-Sub-movie scenes and shots can now be properly deleted
-Sub-movie scenes now properly update their spawnables when they are created/deleted
-Movie scene instances now have a chance to clean up their inner movie scene data when they are removed
-Movie scene shot tracks now properly evaluate any inner tracks they have
-Movie scene sections are now evaluated at t=0 instead of being skipped due to TRange not working if both start and end time are zero
[CL 2605023 by Matt Kuhlenschmidt in Main branch]
Added the ability to specify a widget for each section interface. The widget is placed inside the Section widget created for it. Added an example of this for shot sections. Each shot section has an inline editable text box to rename the shot.
Fixed shots not refreshing when a new map is loaded
[CL 2604567 by Matt Kuhlenschmidt in Main branch]
- Creating a new shot will now create a new sub-movie scene with a shot name and number
- Refactored shot playback in the editor so that it properly sends the correct data to the level viewport being previewed
- Shot tracks are no longer considered a master track. Each movie scene has a dedicated shot track that is created if needed. Only the root movie scene shot track is updated at runtime however
[CL 2604023 by Matt Kuhlenschmidt in Main branch]
Fixed the display name of sub-moviescene tracks. It now uses the name of the movie scene instead of a generic "Scenes" name
[CL 2599646 by Matt Kuhlenschmidt in Main branch]