- FBPTerminal::InlineGeneratedParameter added - the result of the function is directly used as input parameter, it's not stroed in a lical variable
- FKismetFunctionContext::InlineGeneratedParameter
- MathExpressionHandler - compile (to out intermediate representation) a subgraph using "reverse polish notation" approach
- Math Expression node is not longer expanded
- VMBackend supports InlineGeneratedParameter and InlineGeneratedParameter
#codereview Nick.Whiting, Mike.Beach
[CL 2587365 by Maciej Mroz in Main branch]
Blueprint node searching now leverages localized keyword metadata for searching, so searches can now be done in the current langauge and English to find the same nodes.
#jira UE-12049 - Using translated editor, Blueprint node search returns differ for English search terms compared to search terms in the current language
#codereview justin.sargent
[CL 2517785 by Michael Schoell in Main branch]
Newly installed versions of the engine will now attempt to copy the project-agnostic config settings from a previous engine installation. This happens by way of a versioned manifest that copies old versions when the manifest does not exist, or is a different version. This code path is benign for non-installed versions of the engine (or FPaths::ShouldSaveToUserDir() is false).
EditorGameAgnosticSettings and EditorUserSettings ini paths have been renamed to EditorSettings and EditorPerProjectUserSettings respectively to better convey their purpose. In general, most settings should be saved in EditorSettings (project-agnostic) so that they apply regardless of which project is open. We have some way to go migrating existing settings for this to be the case, however.
Some previously per-project configuration files are now project-agnostic (such as Editor.ini, EditorKeyBindings.ini, and EditorLayout.ini)
GEditor->Access...Settings and GEditor->Get...Settings have been removed in favor of direct access of the CDO through GetMutableDefault<> and GetDefault<> respectively. Global config ini filenames that are not set up are now neither loaded nor saved on build machines, to handle the problem of indeterminate state more generically.
This addresses UETOOL-270 (Most editor preferences should be project-agnostic)
[CL 2517558 by Andrew Rodham in Main branch]
#UE-10665 - when a sub level is removed it fails to remove any graph actions registered for itself
#UE-10962 - Blueprint level script functions are missing from action menu
#UE-7004 - Custom Events can't be called after changing level blueprint or switching maps
#Branch UE4
#Proj BlueprintGraph
#codereview Mike.Beach
[CL 2509582 by Ben Cosh in Main branch]
Function result node generates KCST_GotoReturn statement.
"The execution path doesn't end with a return node." Is now a note.
#codereview Mike.Beach, Michael.Noland
[CL 2508745 by Maciej Mroz in Main branch]
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.
#codereview Robert.Manuszewski
[CL 2481343 by Jaroslaw Palczynski in Main branch]
change summary:
- added UBlueprintEditorSettings::bHideConstructionScriptComponentsInDetailsView to control UCS-added component visibility (default == true)
- modified SSCS_RowWidget::GetIntroducedInToolTipText() to include native/BP class name for component instances added outside of the CDO
- modified SSCS_RowWidget::OnDragEnter() to prevent reattachment to component instances added outside of the CDO
- modified SSCSEditor::Tick() to not count UCS-added components when checking consistency of component instances vs. number of nodes in the tree view when bHideConstructionScriptComponentsInDetailsView is true
- modified SSCSEditor::UpdateTree() to skip UCS-added components when bHideConstructionScriptComponentsInDetailsView is true
[CL 2464930 by Phillip Kavan in Main branch]
Renamed bUseLegacyMenuSystem to bForceLegacyMenuSystem, we think some users may be 'stuck' with the old menuing system and if not we need to know why they're sticking with the old code path.
[CL 2448576 by Matthew Griffin in Main branch]
UE-7951 - BP - Fixing variables becoming deselected after compile.
UE-7966 - BP - Fixing variables becoming deselected after changing a property.
UE-8059 - BP - Level Blueprint Default layout now matches the new unified layout.
UE-8056 - BP - Close Other Tabs, now effects the Viewport Tab.
[CL 2419554 by Ben Marsh in Main branch]
Editor - Adding the unified blueprint editor view. Combines all the modes into a single blueprint editor. Still requires being enabled through the experimental option in the editor.
[CL 2419336 by Ben Marsh in Main branch]
* Multicast delegate Add* calls now return FDelegateHandles, and Remove* calls are now all deprecated, except for a new Remove function which takes a FDelegateHandle.
* New FConsoleManager::RegisterConsoleVariableSink_Handle and UnregisterConsoleVariableSink_Handle functions which work in terms of FConsoleVariableSinkHandle.
* Timer calls which don't take FTimerHandles are deprecated.
* FTicker::AddTicker now returns an FDelegateHandle and is removed by an overloaded Remove function.
* DEFINE_ONLINE_DELEGATE* macros now define _Handle variants of the Add/Remove functions which return/take handles.
* Various other handle-based registration changes.
* Some unity build fixes.
* Some simplification of delegate code.
* Fixes for lots of existing code to use handle-based registration and unregistration.
#codereview robert.manuszewski
[CL 2400883 by Steve Robb in Main branch]