Added checks to UK2Node_InputAction::IsCompatibleWithGraph and UK2Node_InputKey::IsCompatibleWithGraph to verify the graph type since these nodes do not directly inherit from K2Node_Event (in ExpandNode they replace themselves with actual events).
#jira UE-12327 - User can incorrectly place events in function graphs
[CL 2580026 by Michael Schoell in Main branch]
Made keys that are not blueprint bindable not selectable via the key selector dropdowns
Made supported gesture keys blueprint bindable
Added mechanism to organize keys in to more categories than just gamepad, keyboard, and mouse
Moved motion, gesture, android, steam, and xbox one keys in to their own menu categories
[CL 2539546 by Marc Audy in Main branch]
"Fixes for multicast delegates (and K2Node_Events in general) to now use FMemberReference for finding their UFunction.
#jira UE-8391 - Crash occurs adding an Overlap Event for a component
#jira UE-7976 - Adding an on event for an actor in the level blueprint results in a crash"
I've change it a bit, so it don't require ObjectVersion.h edition as it's locked. My changes are located in:
* UK2Node_Event::Serialize
* UK2Node_ComponentBoundEvent::Serialize
* UK2Node_ActorBoundEvent::Serialize
* header K2Node_Event.h lines from 16 to 39.
This change works for now as a workaround. We will change that into proper deprecation fix after ObjectVersion.h lock lift.
[CL 2435347 by Jaroslaw Palczynski in Main branch]
Simplify/fix FText name generation for modifier keys
Have FInputGesture store a bit mask and expose helper functions instead of public boolean parameters (required to switch meaning of command/control on Mac)
#codereview Michael.Trepka
[CL 2365131 by Marc Audy in Main branch]
Settings specific to Anim, Blueprint and Material Editor should probably be broken out into their own settings classes in the respective modules at some point. It feels a little strange that the GraphEditor needs to be aware of specific pin and node title types. At this time I did not want to refactor the existing graph editors though, and since many of the properties are currently being shared, pulling these settings out of UEditorUserSettings is at least a good first step. In the future I would like to see settings sections for specific graph based editors instead of having a generic 'Graph Editor' section that is shared by some or all editors.
I exposed various color settings in the UI as many users seem to be quite excited about customizing their Editor. If you think that some settings should be added or removed, please feel free to make any desired changes or let me know. Thanks!
#CodeReview: nick.whiting
[CL 2079703 by Max Preussner in Main branch]