Daniel Wright
f8a13b59d7
From NickA - Added ability to set per-property instance metadata.
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[CL 2601290 by Daniel Wright in Main branch]
2015-06-25 17:00:49 -04:00
Matt Kuhlenschmidt
290aeac27c
Added support for all signed and unsigned integer types in property editors.
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[CL 2587269 by Matt Kuhlenschmidt in Main branch]
2015-06-15 09:04:00 -04:00
Matt Kuhlenschmidt
5ea708d4c3
Fix crash hitting f7 to compile a blueprint while focused on a default value entry node in a blueprint
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https://jira.ol.epicgames.net/browse/UE-15622
[CL 2551592 by Matt Kuhlenschmidt in Main branch]
2015-05-14 18:22:38 -04:00
Matt Kuhlenschmidt
e34c4276b4
Added an method to skip data validation for details panel propertynodes. This should be only used in advanced customization circumstances with huge amounts of data where the way the nodes are invalidated is strictly controlled
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#codereview michael.noland
[CL 2549232 by Matt Kuhlenschmidt in Main branch]
2015-05-13 14:02:26 -04:00
Mikolaj Sieluzycki
738a231ed7
Fix property propagation from CDO to instances.
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#codereview Robert.Manuszewski
[CL 2545115 by Mikolaj Sieluzycki in Main branch]
2015-05-11 04:39:41 -04:00
Mikolaj Sieluzycki
466e9d9195
Swap order of PostEditChange on CDO/archetype and propagating property change to instances.
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CapsuleComponent Shape sometimes reverts to previous value after entering a new value.
[CL 2520692 by Mikolaj Sieluzycki in Main branch]
2015-04-22 03:43:44 -04:00
Andrew Rodham
86850fe0f8
Changed editor project unit settings to be more flexible
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Users can now choose a set of relevant units to display applicable properties in.
Setting a single unit for a given type will result in only that unit ever being used. When multiple exist, the most appropriate unit will be shown when a property editor is opened, and will remain in this unit until something else is selected.
[CL 2519064 by Andrew Rodham in Main branch]
2015-04-21 08:27:25 -04:00
Bob Tellez
b8db9d318c
Merging CL#2453328 using UT_To_UE4. Fixing a crash when trying to convert an enum to a string or text when the value of the enum is outside it's bounds.
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[CL 2453403 by Bob Tellez in Main branch]
2015-02-20 12:24:15 -05:00
Matthew Griffin
af8c523ddd
[INTEGRATE] Change 2433594 by Maciej.Mroz@maciej.mroz_D1729_1322 on 2015/02/05 10:21:50
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UE-8999 crash editing a public variable in my blueprint
#codereview Matt.Kuhlenschmidt
[CL 2441372 by Matthew Griffin in Main branch]
2015-02-11 06:13:53 -05:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Jamie Dale
6b008d0722
Fixed code relying on the version of SWidget::SetToolTipText that took an FString
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Made sure everything was using FText rather than FString, and also updated the property editor API to return tooltips as FText rather than FString.
[CL 2373917 by Jamie Dale in Main branch]
2014-12-02 13:48:53 -05:00
Jamie Dale
f440490671
Converted the property editor to use FText
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The display name, filter string, and tooltips for the property editor (and associated detail customizations) are now stored as FText rather than FString. This allows us to remove SLATE_TEXT_ARGUMENT from the detail customization widgets.
[CL 2372595 by Jamie Dale in Main branch]
2014-12-01 11:19:41 -05:00
Dmitry Rekman
c90820f132
Fixing || and && in the same scope.
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- Changed the behavior in one case since the intent seems to have been different.
#codereview Maciej.Mroz
[CL 2362984 by Dmitry Rekman in Main branch]
2014-11-17 23:30:10 -05:00
Mikolaj Sieluzycki
d43e69c4b9
Prepare cpp files for header cleanup.
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#codereview Robert.Manuszewski
[CL 2356854 by Mikolaj Sieluzycki in Main branch]
2014-11-12 04:43:54 -05:00
Maciej Mroz
de14c41e95
Cis fix, missing hader
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[CL 2351685 by Maciej Mroz in Main branch]
2014-11-06 15:20:42 -05:00
Maciej Mroz
5605d3f5d3
Fill UDS in arrays with default values [UE-4800]
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[CL 2351537 by Maciej Mroz in Main branch]
2014-11-06 15:16:32 -05:00
Maciej Mroz
c802bf8fa2
UE-4760 FPropertyValueImpl::GetValueData: check if Property is null, refactor.
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Btw. Property is never really used.
#codereview Matt.Kuhlenschmidt
[CL 2344869 by Maciej Mroz in Main branch]
2014-10-30 10:03:01 -04:00
Nick Darnell
b379eee322
Editor - The PropertyHandles now apply property changes even if the values are the same, if we're coming out of an interactive change, like the color picker, you're dragging the color around, the last color you pick will already be the same value set, however it will have previously only been set with interactive flags, if the final one is non-interactive it will be applied again for anyone watching for the non-interactive change.
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#codereview matt.kuhlenschmidt
[CL 2337184 by Nick Darnell in Main branch]
2014-10-22 13:36:29 -04:00
Andrew Brown
2bb6b0dc1b
Modify CreatePropertyNameWidget so that the tooltip (like with the name) is also overrideable. (and fixedup usage).
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[CL 2335803 by Andrew Brown in Main branch]
2014-10-21 11:13:59 -04:00
Ben Marsh
f373185b63
[INTEGRATE] Change 2305458 by Maciej.Mroz@maciej_mroz_D1729 on 2014/09/22 08:23:49
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The default (6 digits after point) string representation of float is used in PropertyEditor. It's the highest exact precision, and it's used everywhere else in the code.
ttp 346819 Cannot recompile a blueprint
The issue was introduced in cl#2228482
#codereview Thomas.Sarkanen, Nick.Whiting
[CL 2306818 by Ben Marsh in Main branch]
2014-09-23 09:48:57 -04:00
Michael Noland
d01f8b5283
Core: Remove unused bChangesTopology member from FPropertyChangedEvent and removed most uses, in preparation for deprecating the three-argument constructor
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#codereview matt.kuhlenschmidt
[CL 2304635 by Michael Noland in Main branch]
2014-09-19 19:00:52 -04:00
Zak Middleton
56440d88d8
#ue4 - Strip "@see" from the end of all tooltips for enums. Make enums use UEnum::GetToolTipText() rather than reading metadata directly.
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- Also converted related functions to use static strings.
#codereview Marc.Audy, Saul.Abreu
[CL 2303296 by Zak Middleton in Main branch]
2014-09-18 18:44:50 -04:00
Maciej Mroz
29aa1cb83b
Class Viewer gives actual information (about Placeable flag) for unloaded assets.
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OnlyPlaceable metadata added. Indicates whether only placeable classes should be shown in the class picker.
More robust AGameMode::PreInitializeComponents
ttp345655 CRITICAL: CRASH: BLUEPRINT: adding GameMode blueprint as a child actor
[CL 2295026 by Maciej Mroz in Main branch]
2014-09-12 08:04:14 -04:00
Martin Mittring
c97b5c65da
fixed TTP 345881 EDITOR: TextRenderActors do not reconize Capitalization as a change
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#code_review:Matt.Kuhlenschmidt
[CL 2286719 by Martin Mittring in Main branch]
2014-09-05 17:49:18 -04:00
Matt Kuhlenschmidt
4fc628d9f5
Fix crash accessing property text
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[CL 2286184 by Matt Kuhlenschmidt in Main branch]
2014-09-05 08:50:17 -04:00