Commit Graph

16 Commits

Author SHA1 Message Date
Jeff Campeau
cf48eb78f0 Fix issue deploying games with invalid characters in names or ABCD style guids.
Added some default values for project setup.
Added type support to default value macros for manifest settings.
Added a macro for manifest generation that filters all non-alphanumeric or dot characters (this is a common requirement for manifest fields).
Filtered game name with alphanumericdot and productid with guid type to support projects that didn't use the same format as some others.

[CL 2541236 by Jeff Campeau in Main branch]
2015-05-07 12:19:58 -04:00
Jeff Campeau
69b60e16cb AppxManifest and Resource files for Xbox One generated on the fly.
Settings used to generate these made settable from the editor.

[CL 2521784 by Jeff Campeau in Main branch]
2015-04-22 17:05:11 -04:00
Marc Audy
40294b8a33 Expose GameMode functionality to Blueprints
[CL 2514855 by Marc Audy in Main branch]
2015-04-16 15:59:14 -04:00
Todd Eckert
79e183780f Merging Dev->Main up to CL#2479653 using UE4-Fortnite-To-UE4.
*because of tons of changes, I will supply the changelists in the email because it was too large for this checkin*

[CL 2483008 by Todd Eckert in Main branch]
2015-03-18 10:12:32 -04:00
Richard TalbotWatkin
0dfe309f05 Set PackagingSettings.FullRebuild to be false by default in config file.
#jira UE-9250 - Full Rebuild should not be checked under packaging by default

[CL 2440037 by Richard TalbotWatkin in Main branch]
2015-02-10 13:26:21 -05:00
Josh Adams
7231a49511 - Moved OBBInAPK into ProjectSettings, and renamed it [UE-8359]
- Removed all the OBBInAPK hackery in UBT
- Updated the apk install scripts with some more information as to what it's doing [UE-8258]

[CL 2420664 by Josh Adams in Main branch]
2015-01-27 13:05:32 -05:00
Jamie Dale
5c98d9a52d Prevented the crash reporter being packaged in external code-based projects
The crash reporter used to get packaged (via the editor) for all projects.

This change makes it only get packaged for blueprint or internal projects. External code-based projects won't have the crash reporter packaged, and it can also be excluded on a per-project basis via the IncludeCrashReporter project packaging setting.

ReviewedBy Jaroslaw.Surowiec

[CL 2383355 by Jamie Dale in Main branch]
2014-12-10 09:03:15 -05:00
Mieszko Zielinski
a64482c33c Perception System's update towards generic and BP usable interface #UE4
- pass 1, some more improvements to come
- updated lots of Fortnite code to accommodate API changes
- same goes for Orion, though a lot less of code had to be touched
- includes a minor extension to IGenericTeamAgentInterface

[CL 2361462 by Mieszko Zielinski in Main branch]
2014-11-15 20:50:16 -05:00
Saul Abreu
44baed0ff7 Added settings for staging internationalization presets. Updated staging logic to stage ICU internationalization data presets from commandline arguments or settings. Added default settings for internationalization presets.
[CL 2341735 by Saul Abreu in Main branch]
2014-10-27 19:33:51 -04:00
Marcus Wassmer
bcd5b9c326 Add GenerateChunks (-manifests) support to Packaging Settings. Read it properly from .ini when setting up ProjectParams.
#codereview josh.adams,peter.sauerbrei

[CL 2341633 by Marcus Wassmer in Main branch]
2014-10-27 17:53:23 -04:00
Saul Abreu
03efebae61 Moved project packaging settings defaults to BaseGame.ini from the class constructor. This allows the defaults to be properly used by automation scripts and inherited by new projects.
[CL 2321867 by Saul Abreu in Main branch]
2014-10-07 17:19:41 -04:00
Michael Noland
1e2b2a7751 Editor: Allow 'Add Class' copyright notice to work in external projects, and change default external notice string to be 'fill this out in project settings'
#codereview Jamie.Dale

[CL 2257110 by Michael Noland in Main branch]
2014-08-14 18:39:11 -04:00
Josh Markiewicz
285ca695d9 #UE4 - added an inactive player state lifespan config value to InactivePlayerState code feature
- allows games to configure amount of time a playerstate remains on player logout

[CL 2251762 by Josh Markiewicz in Main branch]
2014-08-11 15:20:20 -04:00
Justin Sargent
b544691a0f Launcher: L10N: The Launcher now properly looks in the correct directories for it's translation files.
[CL 2046779 by Justin Sargent in Main branch]
2014-04-23 18:59:55 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00