Michael Noland
9e57fb9699
Mesh paint editor mode: Refactored texture override code to get closer to being able to override via the IMeshPaintGeometryAdapter
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[CL 2520442 by Michael Noland in Main branch]
2015-04-21 20:28:46 -04:00
Dan Hertzka
dd4fdd7906
First-pass on in-world component selection
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- Must enable experimental In-World Component Editing
- To select a component in the world, click on the component when the owning actor is already selected
[CL 2401364 by Dan Hertzka in Main branch]
2015-01-08 16:49:49 -05:00
Michael Noland
2a3b6e24e8
Paper2D: Improvements to texture selection for mesh paint, allowing adapters to override behavior
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[CL 2397883 by Michael Noland in Main branch]
2015-01-05 16:36:11 -05:00
Michael Noland
e3d176bf5c
Editor: Start pushing the mesh texture painting brush sphere intersection code into the geometry adapter (WIP)
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[CL 2393485 by Michael Noland in Main branch]
2014-12-19 01:47:27 -05:00
Michael Noland
345b90f305
Editor: Make IMeshPaintGeometryAdapter::LineTraceComponent const
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[CL 2393441 by Michael Noland in Main branch]
2014-12-19 00:12:28 -05:00
Michael Noland
b3e4535b46
Editor: Add adapter factory registration system for mesh painting and split the static mesh version out into separate files (WIP)
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[CL 2393433 by Michael Noland in Main branch]
2014-12-18 23:37:29 -05:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00