hinckley
b50635beee
Enum comment fixes. First batch.
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[CL 2582903 by Richard Hinckley in Main branch]
2015-06-10 12:54:31 -04:00
Ori Cohen
6a468f3001
Exposed time dilation in PhAT
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#UE-16714
[CL 2580572 by Ori Cohen in Main branch]
2015-06-08 18:04:56 -04:00
Adric Worley
a7e384f876
Moved particle promotion tests into Cascade
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Exposed promotion test keybinding methods
Refactored keybinding settings tests
[CL 2575597 by Adric Worley in Main branch]
2015-06-03 10:44:38 -04:00
Eric Newman
f3569dae41
Fortnite dev to main merge up to cl # 2564489
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Merging using UE4-Fortnite-To-UE4
[CL 2573959 by Eric Newman in Main branch]
2015-06-02 11:44:27 -04:00