Ben Marsh
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149375b14b
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Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
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2014-12-07 19:09:38 -05:00 |
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Jaroslaw Palczynski
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7c41927cf4
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Rename FPostConstructInitializeProperties to something simpler
Changed it with FObjectInitializer.
UECORE-7
[CL 2328384 by Jaroslaw Palczynski in Main branch]
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2014-10-14 10:29:11 -04:00 |
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Dan Oconnor
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093a90002c
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New blueprint context menu will no longer allow you to create multiple matinee controllers for one asset in the level blueprint. Behavior is slightly different from old context menu, when you attempt to create the second controller the blueprint editor will highlight it (just as if you tried to create a second event node)
[CL 2316680 by Dan Oconnor in Main branch]
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2014-10-01 18:15:54 -04:00 |
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Mike Beach
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10ef2fc1e0
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Finally giving in, and letting the new blueprint action database govern how those actions are presented in the ui :(
#codereview Dan.OConnor
[CL 2313188 by Mike Beach in Main branch]
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2014-09-29 14:31:08 -04:00 |
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Dan Oconnor
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0f6fb36cd9
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<saved by Perforce>
[CL 2303325 by Dan Oconnor in Main branch]
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2014-09-18 19:04:57 -04:00 |
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Mike Beach
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b7fff8eb54
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(WIP) Fixing it so input nodes can be favorited in the new menu system (setting it up so that nodes can provide their own node signature; so we don't have to create a spawner for every kind).
[CL 2301619 by Mike Beach in Main branch]
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2014-09-17 17:07:37 -04:00 |
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Mike Beach
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66b56f0dfd
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Making it so the blueprint favoriting system works with the new menu system.
[CL 2301204 by Mike Beach in Main branch]
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2014-09-17 13:01:38 -04:00 |
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Michael Schoell
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a3e7a9ba7d
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Selected actor references can now be placed using the new Blueprint menu system.
[CL 2294037 by Michael Schoell in Main branch]
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2014-09-11 15:04:45 -04:00 |
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Mike Beach
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e165ed2973
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(WIP) A more robust solution to binding blueprint actions with specific objects.
[CL 2272867 by Mike Beach in Main branch]
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2014-08-26 16:25:42 -04:00 |
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Ryan Gerleve
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7f9642071c
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Fix Mac CIS errors
[CL 2262810 by Ryan Gerleve in Main branch]
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2014-08-19 14:07:06 -04:00 |
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Mike Beach
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6d68a84123
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(WIP) Readdressing how we handle bound nodes in the new blueprint menu system (can't cache all permutations in the database, so we bind at menu construction time).
[CL 2262664 by Mike Beach in Main branch]
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2014-08-19 12:36:44 -04:00 |
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Mike Beach
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795b70b0fe
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Making the old property node spawner into a delegate spawner (replacing specific variable spawners with the new var spawner type).
[CL 2258077 by Mike Beach in Main branch]
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2014-08-15 11:47:46 -04:00 |
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Mike Beach
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2c37ccea19
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(WIP) Adding in delegate assignment actions for the new blueprint menu system.
[CL 2255142 by Mike Beach in Main branch]
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2014-08-13 16:29:51 -04:00 |
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Mike Beach
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cabc4b1f02
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(WIP) Now taking pin-context into consideration when filtering the new blueprint menu system.
[CL 2248808 by Mike Beach in Main branch]
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2014-08-08 15:35:56 -04:00 |
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Mike Beach
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d4f141f0e7
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Fixing non-unity build error (was missing an include).
[CL 2243539 by Mike Beach in Main branch]
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2014-08-04 18:51:11 -04:00 |
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Mike Beach
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e157b4353a
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(WIP) Fixing up bound event spawners so that they're updated when a blueprint is recompiled/altered (so that they catch new properties, etc.).
[CL 2243365 by Mike Beach in Main branch]
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2014-08-04 18:28:34 -04:00 |
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Mike Beach
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ece0b5b4f9
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(WIP) Adding new bound blueprint node spawners for the new context menu system.
[CL 2242751 by Mike Beach in Main branch]
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2014-08-04 18:20:40 -04:00 |
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