Maciej Mroz
c650c628c0
K2Node_ConstructObjectFromClass - links to exposed properties are not broken when the class is changed.
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#codereview Nick.Darnell
[CL 2579798 by Maciej Mroz in Main branch]
2015-06-08 06:06:24 -04:00
Maciej Mroz
fb2c9dc768
Proper class name in node title in K2Node_ConstructObjectFromClass
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[CL 2578370 by Maciej Mroz in Main branch]
2015-06-05 09:28:30 -04:00
Maciej Mroz
6e1981229c
Various improvement in ConstructObjectFromClass K2Node
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#codereview Nick.Darnell
[CL 2578251 by Maciej Mroz in Main branch]
2015-06-05 05:04:54 -04:00
Maciej Mroz
4d804326e0
K2Nodes::HasExternalBlueprintDependencies and K2Nodes::HasExternalUserDefinedStructDependencies were changed into HasExternalDependencies and can return native structs
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[CL 2525803 by Maciej Mroz in Main branch]
2015-04-25 17:47:39 -04:00
Michael Schoell
75200e5a0d
Cached node titles can now be forced to refresh without iteration over every node.
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This will occur with every structural modification to any BP, node titles refresh only when visible.
[CL 2499923 by Michael Schoell in Main branch]
2015-04-02 11:16:23 -04:00
PaulEremeeff
3d878d5a79
PR #996 : Fixing PVS-Studio warnings (Contributed by PaulEremeeff)
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I have reviewed each change carefully, but it is a large change and I could have missed something! Here is a summary of the types of changes in this CL:
* Made nullptr checks consistent (the plurality of the changes are of this type)
* Completed switch statements (IE, switch did not explicitly handle default case, but had unhandled enum entries - this is the second most popular type of fix)
* Removed unused variables
* Removed redundant initializations
* WidgetNavigationCustomization.cpp was fixed by the owner
* integers converted to floats where result was stored in a float
* Removed redundent null checks (e.g. before delete statements)
* Renamed variables to prevent non-obvious shadowing
* Fixed use of bitwise & when checking for equality to an enum entry (which is often 0)
* Fixes for some copy paste errors (e.g. FoliageEdMode.cpp)
[CL 2498053 by Dan Oconnor in Main branch]
2015-03-31 20:12:31 -04:00
Jamie Dale
a569f6b356
Fixed code relying on SLATE_TEXT_ATTRIBUTE for STextBlock.
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UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE)
This fixes any editor/engine specific code that was passing text to Slate as FString rather than FText.
[CL 2399803 by Jamie Dale in Main branch]
2015-01-07 09:52:40 -05:00
Ben Marsh
149375b14b
Update copyright notices to 2015.
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[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Zak Middleton
d61b0be9bb
#ue4 - Fix tooltips for expose on spawn properties only working for some types of classes.
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#codereview Frank.Gigliotti
[CL 2347747 by Zak Middleton in Main branch]
2014-11-03 20:02:18 -05:00
Jaroslaw Palczynski
7c41927cf4
Rename FPostConstructInitializeProperties to something simpler
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Changed it with FObjectInitializer.
UECORE-7
[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Nick Darnell
6fbae11592
Blueprint - We now support making FText an exposed on spawn parameter.
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[CL 2317619 by Nick Darnell in Main branch]
2014-10-02 14:23:34 -04:00
Michael Schoell
b9e9535fdc
Added a new MenuTitle option for nodes to reduce issues with using ListView in a variety of circumstances. Fixes issues with some nodes being displayed by their palette action name in other menu lists.
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[CL 2299888 by Michael Schoell in Main branch]
2014-09-16 15:01:38 -04:00
Mike Beach
27b65e9cab
Keeping nodes from spawning unessecery menu actions (was causing a big memory spike for the new menu system).
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[CL 2292953 by Mike Beach in Main branch]
2014-09-10 17:09:26 -04:00
Marc Audy
fcaf05abab
Change ShowHiddenSelfPins to ShowWorldContextPin
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[CL 2292818 by Marc Audy in Main branch]
2014-09-10 15:23:52 -04:00
Nick Darnell
c0f8fae728
UMG/BP - The construct object from class no longer automatically breaks the output pin if the class changes. Letting the compiler catch it instead if the code is no longer valid.
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[CL 2290958 by Nick Darnell in Main branch]
2014-09-09 12:22:29 -04:00
Marc Audy
4ad81351db
Change how types are displayed in blueprint pin tooltips
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Deprecate TypeToString
Make ConstructBasicPinTooltip take FText for Description
Make SpawnActorFromClass pin tooltips consistent with other nodes
[CL 2286449 by Marc Audy in Main branch]
2014-09-05 13:06:18 -04:00
Mike Beach
1b87f7d3ee
Deprecating EdGraphNode's GetTooltip() (in exchange for one that returns FText over FString).
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[CL 2283396 by Mike Beach in Main branch]
2014-09-03 18:14:09 -04:00
Mike Beach
1dfbb2d829
Optimizing BP node titles (caching any that use FText::Format(), which is slow).
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[CL 2282225 by Mike Beach in Main branch]
2014-09-02 19:08:09 -04:00
Mike Beach
1cfc231519
Handling enum/struct assets (so that the can be added into the blueprint menu database as they're created/updated).
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Lots o' files!(changing UK2Node's GetMenuActions() function signature).
[CL 2269082 by Mike Beach in Main branch]
2014-08-23 20:16:29 -04:00
Nick Darnell
af6304f6f5
UMG - Adding a new abstract node that others can use for making 'Spawn Actor' like nodes where you need most of the spawn actors capability, just not for actors. The Create Widget function is dead, there's a new Create Widget node that can do things like expose 'expose on spawn' pins.
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[CL 2266327 by Nick Darnell in Main branch]
2014-08-21 14:34:19 -04:00