Saul Abreu
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4049fed3e5
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Updated base editor INI so that the default game localization target has English as the native culture. Added NativeCulture setting to localization archive generation commandlet settings and deprecated SourceCulture. Added logic to enable and disable localization dashboard operations if a target doesn't have native/supported foreign cultures specified. Added localization dashboard operations for refreshing word counts and compiling culture localization data where they were not consistently available.
[CL 2561996 by Saul Abreu in Main branch]
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2015-05-21 22:15:36 -04:00 |
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Saul Abreu
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ed27d12047
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Moved specification of the native culture of a localization target over to the table of supported cultures.
[CL 2521701 by Saul Abreu in Main branch]
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2015-04-22 16:39:20 -04:00 |
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Saul Abreu
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8e63e8c809
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Refactored localization target data structures so that the configuration settings exist within a unified localization dashboard settings object.
[CL 2495090 by Saul Abreu in Main branch]
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2015-03-28 19:17:15 -04:00 |
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Saul Abreu
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d15578233c
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Relocated several methods on FLocalizationTargetSettings to ULocalizationTarget in preparation for seprating UE4 and game-specific target sets. ULocalizationTarget will make the distinction possible, not FLocalizationTargetSettings.
[CL 2472820 by Saul Abreu in Main branch]
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2015-03-09 15:09:46 -04:00 |
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Saul Abreu
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fe3c70a0ff
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Updated copyright years on localization dashboard source files.
[CL 2469772 by Saul Abreu in Main branch]
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2015-03-05 00:11:00 -05:00 |
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Saul Abreu
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ede61945bf
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Added the experimental Localization Dashboard UI.
[CL 2421013 by Saul Abreu in Main branch]
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2015-01-27 16:31:40 -05:00 |
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