Chris Babcock
5945ce521c
DisjointTimerQueries off by default, detect IntelHD GPUs, correction for ES 3.1 shaders
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#ue4
#android
#codereview niklas.smedberg,rolando.caloca
[CL 2594644 by Chris Babcock in Main branch]
2015-06-19 19:28:40 -04:00
Josh Adams
f293437536
- Fixed DeviceProfile comment
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[CL 2485522 by Josh Adams in Main branch]
2015-03-19 20:44:18 -04:00
Terence Burns
08ff5fa6d1
https://jira.ol.epicgames.net/browse/UEPLAT-514
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Adding Texture LOD settings to Device Profiles
- this will improve how we currently edit and override lod settings on a per device type bases.
- LOD Settings can now be set in the Device Profile Editor
- Any device profiles with no values set for LOD Settings, will use the default objects.
- These can be found in BaseDeviceProfiles.ini in the /Script/Engine.TextureLODSettings section
- Appropriate defaults set for those groups not listed.
-Other fixes
- - Incorrect with_editor check in HTML5 target platform, changed to with_engine
[CL 2481510 by Terence Burns in Main branch]
2015-03-17 09:50:32 -04:00
Chris Babcock
af76690b69
Added detection for Adreno 2xx GPUs and PowerVR 540 to Android profile selector
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#android
#ue4
[CL 2441887 by Chris Babcock in Main branch]
2015-02-11 12:37:13 -05:00
Josh Adams
1ea04dd3a0
- Metal MRT basic support (filling out RHI, disabling features via CVars, METAL_MRT_PROFILE in shaders, etc)
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#codereview rolando.caloca
[CL 2367594 by Josh Adams in Main branch]
2014-11-21 11:56:17 -05:00
Josh Adams
bf13635e02
- Add an iPad Air 2 DeviceProfile
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[CL 2365827 by Josh Adams in Main branch]
2014-11-19 20:05:22 -05:00
Peter Sauerbrei
9baa8cfdb5
fix for base profile using MobileContentScaleFactor of 0 by default
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re-fixed Black Jack and Memory Game
#ios
[CL 2348753 by Peter Sauerbrei in Main branch]
2014-11-04 14:11:50 -05:00
Peter Sauerbrei
2a4f644a72
fix for resolution issue on some of the sample games
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UE-3126, UE-2918
#ios
[CL 2340328 by Peter Sauerbrei in Main branch]
2014-10-24 16:37:06 -04:00
Josh Adams
ffbf212a4e
- IPhone6/6Plus support
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[CL 2305666 by Josh Adams in Main branch]
2014-09-22 11:43:48 -04:00
Terence Burns
d648e77e84
Removing ipod touch 4 references, as it is not a supported target of ue4.
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[CL 2265857 by Terence Burns in Main branch]
2014-08-21 09:08:45 -04:00
Dmitry Rekman
dbdea559eb
[Github] PR 242 (safe changes).
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- Code cleanup and minor rearrangement (e.g. variable name changes).
- Additions.
- Case issues fixed.
- Minor fixes (init ordering).
[CL 2172690 by Dmitry Rekman in Main branch]
2014-07-08 00:06:17 -04:00
Sangwoo Lee
4b1077aba8
Distortion rendering : added r.RefractionQuality to control for low-perf device, especially Mobile Devices (Disabled by default for iOS, Android, HTML5)
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#code_review nick.penwarden
[CL 2088019 by Sangwoo Lee in Main branch]
2014-05-29 17:35:46 -04:00
Terence Burns
5fe28072c7
Removed OLD properties from device profile ini
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[CL 2058610 by Terence Burns in Main branch]
2014-04-29 06:45:05 -04:00
Martin Mittring
12ee02765a
* SSAO optimized for XBoxOne
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* cleanup SSAO shader, minor polish
[CL 2058220 by Martin Mittring in Main branch]
2014-04-28 17:46:49 -04:00
Niklas Smedberg
bc0ac4a910
#android Turn on DisjointTimerQueries on Adreno 330-based devices with a driver later than version 53.0. This is a workaround for this driver, and is a drastic improvement to GPU performance!
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[CL 2038373 by Niklas Smedberg in Main branch]
2014-04-23 16:37:05 -04:00
UnrealBot
db494a6e69
Engine source (Main branch up to CL 2037954)
2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00