Commit Graph

21 Commits

Author SHA1 Message Date
Maciej Mroz
4d804326e0 K2Nodes::HasExternalBlueprintDependencies and K2Nodes::HasExternalUserDefinedStructDependencies were changed into HasExternalDependencies and can return native structs
[CL 2525803 by Maciej Mroz in Main branch]
2015-04-25 17:47:39 -04:00
Mike Beach
6879ff5955 [UE-13740] Adding a "Owner" param to the SpawnActorFromClass node.
[CL 2514445 by Mike Beach in Main branch]
2015-04-16 12:21:07 -04:00
Jaroslaw Palczynski
f23f29257b Back out changelist 2481333
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.

#codereview Robert.Manuszewski

[CL 2481343 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:38:32 -04:00
Jaroslaw Palczynski
fa31560e2d Enabled UHT to digest GENERATED_BODY instead of GENERATED_UCLASS_BODY, GENERATED_USTRUCT_BODY, GENERATED_UINTERFACE_BODY or GENERATED_IINTERFACE_BODY, changed every occurence to the new syntax and fixed every warning that have fallen out of this change.
#codereview Robert.Manuszewski

[CL 2481333 by Jaroslaw Palczynski in Main branch]
2015-03-17 05:19:11 -04:00
Dan Oconnor
0210b4c77c UK2Node_SpawnActorFromClass can now be inherited from across modules
Integration of GitHub pull request #723 from user iniside

[CL 2398937 by Dan Oconnor in Main branch]
2015-01-06 14:19:46 -05:00
Michael Schoell
09444cfef5 Improvements to "Spawn Actor From Class" node to prevent the input pins created for the class from disconnecting when changing classes (if the pins remain).
#jira UE-2179 - BP: Add in base class for Spawn Actor From Class node

[CL 2388792 by Michael Schoell in Main branch]
2014-12-15 13:14:58 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Maciej Mroz
4872e13e8a BP: SpawnActorFromClass - can use class type from link
[CL 2317122 by Maciej Mroz in Main branch]
2014-10-02 05:33:25 -04:00
Marc Audy
4ad81351db Change how types are displayed in blueprint pin tooltips
Deprecate TypeToString
Make ConstructBasicPinTooltip take FText for Description
Make SpawnActorFromClass pin tooltips consistent with other nodes

[CL 2286449 by Marc Audy in Main branch]
2014-09-05 13:06:18 -04:00
Mike Beach
1b87f7d3ee Deprecating EdGraphNode's GetTooltip() (in exchange for one that returns FText over FString).
[CL 2283396 by Mike Beach in Main branch]
2014-09-03 18:14:09 -04:00
Mike Beach
1dfbb2d829 Optimizing BP node titles (caching any that use FText::Format(), which is slow).
[CL 2282225 by Mike Beach in Main branch]
2014-09-02 19:08:09 -04:00
Mike Beach
1cfc231519 Handling enum/struct assets (so that the can be added into the blueprint menu database as they're created/updated).
Lots o' files!(changing UK2Node's GetMenuActions() function signature).

[CL 2269082 by Mike Beach in Main branch]
2014-08-23 20:16:29 -04:00
Mike Beach
768b7801d9 Adding a new method to graph nodes that determines if that node is compatible with certain graphs (split out functionality from CanPasteHere() so we can leverage it in the new blueprint menu system).
[CL 2242673 by Mike Beach in Main branch]
2014-08-04 12:39:34 -04:00
Maciej Mroz
7f8947dccc BP: SpawnActorFromClass node and ExposeOnSpawn fixes.
[CL 2234586 by Maciej Mroz in Main branch]
2014-07-28 12:24:56 -04:00
Mike Beach
7923e88220 (WIP) Various standalone node types, adding themselves to the blueprint action database (for the new action menu system).
[CL 2214584 by Mike Beach in Main branch]
2014-07-14 16:05:25 -04:00
Michael Schoell
788de6f349 Removed GetNodeNativeTitle from the editor entirely, now uses BuildSourceString to obtain the source string in a more reliable way.
#codereview Justin.Sargent

[CL 2114371 by Michael Schoell in Main branch]
2014-06-23 15:36:50 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Nick Whiting
6fa1a2daf8 #ue4 Blueprint node analytics update: added in system to better track interesting analytics info on a per-node class basis (for Ben Cosh)
#codereview ben.cosh

[CL 2097657 by Nick Whiting in Main branch]
2014-06-06 18:51:05 -04:00
Mikolaj Sieluzycki
40aca4a242 Remove redundant headers from Blueprint module. Removed #include 'BlueprintGraphClasses.h" from BlueprintGraphDefinitions.h. Added only headers included by modules other than BlueprintGraph. Fixed compilation issues for both unity and non-unity builds.
#codereview Robert.Manuszewski

[CL 2082795 by Mikolaj Sieluzycki in Main branch]
2014-05-29 16:42:22 -04:00
Michael Schoell
0a41fb741e #summary Can search for nodes in the palette menu in Blueprints with both the native name and the localized name.
#add Added UEdGraphNode::GetNodeNativeTitle to return a native title for a node.
#add Added UEdGraphNode::GetNodeSearchTitle to return the native and localized title for a node, together, for searching.
#add Can hold "alt" over a node (in the graph panel, or the palette) to see the native name of the node.

#ttp 331252 - Blueprints: Editor: L10N: Blueprints need to consistently show localized node names and when searching need to search both the localized name and the native name

#codereview justin.sargent

[CL 2044506 by Michael Schoell in Main branch]
2014-04-23 18:30:37 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00