[UE-15352] - Math Nodes are not updating on input
#change NodeConnectionListChanged() method in UMaterialGraphNode now clears the visualization cache on the schema triggering all FText attributes on the node's widgets to update.
[CL 2549543 by Chris Wood in Main branch]
Big conversion of FStrings and FNames to FText.
Version bump to move some MaterialFunction UProperty from a TArray<FString> to TArray<FText> (some Engine assets are older than being allowed to auto-convert the UProperty)
Auto conversion of FName to FText (and back) now supported (as well as TArrays of those types).
Searching categories by both the localized string and the source string is now supported in Blueprints.
#jira UE-14481 - We are missing ability to translate node categories
#codereview Justin.Sargent
[CL 2542875 by Michael Schoell in Main branch]
UETOOL-292 - Diffing of Behavior Trees doesn't work correctly
- Added support for diffing decorators and services.
- Ensured that you could see the properties of services and decorators in the diff tool.
- This is now using common code shared with the behavior tree editor (to avoid this getting out of sync again).
- Fixed an issue where nodes containing changes could still be drawn faded out.
- The "DiffR_" functions in GraphDiffControl weren't marking the node as changed since the diff results couldn't hold the information.
- Fixed SNodePanel::DeferredMovementTargetObject always moving the selection into view (rather than itself).
- Added a way to move to a node without also selecting it (SNodePanel::CenterObject).
- This is needed as decorators and services don't exist as top-level nodes in the SNodePanel, so can't be centered on. We instead have to center on their container node.
- Added a way to control what items you want to diff.
- This helps when checking for nodes that have been removed, as you can now avoid having to re-check all the other properties on the node, and just check for their existence (or lack thereof).
[CL 2533378 by Jamie Dale in Main branch]
UETOOL-293 - Behavior Tree Editor is sluggish
- Made the behavior tree and environmental query pins larger so they're easier to grab.
- Adjusted the node padding so that we don't add the padding for the pins when there aren't any pins.
- Added lodding so that node elements are culled out as you zoom out (to improve performance).
- Fixed connections being culled when they were still visible.
[CL 2528547 by Jamie Dale in Main branch]
Refactored logic for what selection type is allowed in a SGraphActionMenu to the widgets that react to the selection.
#jira UE-11644 - Selected BP Variables do not refresh details properly
[CL 2493909 by Michael Schoell in Main branch]
- Currently gated by a setting in Editor Preferences..Graph Editors
- Alt+LMB Click on the spline to break the connection
- Ctrl+LMB Click on the spline to move the connection to a different pin
- Hover over the spline to highlight it
[CL 2483923 by Michael Noland in Main branch]
By the time assets are deleted, ResolveName() will not return the object name as the underlying package is no longer there, so it will not get deleted form the class tree. Performing direct string manupulation on the object path avoids this.
UE-8201 - Task node blueprints remain active in the context menu after they are deleted.
[CL 2482961 by Thomas Sarkanen in Main branch]
Some P4V problem with backing out large changelist missed some files.
#codereview Robert.Manuszewski
[CL 2481366 by Jaroslaw Palczynski in Main branch]
Rob asked me to back out GENERATED_*_BODY -> GENERATED_BODY change for now until the "_Validate and _Implementation auto-generation" discussion is over.
#codereview Robert.Manuszewski
[CL 2481343 by Jaroslaw Palczynski in Main branch]
CL# 2453024: added navigation filter to EQS pathfinding tests
CL# 2466155: added batch pathfinding test for EQS
CL# 2466237: EQS generators will now cache NavLocation of items if navmesh projection is enabled
CL# 2466356: added support for deprecated nodes in EQS editor
CL# 2466358: pathing grid EQS generator is now deprecated
CL# 2466439: added failsafe in EQS editor for recreating missing nodes
CL# 2467466: fixed recreating test nodes in EQS graph
CL# 2467476: disabled HPA* in pathfinding EQS test
CL# 2467508: removed hierarchical pathfinding option from EQS tests
CL# 2468574: EQS generators will now cache NavLocation of items if navmesh projection is enabled (crash fix)
[CL 2472208 by Lukasz Furman in Main branch]