Jurre DeBaare
314b6eb8e5
FIX UE-17689 PhAT Editor Crashes Engine when Collision Changed, bone tree-view didn't get refreshed so user was able to select non-existing bones
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CHANGED renamed typo in ResetBoneCollision
[CL 2605227 by Jurre DeBaare in Main branch]
2015-06-30 04:35:28 -04:00
Jurre DeBaare
ee7b6ca124
FIX UE-14423 Show Player Collision / Show Visibility Collision don't work with non-uniformly scaled objects
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[CL 2601939 by Jurre DeBaare in Main branch]
2015-06-26 05:20:17 -04:00
Ori Cohen
a01b75132d
Expose bUpdateJointsFromAnimation to phat
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#UE-17735
[CL 2601152 by Ori Cohen in Main branch]
2015-06-25 16:06:27 -04:00
Ori Cohen
b694dee6e0
Bring back the debug text in phat for bounds, bodies, constraints
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[CL 2596986 by Ori Cohen in Main branch]
2015-06-23 09:51:44 -04:00
Ori Cohen
6e10ad5ecd
Remove BodySetup.h from engine.h and other unnecessary headers
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[CL 2587297 by Ori Cohen in Main branch]
2015-06-15 09:34:39 -04:00
Ori Cohen
803b0b1768
Fix phat focus selection not working when moving in the viewport
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#UE-16870
[CL 2583539 by Ori Cohen in Main branch]
2015-06-10 18:38:35 -04:00
Ori Cohen
03061f978d
Fix shadow variable
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[CL 2582842 by Ori Cohen in Main branch]
2015-06-10 11:57:35 -04:00
Ori Cohen
6a468f3001
Exposed time dilation in PhAT
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#UE-16714
[CL 2580572 by Ori Cohen in Main branch]
2015-06-08 18:04:56 -04:00
Ori Cohen
55d388bde6
Improve PhAT workflow for switching between constraint mode and body mode
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#UE-16705
[CL 2580408 by Ori Cohen in Main branch]
2015-06-08 16:29:08 -04:00
Dmitry Rekman
d362019073
Case-sensitivity fixes.
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#codereview Lina.Halper, Ori.Cohen
[CL 2579956 by Dmitry Rekman in Main branch]
2015-06-08 10:36:20 -04:00
Ori Cohen
9d95f5ccab
Missing newline
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[CL 2579877 by Ori Cohen in Main branch]
2015-06-08 09:31:10 -04:00
Chris Wood
8a112d6140
PushMenu() now respects QueryPopupMethod(). All menus now support reusing windows.
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UE-14641 - Fix PushMenu() to use QueryPopupMethod()
Pretty big refactor
Adds IMenu as way to identify menus. Replaces referring to menus as SWindows.
Lots of uses of PushMenu() fixed up to match new API
#codereview Nick.Atamas
[CL 2579277 by Chris Wood in Main branch]
2015-06-05 20:19:33 -04:00
Ori Cohen
3b9039bfcb
Add mesh render mode back into phat.
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Fix rendering of bodies when deselected.
Fix non unity build
[CL 2578799 by Ori Cohen in Main branch]
2015-06-05 15:13:54 -04:00
Ori Cohen
4a12c31baf
Improve phat toolbar: Added lit mode, cleaned up camera menu so that it matches the rest of the editor. Default to 3 camera speed
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#UE-16638
[CL 2578585 by Ori Cohen in Main branch]
2015-06-05 12:34:44 -04:00
Richard TalbotWatkin
7871d6ebbc
Fixed issue where changing the mesh rendering mode in PhAT would not update in the viewport until the second click.
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#jira UE-6264 - PhAT Viewport Mesh Render Mode radial buttons do not update until second click
[CL 2542443 by Richard TalbotWatkin in Main branch]
2015-05-08 03:28:06 -04:00
Ori Cohen
f7a3ae0757
Fix kinematic bodies changing color when not simulated.
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[CL 2536293 by Ori Cohen in Main branch]
2015-05-04 16:08:15 -04:00
Ori Cohen
681db6f836
Fix show kinematic bodies for the case where they blend. Also turn it on by default
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[CL 2536064 by Ori Cohen in Main branch]
2015-05-04 14:11:51 -04:00
Ori Cohen
ac2e6ee642
Fix no gravity sim in phat where the first time you switch you get a single frame of gravity applied.
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[CL 2528744 by Ori Cohen in Main branch]
2015-04-28 13:41:31 -04:00
Matt Kuhlenschmidt
2330b8e736
Fix Phat simulation not reverting the engine framerate to the correct settings
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#codereview ori.cohen
[CL 2527555 by Matt Kuhlenschmidt in Main branch]
2015-04-27 17:45:34 -04:00
Ori Cohen
370a84ea80
Expose MaxFPS to PhAT UI.
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UE-12540
[CL 2527149 by Ori Cohen in Main branch]
2015-04-27 13:18:46 -04:00
Mike Fricker
114458bf0f
Clang warning fixes: Fixed missing 'override' specifiers
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- Also removed some unreferenced functions that adding 'override' revealed
PR #1002 -- Thank you, Omar007!
[CL 2498415 by Mike Fricker in Main branch]
2015-04-01 07:20:55 -04:00
PaulEremeeff
3d878d5a79
PR #996 : Fixing PVS-Studio warnings (Contributed by PaulEremeeff)
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I have reviewed each change carefully, but it is a large change and I could have missed something! Here is a summary of the types of changes in this CL:
* Made nullptr checks consistent (the plurality of the changes are of this type)
* Completed switch statements (IE, switch did not explicitly handle default case, but had unhandled enum entries - this is the second most popular type of fix)
* Removed unused variables
* Removed redundant initializations
* WidgetNavigationCustomization.cpp was fixed by the owner
* integers converted to floats where result was stored in a float
* Removed redundent null checks (e.g. before delete statements)
* Renamed variables to prevent non-obvious shadowing
* Fixed use of bitwise & when checking for equality to an enum entry (which is often 0)
* Fixes for some copy paste errors (e.g. FoliageEdMode.cpp)
[CL 2498053 by Dan Oconnor in Main branch]
2015-03-31 20:12:31 -04:00
James Golding
72fa7c6508
Use new VHACD library for generating auto convex collision (only enabled on windows until other platforms can test)
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#codereview ori.cohen, ben.marsh, michael.trepka, mark.satterthwaite, dmitry.rekman
[CL 2495503 by James Golding in Main branch]
2015-03-30 07:26:43 -04:00
Lina Halper
5568931e1e
#ANIM: PHAT editor record feature works when non simultaing
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https://jira.ol.epicgames.net/browse/UE-7313
[CL 2485414 by Lina Halper in Main branch]
2015-03-19 18:55:43 -04:00
Marc Audy
a425eba9ed
Unify Slate's FInputGesture and Engine's FInputChord as FInputChord defined in Slate
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[CL 2481648 by Marc Audy in Main branch]
2015-03-17 11:36:28 -04:00