Commit Graph

8 Commits

Author SHA1 Message Date
Michael Schoell
db9c8e2240 UProperty and UFunction metadata for Category can now be localized and have improved FText usage throughout the editor (Blueprints, Behavior Trees, Materials, etc).
Big conversion of FStrings and FNames to FText.

Version bump to move some MaterialFunction UProperty from a TArray<FString> to TArray<FText> (some Engine assets are older than being allowed to auto-convert the UProperty)

Auto conversion of FName to FText (and back) now supported (as well as TArrays of those types).

Searching categories by both the localized string and the source string is now supported in Blueprints.

#jira UE-14481 - We are missing ability to translate node categories

#codereview Justin.Sargent

[CL 2542875 by Michael Schoell in Main branch]
2015-05-08 10:46:42 -04:00
Richard TalbotWatkin
145c45025b Fixed bug in determining parameter visibility with nested material functions.
#jira UE-6111 - variables that are used in functions within functions via inputs are hidden from MICs

[CL 2383341 by Richard TalbotWatkin in Main branch]
2014-12-10 08:52:59 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Jamie Dale
040a92dc33 Removed SLATE_TEXT_ATTRIBUTE from Editor specific widgets
[CL 2369939 by Jamie Dale in Main branch]
2014-11-25 17:51:09 -05:00
Daniel Wright
845b9cb571 Material parameters are now allowed in functions
Scalar and Vector Parameter default value changes are applied to materials in the scene in realtime
Code view tab no longer updates or compiles shaders on each edit while closed
Right click menu options to convert between float parameter and constant types

[CL 2339422 by Daniel Wright in Main branch]
2014-10-23 21:38:06 -04:00
Martin Mittring
0924ac0b78 removed r.UseDiffuseSpecularMaterialInput (was only used for Fortnite which has been rchanged, prevented some GBuffer optimizations)
[CL 2323127 by Martin Mittring in Main branch]
2014-10-08 15:27:19 -04:00
James Golding
507c402a4e Remove Material Expression headers from Engine.h and only include where needed
#codereview nick.penwarden

[CL 2082041 by James Golding in Main branch]
2014-05-22 11:33:54 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00