Commit Graph

5 Commits

Author SHA1 Message Date
Jamie Dale
c031b17938 Added utility functions to get the FCollectionManagerModule handle
UETOOL-332 - Collections 2.0

This avoids the need to repeat the module name throughout the code (and potentially performing an FName look up each time).

[CL 2572436 by Jamie Dale in Main branch]
2015-06-01 10:04:42 -04:00
Andrew Rodham
8ff0d8b98b Added config migration path for newer versions of the engine.
Newly installed versions of the engine will now attempt to copy the project-agnostic config settings from a previous engine installation. This happens by way of a versioned manifest that copies old versions when the manifest does not exist, or is a different version. This code path is benign for non-installed versions of the engine (or FPaths::ShouldSaveToUserDir() is false).

EditorGameAgnosticSettings and EditorUserSettings ini paths have been renamed to EditorSettings and EditorPerProjectUserSettings respectively to better convey their purpose. In general, most settings should be saved in EditorSettings (project-agnostic) so that they apply regardless of which project is open. We have some way to go migrating existing settings for this to be the case, however.

Some previously per-project configuration files are now project-agnostic (such as Editor.ini, EditorKeyBindings.ini, and EditorLayout.ini)

GEditor->Access...Settings and GEditor->Get...Settings have been removed in favor of direct access of the CDO through GetMutableDefault<> and GetDefault<> respectively. Global config ini filenames that are not set up are now neither loaded nor saved on build machines, to handle the problem of indeterminate state more generically.

This addresses UETOOL-270 (Most editor preferences should be project-agnostic)

[CL 2517558 by Andrew Rodham in Main branch]
2015-04-20 10:12:55 -04:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Bob Tellez
2c9d9f9edd UE4: Fixed a bug I found while running static analysis tools. The correct collection type string will now be detected when determining the config key.
[CL 2082553 by Bob Tellez in Main branch]
2014-05-22 19:10:48 -04:00
Jamie Dale
4dd8fa6bf4 #ttp 331051 - EDITOR: Can we extend the Set Color on folder functionality in the content browser to Collections as well?
#proj UE4
#branch UE4
#summary Collections now store and display a custom colour based on the local user settings
#extra This works the same was as it does for folders.
#reviewedby Thomas.Sarkanen, Max.Preussner

[CL 2043079 by Jamie Dale in Main branch]
2014-04-23 18:13:40 -04:00