Commit Graph

389 Commits

Author SHA1 Message Date
Benn Gallagher
26397476c1 Non-Linear blend support for blend lists and state transitions
[CL 2607400 by Benn Gallagher in Main branch]
2015-07-01 09:45:27 -04:00
Marc Audy
7942f68fab Tick functions can now specify an interval so that they will only fire their tick once that interval has expired rather than every frame.
#codereview Gil.Gribb

[CL 2602442 by Marc Audy in Main branch]
2015-06-26 12:13:12 -04:00
Matt Kuhlenschmidt
fff6ecd435 Fix Recapture Scene button stretching the length of the details panel
[CL 2602142 by Matt Kuhlenschmidt in Main branch]
2015-06-26 09:52:49 -04:00
Matt Kuhlenschmidt
9e19556a9a Renamed "Tick" in UActorComponent to "Component Tick" and Actor tick to "Actor Tick" to differentiate between the two when they are both shown in a details panel
[CL 2602104 by Matt Kuhlenschmidt in Main branch]
2015-06-26 09:30:19 -04:00
Saul Abreu
0246385206 Added a detail customization for text properties in preparation for future text property changes. No longer uses import/export text on text properties.
[CL 2601653 by Saul Abreu in Main branch]
2015-06-25 20:02:03 -04:00
Michael Noland
4a42c8ae4c Framework: Exposed the ability to set the tick group for actors and components in Blueprints [UE-17651]
[CL 2601350 by Michael Noland in Main branch]
2015-06-25 17:20:47 -04:00
Daniel Wright
f8a13b59d7 From NickA - Added ability to set per-property instance metadata.
[CL 2601290 by Daniel Wright in Main branch]
2015-06-25 17:00:49 -04:00
Phillip Kavan
5948f6ee41 [UE-16820] Provide ability to access class default property values at runtime in a Blueprint script.
#codereview Maciej.Mroz, Nick.Whiting

[CL 2600715 by Phillip Kavan in Main branch]
2015-06-25 12:09:53 -04:00
Zak Middleton
fd4b319753 #ue4 - Fix manually entered rotations in the editor sometimes not resulting in the correct object rotation (mainly when editing Pitch).
- UpdateComponentToWorldWithParent() no longer changes RelativeRotation. The normalization can be done in InternalSetWorldRotation instead.
- Component transform editing now makes sure to only edit the single component (Yaw, Pitch, or Roll) that has been changed, and makes sure Quat<->Rotation conversion does not mess with the end result.

UE-17482

[CL 2597658 by Zak Middleton in Main branch]
2015-06-23 15:16:28 -04:00
Martin Mittring
b14265f94a Improved Blendables, exposed weight on each blendable entry, better blueprint access, Outer=package/object
base for a change to replace all PostProcessSettings with Blendables. See new documentation on blendables.

[CL 2596231 by Martin Mittring in Main branch]
2015-06-22 18:03:15 -04:00
Matt Kuhlenschmidt
9f83927366 Added a UI material domain for all Slate and UMG materials
- Automatically upgraded all materials

When using the UI material domain the material editor and material instance editor is streamlined and only displays parts of the UI that are relevant:
- Changes to a preview material rendered with the UI shader
- Removes non-UI specific settings
- Renames some output pins and hides irrelevant ones
- Shows stats for UI shader

[CL 2596027 by Matt Kuhlenschmidt in Main branch]
2015-06-22 15:55:50 -04:00
Rolando Caloca
51624339ce UE4 - vk shader defines & window name
[CL 2588609 by Rolando Caloca in Main branch]
2015-06-16 10:28:53 -04:00
Matt Kuhlenschmidt
375a2f18a6 Added support for materials to be used on Slate based fonts.
[CL 2588529 by Matt Kuhlenschmidt in Main branch]
2015-06-16 09:30:13 -04:00
Matt Kuhlenschmidt
7563102a21 Fix copy/paste error in comment
[CL 2583030 by Matt Kuhlenschmidt in Main branch]
2015-06-10 14:11:17 -04:00
Chris Wood
8a112d6140 PushMenu() now respects QueryPopupMethod(). All menus now support reusing windows.
UE-14641 - Fix PushMenu() to use QueryPopupMethod()

Pretty big refactor
Adds IMenu as way to identify menus. Replaces referring to menus as SWindows.
Lots of uses of PushMenu() fixed up to match new API

#codereview Nick.Atamas

[CL 2579277 by Chris Wood in Main branch]
2015-06-05 20:19:33 -04:00
Marc.Audy
b26e1da165 [INTEGRATE] Change 2566527 by Marc.Audy@Marc.Audy_Z2487 on 2015/05/27 09:39:51
Add experimental/early access warning banner to details panel when an experimental component is selected
	#lockdown James.Golding

[CL 2566630 by Marc Audy in Main branch]
2015-05-27 10:43:20 -04:00
Phillip Kavan
cb663d9e14 [UE-15985] The "Reset Emitter" button is now functional when ParticleSystem component nodes are selected in the Blueprint editor.
change summary:
- modified FParticleSystemComponentDetails::OnResetEmitter() to redirect the reset to the preview Actor instance if the selected object is an archetype

[CL 2563721 by Phillip Kavan in Main branch]
2015-05-22 21:36:31 -04:00
Terence Burns
a9ebe383be Disable WinXP for Rocket builds. We dont provide generated source or binarys for WinXP as part of the binary release.
[CL 2558351 by Terence Burns in Main branch]
2015-05-20 05:13:14 -04:00
Daniel Wright
62bfcac823 'Light Types' show menu
'Lighting Components' -> 'Ambient Occlusion' affects both DFAO and SSAO now
Added 'Screen Space Ambient Occlusion' show flag under 'Lighting Features'

[CL 2557658 by Daniel Wright in Main branch]
2015-05-19 16:32:45 -04:00
Benn Gallagher
15b0d4e8ed Fix for crash when opening retargeting options in rig asset editor.
#UE-15800
#codereview lina.halper

[CL 2557023 by Benn Gallagher in Main branch]
2015-05-19 10:49:45 -04:00
James Moran
3249516619 Config Heirarchy Cell selection fix. Fixes UE-15478
#codereview Terence.Burns

[CL 2550521 by James Moran in Main branch]
2015-05-14 08:04:12 -04:00
Terence Burns
a09abba318 Fix for Config Editor Values were not being cached in GConfig.
UE-15482

[CL 2548586 by Terence Burns in Main branch]
2015-05-13 04:32:19 -04:00
Terence Burns
0b8a765385 Changing the project settings value no longer changes all of the values in the Config Editor for that property.
UE-14444

[CL 2546866 by Terence Burns in Main branch]
2015-05-12 04:51:46 -04:00
Terence Burns
a2bfc20e14 Comment cleanup in Config Editor
[CL 2539288 by Terence Burns in Main branch]
2015-05-06 10:55:17 -04:00
Ori Cohen
309bfb1bc6 UI improvements for constraint instance.
Break velocity linear drive into per component activation.

[CL 2535772 by Ori Cohen in Main branch]
2015-05-04 10:52:29 -04:00