UETOOL-332 - Collections 2.0
UETOOL-369 - Want nested collections with collapsing
We now have version 2 collections which maintain a persistent GUID for each collection. Existing collections will be lazily updated to this version when they need to be re-saved.
This GUID is used by child collections to keep track their parents, and the collections view (as well as the quick asset management) now show a tree of collections. Collections in the main collection view tree can be re-parented via drag and drop.
Performing Content Browser searches against a given collection will also test to see if an object exists in child collections, and the asset view will now show you folder entries for child collections when viewing a parent (if folders are enabled in your Content Browser view settings).
[CL 2593321 by Jamie Dale in Main branch]
+ Add a toolbar button for adding additional objects to animate.
+ Add combo buttons to object binding tracks for adding additional property tracks.
+ Make the animation outliner resizable.
+ Add widgets for editing key values to the animation outliner.
+ Add buttons for navigating to previous and next keys, and for adding a key at the current time to the animation outliner.
[CL 2583673 by Frank Fella in Main branch]
Increased the size and made it more white.
#jira UE-13946 - Difference between TRUE and FALSE far too subtle
#codereview Nick.Atamas, Nick.Whiting
[CL 2582991 by Michael Schoell in Main branch]
Added WorldProperties icons back in as we want to show them in the settings sub menu now to match plugins.
UE-16205
[CL 2581017 by Matthew Griffin in Main branch]
Removed Custom file writing code from Plugin Creator plugin as it hadn't been kept up to date with normal methods and did not write all properties
Also noticed two strings in plugin tile used the same key, allowed documentation and support to preview URL as well
UE-16203
[CL 2579743 by Matthew Griffin in Main branch]
#jira UE-15171 - The Collision Analyzer window does not render correctly if it is opened from the console anywhere other than when in PIE mode using the selected viewport.
[CL 2572304 by Richard TalbotWatkin in Main branch]
There are now overloads to FUIAction that take a FGetActionCheckState delegate which is able to return any of the entries from ECheckBoxState. FIsActionChecked still exists for backwards compatibility, and converts the returned bool into a ECheckBoxState via a passthrough function.
#codereview Matt.Kuhlenschmidt
[CL 2570717 by Jamie Dale in Main branch]
Editor : Editor puts the project watermark as a badge in the TabWell background.
Project name prefix, badge color and text color can be controlled via:
EditorPerProjectUserSettings.ini:
---------------------------------
[LevelEditor]
ProjectNameWatermarkPrefix=DEV
ProjectBadgeBackgroundColor=(R=237,G=25,B=104,A=255)
ProjectBadgeTextColor=(R=0,G=0,B=0,A=255)
[CL 2533841 by Nick Atamas in Main branch]