Lina Halper
d4fa240f84
#ANIM: Added toolbar for preview/show ref pose
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- Fixed ref pose to be edit mode
[CL 2607387 by Lina Halper in Main branch]
2015-07-01 09:36:43 -04:00
Benn Gallagher
278efe3d24
Added key handling to anim segment panel and hooked up delete to remove selected segments.
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[CL 2604077 by Benn Gallagher in Main branch]
2015-06-29 11:40:51 -04:00
Benn Gallagher
21e01593fd
Stopped notify panel triggering a Persona UI refresh when changing any property on any UObject. Filtered to only do the refresh when we actually changed a notify.
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[CL 2604075 by Benn Gallagher in Main branch]
2015-06-29 11:40:24 -04:00
James Hopkin
bf1fa3726a
Tidied a few asset registry uses: added consts, removed redundant code.
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[CL 2603648 by James Hopkin in Main branch]
2015-06-29 04:20:29 -04:00
Michael Noland
021493b2d0
Animation: Allow skeletal controls to specify the coordinate space that they would prefer the gizmo to be displayed in, and updated Modify Bone to use the new functionality
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[CL 2601458 by Michael Noland in Main branch]
2015-06-25 17:57:56 -04:00
Benn Gallagher
689ab78c93
Fixed animation blueprint crash when compiling a referenced blueprint in another window
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#UE-16822
[CL 2591809 by Benn Gallagher in Main branch]
2015-06-18 07:45:00 -04:00
Michael Noland
ea2915f30c
Animation: Changed the 'click to recompile AnimBP' prompt to call into Persona to do the recompile, causing the message log to be displayed/refreshed if there are warnings/errors during compilation [UE-17247]
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[CL 2590717 by Michael Noland in Main branch]
2015-06-17 15:30:14 -04:00
Michael Noland
52b861fc5b
Animation: Added missing include to fix non-Unity build
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[CL 2589541 by Michael Noland in Main branch]
2015-06-16 19:05:13 -04:00
Michael Noland
d254e6bf9b
Animation: Minor style fixes for padding/fonts of bone references and the alpha scale/bias of a skeletal control
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[CL 2589483 by Michael Noland in Main branch]
2015-06-16 18:22:19 -04:00
Laurent Delayen
ab35880948
[AUTOMERGE]
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Added sorting of SmartName curves.
#codereview lina.halper
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2589159 by Laurent.Delayen on 2015/06/16 15:34:11.
[CL 2589217 by Laurent Delayen in Main branch]
2015-06-16 15:59:06 -04:00
Chris Wood
8a112d6140
PushMenu() now respects QueryPopupMethod(). All menus now support reusing windows.
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UE-14641 - Fix PushMenu() to use QueryPopupMethod()
Pretty big refactor
Adds IMenu as way to identify menus. Replaces referring to menus as SWindows.
Lots of uses of PushMenu() fixed up to match new API
#codereview Nick.Atamas
[CL 2579277 by Chris Wood in Main branch]
2015-06-05 20:19:33 -04:00
Lina Halper
5f8599e593
#Anim
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Meta data support
#Code review: Laurent.Delayen
[CL 2578864 by Lina Halper in Main branch]
2015-06-05 15:54:29 -04:00
Benn Gallagher
51e7486dd1
Fixed smart name manager widget not deleting unreferenced names when clicking delete in the context menu.
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[CL 2566707 by Benn Gallagher in Main branch]
2015-05-27 11:28:40 -04:00
Benn Gallagher
7131725fc5
Fix crash in Persona when changing modes and destroying wind source actors.
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[CL 2566570 by Benn Gallagher in Main branch]
2015-05-27 10:10:34 -04:00
Jamie Dale
837ec025dd
Added overrides for GetToolkitToolTipText where required
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UE-16078 - Crash hovering over texture reference in material
A lot of asset editors were overriding GetToolkitName to implement custom logic (sometimes because the default logic would cause a crash), and these asset editors now also need to override GetToolkitToolTipText too.
[CL 2564832 by Jamie Dale in Main branch]
2015-05-26 09:14:55 -04:00
Martin Wilson
850c4abb5a
Fix for crash in blendspaces when referenced anim sequences have been deleted.
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[CL 2558731 by Martin Wilson in Main branch]
2015-05-20 10:16:46 -04:00
Benn Gallagher
8e1cda4882
Fix for notify context menu delete not working on some platforms.
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[CL 2548854 by Benn Gallagher in Main branch]
2015-05-13 09:46:04 -04:00
Benn Gallagher
731a9bc171
Fixed misspelling in persona preferences
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[CL 2541092 by Benn Gallagher in Main branch]
2015-05-07 10:38:44 -04:00
Benn Gallagher
bf26da98df
Added Montage timing UI, showing the triggering order of notifies, sections and branching points inside a montage.
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[CL 2540821 by Benn Gallagher in Main branch]
2015-05-07 06:44:00 -04:00
Martin Wilson
27c7b79110
Fix crash when changing bone selection
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#codereview Lina.Halper
[CL 2534876 by Martin Wilson in Main branch]
2015-05-02 10:20:24 -04:00
Dan Hertzka
dd74179c7a
[UE-1518] - Simple hookup of new editor icons
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[CL 2532543 by Dan Hertzka in Main branch]
2015-04-30 16:52:00 -04:00
Lina Halper
67ef087b67
#ANIM: potential fix for blendspace crash
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https://jira.ol.epicgames.net/browse/UE-13031
[CL 2527676 by Lina Halper in Main branch]
2015-04-27 19:05:22 -04:00
Martin Wilson
2f82b3dc38
Comment typo
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[CL 2526594 by Martin Wilson in Main branch]
2015-04-27 03:55:19 -04:00
Martin Wilson
87611db10e
Filter sound assets from Persona's Preview attached assets menu
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[CL 2521213 by Martin Wilson in Main branch]
2015-04-22 11:40:32 -04:00
Andrew Rodham
5194f5cfc0
Fixed some windows not gaining focus when opened
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On mac, window activation is not guaranteed syncronously when a window is created, thus any code that opened a window, then immediately opened some focus-sensitive operation, may fail.
I've fixed up three of the most common cases (SAssetView::ItemScrolledIntoView, STextEntryPopup and STextComboPopup) so they register an active tick to focus the widget when the window gains focus (optionally controllable from the .AutoFocus() argument)
This addresses UE-12929.
[CL 2521062 by Andrew Rodham in Main branch]
2015-04-22 10:34:02 -04:00