Jurre DeBaare
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ee7b6ca124
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FIX UE-14423 Show Player Collision / Show Visibility Collision don't work with non-uniformly scaled objects
[CL 2601939 by Jurre DeBaare in Main branch]
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2015-06-26 05:20:17 -04:00 |
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Ori Cohen
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3b9039bfcb
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Add mesh render mode back into phat.
Fix rendering of bodies when deselected.
Fix non unity build
[CL 2578799 by Ori Cohen in Main branch]
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2015-06-05 15:13:54 -04:00 |
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Ori Cohen
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f7a3ae0757
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Fix kinematic bodies changing color when not simulated.
[CL 2536293 by Ori Cohen in Main branch]
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2015-05-04 16:08:15 -04:00 |
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Ori Cohen
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681db6f836
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Fix show kinematic bodies for the case where they blend. Also turn it on by default
[CL 2536064 by Ori Cohen in Main branch]
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2015-05-04 14:11:51 -04:00 |
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Ori Cohen
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98cac72cd3
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Convex elements draw using scale
[CL 2472546 by Ori Cohen in Main branch]
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2015-03-09 12:16:00 -04:00 |
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Ori Cohen
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dd15f2b858
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Turn off bUpdateJointsFromAnimation in PhAT. Fixes orientation motor not working correctly.
[CL 2452109 by Ori Cohen in Main branch]
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2015-02-19 15:25:38 -05:00 |
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Ben Marsh
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149375b14b
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Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
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2014-12-07 19:09:38 -05:00 |
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Martin Wilson
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001f439d87
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Double buffered bone space bases
[CL 2356960 by Martin Wilson in Main branch]
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2014-11-12 08:43:50 -05:00 |
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Mikolaj Sieluzycki
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d43e69c4b9
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Prepare cpp files for header cleanup.
#codereview Robert.Manuszewski
[CL 2356854 by Mikolaj Sieluzycki in Main branch]
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2014-11-12 04:43:54 -05:00 |
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Jaroslaw Palczynski
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7c41927cf4
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Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.
UECORE-7
[CL 2328384 by Jaroslaw Palczynski in Main branch]
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2014-10-14 10:29:11 -04:00 |
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Ori Cohen
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a575079e34
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Fix incorrect rendering of collisions in phat when bone is scaled
[CL 2282109 by Ori Cohen in Main branch]
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2014-09-02 18:02:46 -04:00 |
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Ori Cohen
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6de32b48fd
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Fix Phat body selection not working when pick translucent is disabled
TTP#335501
[CL 2075644 by Ori Cohen in Main branch]
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2014-05-16 12:08:02 -04:00 |
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Ori Cohen
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c41dd22e8c
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Rename PhysicsType_Fixed and PhysicsType_Unfixed and move selected simulation into toolbar
[CL 2073482 by Ori Cohen in Main branch]
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2014-05-14 17:41:06 -04:00 |
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Ori Cohen
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569c277726
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Remove SkipFixedAndSimulatingBones.
Solves a few issues with changing fixed/unfixed at runtime, as well as simplifying blending code.
[CL 2073369 by Ori Cohen in Main branch]
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2014-05-14 16:06:07 -04:00 |
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Ori Cohen
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87d1e71d24
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fix convex physx mesh collision drawing
[CL 2068877 by Ori Cohen in Main branch]
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2014-05-09 19:24:11 -04:00 |
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Tim Sweeney
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324683ce78
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Engine source (Main branch up to CL 2026164)
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2014-03-14 14:13:41 -04:00 |
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