Commit Graph

7 Commits

Author SHA1 Message Date
Marc Audy
d05e450ab3 Fix up a number of issues with SoundNodeWavePlayer using TAssetPtr
* Avoid unnecessary weak pointer evaluations by caching SoundWave pointer after loading from TAssetPtr
* Encapsulated SoundWave and SoundWaveAssetPtr to prevent getting out of sync
* Prevent sound waves from being garbage collected

[CL 2543325 by Marc Audy in Main branch]
2015-05-08 14:24:00 -04:00
Mikolaj Sieluzycki
a96989f147 Add includes to files to remove the need of including Engine.h.
[CL 2508000 by Mikolaj Sieluzycki in Main branch]
2015-04-10 03:30:54 -04:00
Dan Oconnor
7e6e2e0929 Fixes from PVS-Studio static analysis
These changes could cause small behavior change, although they appear to be obvioiusly what was intended by the authors

[CL 2486879 by Dan Oconnor in Main branch]
2015-03-20 18:00:42 -04:00
Marc Audy
05e8bb8992 Fix issues with copy/pasting Ambient Sound actors that have an internal Sound Cue.
[CL 2400051 by Marc Audy in Main branch]
2015-01-07 13:58:39 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
James Golding
4ec7242ccd Remove LatentActionManager.h, Scene.h, NetSerialization.h, Interface_AssetUserData.h and all SoundNode classes from Engine.h
#codereview marc.audy

[CL 2083026 by James Golding in Main branch]
2014-05-29 16:47:05 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00