#UE4 Minor adjustment to provide more info about why one of the windows movie player dlls failed to load in the warning about the load failure.
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2606214 by Bob.Tellez on 2015/06/30 14:45:22.
[CL 2606219 by Bob Tellez in Main branch]
RHi now provides CreateAndLock functions for Vertex and Index buffers which are more efficient on certain platforms.
Use r.PS4StandardWriteLocks=1 to enable the old default functionality for testing if necessary.
#codereview Gil.Grib,Lee.Clark
[CL 2606146 by Marcus Wassmer in Main branch]
New FunctionMetadta "BlueprintAutocast" was added.
todo: add warning in UHT
todo: remove hardcoded functions from UEdGraphSchema_K2::SearchForAutocastFunction
#codereview Mike.Beach
[CL 2604137 by Maciej Mroz in Main branch]
#UpgradeNotes: This is an API breaking change. If you implemented a plug-in for the Media Framework then you have to update your media player's Open() method to match the new signature. Take a look at the changes in the WmfMedia plug-in to see the differences between loading from a buffer and an archive.
[CL 2603213 by Max Preussner in Main branch]
- Improves performance in SlateFileDialogs when browsing folders like Perforce workspace.
- A new test is included, old method has been deprecated.
- Mac version is not implemented (JIRA pending).
#codereview Ben.Marsh, Michael.Trepka, Andrew.Rodham
[CL 2601659 by Dmitry Rekman in Main branch]
base for a change to replace all PostProcessSettings with Blendables. See new documentation on blendables.
[CL 2596231 by Martin Mittring in Main branch]
#UpgradeNotes: If you implement the IMediaPlayer interface, make sure to update the function signature of the Open() method.
[CL 2595884 by Max Preussner in Main branch]
Made slight change to make sure that Ed Mode information is not always written into the module .cpp file.
[CL 2595266 by Matthew Griffin in Main branch]