Nick Whiting
7feaa6c836
#vr Merging in improvements to the SteamVRController implementation, in preparation for rewrite of the motion control path
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#codereview Mike.Fricker
[CL 2606573 by Nick Whiting in Main branch]
2015-06-30 17:52:19 -04:00
Bob Tellez
50601a5350
[AUTOMERGE]
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#UE4 Minor adjustment to provide more info about why one of the windows movie player dlls failed to load in the warning about the load failure.
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2606214 by Bob.Tellez on 2015/06/30 14:45:22.
[CL 2606219 by Bob Tellez in Main branch]
2015-06-30 14:45:42 -04:00
Marcus Wassmer
8a49574735
Vertex and Index buffer write locks on PS4 no longer require memcopies.
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RHi now provides CreateAndLock functions for Vertex and Index buffers which are more efficient on certain platforms.
Use r.PS4StandardWriteLocks=1 to enable the old default functionality for testing if necessary.
#codereview Gil.Grib,Lee.Clark
[CL 2606146 by Marcus Wassmer in Main branch]
2015-06-30 14:18:55 -04:00
Nick Whiting
90520bd40e
#steamvr Fixes for exporting the SteamVR function library for use in other modules, fix for faulty controller input in SteamController
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#codereview mike.fricker
[CL 2599910 by Nick Whiting in Main branch]
2015-06-24 21:07:12 -04:00
Chris Babcock
5945ce521c
DisjointTimerQueries off by default, detect IntelHD GPUs, correction for ES 3.1 shaders
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#ue4
#android
#codereview niklas.smedberg,rolando.caloca
[CL 2594644 by Chris Babcock in Main branch]
2015-06-19 19:28:40 -04:00
Marc Audy
4596544837
Buildwatcher - Fix shadow variables
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#codereview Chris.Babcock, Nick.Whiting
[CL 2593444 by Marc Audy in Main branch]
2015-06-19 10:06:44 -04:00
Chris Babcock
eafa9c829c
Fix for unsupported Oculus platforms
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#codereview Nick.Whiting
[CL 2592951 by Chris Babcock in Main branch]
2015-06-18 19:38:19 -04:00
Nick Whiting
635fa36af5
#leapmotion Fix for jittery movement. BoneActor updates are now swept updates, instead of simulated physics movements
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[CL 2592841 by Nick Whiting in Main branch]
2015-06-18 18:13:26 -04:00
Nick Whiting
ce254ec6c7
#oculus Integrating fixes from Oculus/UE4Pure
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- VR devices now update when paused
- OpenGL fixes for custom present
- Misc. Oculus integration fixes
[CL 2592209 by Nick Whiting in Main branch]
2015-06-18 13:23:31 -04:00
Jurre DeBaare
57dc661dba
Converted PMC from plugin to module
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[CL 2591721 by Jurre DeBaare in Main branch]
2015-06-18 06:21:23 -04:00
Nick Whiting
fdedec5e47
UE-16177 Fix for crash when the oculus service is running, but no device detected.
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[CL 2590896 by Nick Whiting in Main branch]
2015-06-17 16:44:09 -04:00
Chris Babcock
b6df0fec88
Android x86_64 support - pr #914 (also adds support for ndk-r10e clang 3.6)
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#ue-11650
#ue4
#android
#codereview Josh.Adams
[CL 2590354 by Chris Babcock in Main branch]
2015-06-17 12:56:56 -04:00
Jurre DeBaare
19b97a9bad
FIX UE-16844 [CrashReport] Building lighting with a CustomMeshComponent in level causes crash
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[CL 2589811 by Jurre DeBaare in Main branch]
2015-06-17 04:50:38 -04:00
Richard TalbotWatkin
bb1c076f89
Fixes to allow Starter Content assets to be deleted cleanly without bogus references being held. Also deleted stale Starter Content packages.
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#jira UE-15929 - Starter Content folders return to content browser after being manually deleted
[CL 2587805 by Richard TalbotWatkin in Main branch]
2015-06-15 16:21:30 -04:00
Ori Cohen
6e10ad5ecd
Remove BodySetup.h from engine.h and other unnecessary headers
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[CL 2587297 by Ori Cohen in Main branch]
2015-06-15 09:34:39 -04:00
Marc Audy
a916b98145
Put back the bAutoActivates = true. While most are unnecessary, working out the fallout from a fairly cosmetic change isn't worth it.
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[CL 2584181 by Marc Audy in Main branch]
2015-06-11 10:20:48 -04:00
Marc Audy
0f4127872b
Clean up cases where bAutoActivate was simply being used to ensure ticking didn't get disabled
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[CL 2580373 by Marc Audy in Main branch]
2015-06-08 16:09:27 -04:00
Nick Whiting
5e228423e6
#oculus Merging fix to allow for the 0.6.0.1 perf hud to work with oculus
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[CL 2579331 by Nick Whiting in Main branch]
2015-06-05 22:05:09 -04:00
Marc Audy
60228ea69e
Asynchronous realtime audio decompression/procedural generation (XAudio2, Mac, Android)
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[CL 2578892 by Marc Audy in Main branch]
2015-06-05 16:09:35 -04:00
Chris Babcock
e8ddfeb57a
Fixed issue with GearVR plugin compiling into unsupported Android platforms
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#1198
#ue4
#android
[CL 2575872 by Chris Babcock in Main branch]
2015-06-03 14:13:29 -04:00
Marc Audy
0feb2b17c0
Fix compilation of SoundModWave.h
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[CL 2574211 by Marc Audy in Main branch]
2015-06-02 14:12:51 -04:00
Marc Audy
a5525b17bd
Rename USoundWaveStreaming to USoundWaveProcedural
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[CL 2574183 by Marc Audy in Main branch]
2015-06-02 13:54:22 -04:00
Terence.Burns
b7362d7e87
[INTEGRATE] Change 2571721 by Terence.Burns@SmallChanges on 2015/05/30 12:50:57
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Fix for Leap causing issues with windows xp builds.
Leap.dll is not compatible, so we need to dont even attempt to load it on xp supported builds.
#lockdown Josh.Adams
[CL 2571728 by Ben Marsh in Main branch]
2015-05-30 12:56:33 -04:00
Josh Adams
3dc304c5be
- Replacing SteamController plugin icon (with default) since it's the PS4 controller - kinda bad on the old copyright front. [UE-16355]
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[CL 2570849 by Josh Adams in Main branch]
2015-05-29 14:33:35 -04:00
Marc Audy
3ae20b35c7
Validate there is a long package name (i.e. the SoundAssetPtr points to something) before trying to async load the pointer
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[CL 2566531 by Marc Audy in Main branch]
2015-05-27 09:42:07 -04:00