- UpdateComponentToWorldWithParent() no longer changes RelativeRotation. The normalization can be done in InternalSetWorldRotation instead.
- Component transform editing now makes sure to only edit the single component (Yaw, Pitch, or Roll) that has been changed, and makes sure Quat<->Rotation conversion does not mess with the end result.
UE-17482
[CL 2597658 by Zak Middleton in Main branch]
base for a change to replace all PostProcessSettings with Blendables. See new documentation on blendables.
[CL 2596231 by Martin Mittring in Main branch]
- Automatically upgraded all materials
When using the UI material domain the material editor and material instance editor is streamlined and only displays parts of the UI that are relevant:
- Changes to a preview material rendered with the UI shader
- Removes non-UI specific settings
- Renames some output pins and hides irrelevant ones
- Shows stats for UI shader
[CL 2596027 by Matt Kuhlenschmidt in Main branch]
UE-14641 - Fix PushMenu() to use QueryPopupMethod()
Pretty big refactor
Adds IMenu as way to identify menus. Replaces referring to menus as SWindows.
Lots of uses of PushMenu() fixed up to match new API
#codereview Nick.Atamas
[CL 2579277 by Chris Wood in Main branch]
Add experimental/early access warning banner to details panel when an experimental component is selected
#lockdown James.Golding
[CL 2566630 by Marc Audy in Main branch]
change summary:
- modified FParticleSystemComponentDetails::OnResetEmitter() to redirect the reset to the preview Actor instance if the selected object is an archetype
[CL 2563721 by Phillip Kavan in Main branch]
'Lighting Components' -> 'Ambient Occlusion' affects both DFAO and SSAO now
Added 'Screen Space Ambient Occlusion' show flag under 'Lighting Features'
[CL 2557658 by Daniel Wright in Main branch]