Commit Graph

17 Commits

Author SHA1 Message Date
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Jaroslaw Palczynski
7c41927cf4 Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.

UECORE-7

[CL 2328384 by Jaroslaw Palczynski in Main branch]
2014-10-14 10:29:11 -04:00
Dan Oconnor
093a90002c New blueprint context menu will no longer allow you to create multiple matinee controllers for one asset in the level blueprint. Behavior is slightly different from old context menu, when you attempt to create the second controller the blueprint editor will highlight it (just as if you tried to create a second event node)
[CL 2316680 by Dan Oconnor in Main branch]
2014-10-01 18:15:54 -04:00
Mike Beach
10ef2fc1e0 Finally giving in, and letting the new blueprint action database govern how those actions are presented in the ui :(
#codereview Dan.OConnor

[CL 2313188 by Mike Beach in Main branch]
2014-09-29 14:31:08 -04:00
Dan Oconnor
0f6fb36cd9 <saved by Perforce>
[CL 2303325 by Dan Oconnor in Main branch]
2014-09-18 19:04:57 -04:00
Mike Beach
b7fff8eb54 (WIP) Fixing it so input nodes can be favorited in the new menu system (setting it up so that nodes can provide their own node signature; so we don't have to create a spawner for every kind).
[CL 2301619 by Mike Beach in Main branch]
2014-09-17 17:07:37 -04:00
Mike Beach
66b56f0dfd Making it so the blueprint favoriting system works with the new menu system.
[CL 2301204 by Mike Beach in Main branch]
2014-09-17 13:01:38 -04:00
Michael Schoell
a3e7a9ba7d Selected actor references can now be placed using the new Blueprint menu system.
[CL 2294037 by Michael Schoell in Main branch]
2014-09-11 15:04:45 -04:00
Mike Beach
e165ed2973 (WIP) A more robust solution to binding blueprint actions with specific objects.
[CL 2272867 by Mike Beach in Main branch]
2014-08-26 16:25:42 -04:00
Ryan Gerleve
7f9642071c Fix Mac CIS errors
[CL 2262810 by Ryan Gerleve in Main branch]
2014-08-19 14:07:06 -04:00
Mike Beach
6d68a84123 (WIP) Readdressing how we handle bound nodes in the new blueprint menu system (can't cache all permutations in the database, so we bind at menu construction time).
[CL 2262664 by Mike Beach in Main branch]
2014-08-19 12:36:44 -04:00
Mike Beach
795b70b0fe Making the old property node spawner into a delegate spawner (replacing specific variable spawners with the new var spawner type).
[CL 2258077 by Mike Beach in Main branch]
2014-08-15 11:47:46 -04:00
Mike Beach
2c37ccea19 (WIP) Adding in delegate assignment actions for the new blueprint menu system.
[CL 2255142 by Mike Beach in Main branch]
2014-08-13 16:29:51 -04:00
Mike Beach
cabc4b1f02 (WIP) Now taking pin-context into consideration when filtering the new blueprint menu system.
[CL 2248808 by Mike Beach in Main branch]
2014-08-08 15:35:56 -04:00
Mike Beach
d4f141f0e7 Fixing non-unity build error (was missing an include).
[CL 2243539 by Mike Beach in Main branch]
2014-08-04 18:51:11 -04:00
Mike Beach
e157b4353a (WIP) Fixing up bound event spawners so that they're updated when a blueprint is recompiled/altered (so that they catch new properties, etc.).
[CL 2243365 by Mike Beach in Main branch]
2014-08-04 18:28:34 -04:00
Mike Beach
ece0b5b4f9 (WIP) Adding new bound blueprint node spawners for the new context menu system.
[CL 2242751 by Mike Beach in Main branch]
2014-08-04 18:20:40 -04:00