Commit Graph

31 Commits

Author SHA1 Message Date
Martin Wilson
2f82b3dc38 Comment typo
[CL 2526594 by Martin Wilson in Main branch]
2015-04-27 03:55:19 -04:00
Martin Wilson
87611db10e Filter sound assets from Persona's Preview attached assets menu
[CL 2521213 by Martin Wilson in Main branch]
2015-04-22 11:40:32 -04:00
Martin Wilson
067127e00b Fix for Preview Asset Menu for socket includes incompatible items
[CL 2466509 by Martin Wilson in Main branch]
2015-03-02 12:57:33 -05:00
Saul Abreu
125d40ce01 Fixed improper FText use for an enum in skeletal animation code.
[CL 2453697 by Saul Abreu in Main branch]
2015-02-20 14:35:01 -05:00
Lina Halper
acf2e31c20 #ANIM: renamed "Retargeting Options" to "Advanced Options"
https://udn.unrealengine.com/questions/235807/preview-skel-meshes-in-persona-viewer.html

#code review: Martin.Wilson

[CL 2447231 by Lina Halper in Main branch]
2015-02-16 11:22:48 -05:00
Mikolaj Sieluzycki
fa01cacb6c Trim down the amount of UObject constructors.
#codereview Robert.Manuszewski

[CL 2429641 by Mikolaj Sieluzycki in Main branch]
2015-02-03 05:40:57 -05:00
Jamie Dale
a569f6b356 Fixed code relying on SLATE_TEXT_ATTRIBUTE for STextBlock.
UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE)

This fixes any editor/engine specific code that was passing text to Slate as FString rather than FText.

[CL 2399803 by Jamie Dale in Main branch]
2015-01-07 09:52:40 -05:00
Nick Darnell
90e793745c Slate - ESlateCheckBoxState has been renamed to ECheckBoxState.
[CL 2384008 by Nick Darnell in Main branch]
2014-12-10 14:24:09 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Chris Gagnon
0e6d657c3d Refactor to unify keyboard and controller input and focus.
Native controller navigation support.

[CL 2345039 by Chris Gagnon in Main branch]
2014-10-30 12:29:36 -04:00
Martin Wilson
05eca3d9de Check box for turning on/off skeleton retargeting
#TTP 349472 - UE4: Animaiton: Skeleton Tree should always have option to display retargeting information, in all tabs.

[CL 2333224 by Martin Wilson in Main branch]
2014-10-17 12:43:25 -04:00
Wes Hunt
31e2bb00ac Removed a bunch of stuff from Slate standard include, created SlateBasics.h
* Moved Slate.h into SlateBasics.h and began shifting less commonly used headers into SlateExtras.h.
* Slate.h now simply includes SlateBasics.h and SlateExtras.h.
* Slate.h includes a deprecated warning now to indicate that SlateBasics.h + specific includes should be used instead.
* Moved dozens of inlined functions using Slate widgets into .cpp files to avoid header dependencies.
* All code samples now include SlateBasics.h and SlateExtras.h so future shifts will not break most those projects, but not trigger the deprecation warning of including Slate.h.
#BUN

[CL 2329610 by Wes Hunt in Main branch]
2014-10-14 22:50:06 -04:00
Jaren Peterson
6b5e7b3365 [AUTOMERGE]
Animation - Add AnimationRelative retarget mode which applies translation similar to an additive animation.
#codereview Lina.Halper

--------
Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2321428 by Jaren.Peterson on 2014/10/07 12:27:44.

[CL 2325869 by Jaren Peterson in Main branch]
2014-10-10 16:03:02 -04:00
Michael Noland
928559eaa0 Editor: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
[CL 2316341 by Michael Noland in Main branch]
2014-10-01 14:45:23 -04:00
Martin Wilson
c90f29663f When adding sockets in Persona automatically select them in the viewport
#TTP 344032 - skeletal mesh interface: new sockets are not automatically selected after their creation (which can make the socket creation workflow a little less than ideal when making large numbers of them at once)

[CL 2308691 by Martin Wilson in Main branch]
2014-09-24 15:12:35 -04:00
bruce nesbit
1daeba007e More Tutorial metatags - mostly on various editors (Persona, cascade etc)
[CL 2295417 by bruce nesbit in Main branch]
2014-09-12 15:56:59 -04:00
Martin Wilson
9c18f726d8 New sockets are created with the bone name instead of "NewSocket"
[CL 2236252 by Martin Wilson in Main branch]
2014-07-29 17:32:17 -04:00
Hyojong Shin
13c359028e TTP #334268 : Skeletal Mesh Editor: UI: Missing Tooltips and Rich Tooltip cabilities
[CL 2228336 by Hyojong Shin in Main branch]
2014-07-23 08:25:37 -04:00
Lina Halper
c89f5cac64 Changed Customize socket -> Mesh Socket
[CL 2219670 by Lina Halper in Main branch]
2014-07-15 15:01:05 -04:00
Benn Gallagher
6975044e17 Stopped adding a skeletal socket from dirtying skeletal meshes
[CL 2213470 by Benn Gallagher in Main branch]
2014-07-14 10:03:53 -04:00
Martin Wilson
e8827b2a4c Shift click in skeleton tree performs recursive expansion/collapse + Removed retargetting context menu options from non skeleton modes
[CL 2192200 by Martin Wilson in Main branch]
2014-07-11 15:14:21 -04:00
Martin Wilson
81189945ff Only show retargetting in Persona's skeleton mode
[CL 2187797 by Martin Wilson in Main branch]
2014-07-10 13:50:51 -04:00
Hyojong Shin
e98b3a09e8 Removed LOD bone reduction menus on Skeleton tree because the users can set in reduction settings of each LOD panel
[CL 2174916 by Hyojong Shin in Main branch]
2014-07-08 06:02:36 -04:00
Mikolaj Sieluzycki
5d03a01712 Remove redundant headers from Engine.h.
#proj core
#branch UE4
#summary Remove redundant headers from Engine.h. (NavDataGenerator.h NavLinkRenderingProxy.h NavigationModifier.h NavigationOctree.h ContentStreaming.h ComponentReregisterContext.h InstancedFoliage.h UnrealExporter.h EngineService.h NavigationSystemHelpers.h HardwareInfo.h EngineModule.h)
#codereview Robert.Manuszewski

[CL 2109115 by Mikolaj Sieluzycki in Main branch]
2014-06-18 07:25:31 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00