Commit Graph

16 Commits

Author SHA1 Message Date
Jurre DeBaare
ee7b6ca124 FIX UE-14423 Show Player Collision / Show Visibility Collision don't work with non-uniformly scaled objects
[CL 2601939 by Jurre DeBaare in Main branch]
2015-06-26 05:20:17 -04:00
Ori Cohen
3b9039bfcb Add mesh render mode back into phat.
Fix rendering of bodies when deselected.
Fix non unity build

[CL 2578799 by Ori Cohen in Main branch]
2015-06-05 15:13:54 -04:00
Ori Cohen
f7a3ae0757 Fix kinematic bodies changing color when not simulated.
[CL 2536293 by Ori Cohen in Main branch]
2015-05-04 16:08:15 -04:00
Ori Cohen
681db6f836 Fix show kinematic bodies for the case where they blend. Also turn it on by default
[CL 2536064 by Ori Cohen in Main branch]
2015-05-04 14:11:51 -04:00
Ori Cohen
98cac72cd3 Convex elements draw using scale
[CL 2472546 by Ori Cohen in Main branch]
2015-03-09 12:16:00 -04:00
Ori Cohen
dd15f2b858 Turn off bUpdateJointsFromAnimation in PhAT. Fixes orientation motor not working correctly.
[CL 2452109 by Ori Cohen in Main branch]
2015-02-19 15:25:38 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Martin Wilson
001f439d87 Double buffered bone space bases
[CL 2356960 by Martin Wilson in Main branch]
2014-11-12 08:43:50 -05:00
Mikolaj Sieluzycki
d43e69c4b9 Prepare cpp files for header cleanup.
#codereview Robert.Manuszewski

[CL 2356854 by Mikolaj Sieluzycki in Main branch]
2014-11-12 04:43:54 -05:00
Jaroslaw Palczynski
7c41927cf4 Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.

UECORE-7

[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Ori Cohen
a575079e34 Fix incorrect rendering of collisions in phat when bone is scaled
[CL 2282109 by Ori Cohen in Main branch]
2014-09-02 18:02:46 -04:00
Ori Cohen
6de32b48fd Fix Phat body selection not working when pick translucent is disabled
TTP#335501

[CL 2075644 by Ori Cohen in Main branch]
2014-05-16 12:08:02 -04:00
Ori Cohen
c41dd22e8c Rename PhysicsType_Fixed and PhysicsType_Unfixed and move selected simulation into toolbar
[CL 2073482 by Ori Cohen in Main branch]
2014-05-14 17:41:06 -04:00
Ori Cohen
569c277726 Remove SkipFixedAndSimulatingBones.
Solves a few issues with changing fixed/unfixed at runtime, as well as simplifying blending code.

[CL 2073369 by Ori Cohen in Main branch]
2014-05-14 16:06:07 -04:00
Ori Cohen
87d1e71d24 fix convex physx mesh collision drawing
[CL 2068877 by Ori Cohen in Main branch]
2014-05-09 19:24:11 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00