Commit Graph

17 Commits

Author SHA1 Message Date
Chris Babcock
5945ce521c DisjointTimerQueries off by default, detect IntelHD GPUs, correction for ES 3.1 shaders
#ue4
#android
#codereview niklas.smedberg,rolando.caloca

[CL 2594644 by Chris Babcock in Main branch]
2015-06-19 19:28:40 -04:00
Josh Adams
f293437536 - Fixed DeviceProfile comment
[CL 2485522 by Josh Adams in Main branch]
2015-03-19 20:44:18 -04:00
Terence Burns
08ff5fa6d1 https://jira.ol.epicgames.net/browse/UEPLAT-514
Adding Texture LOD settings to Device Profiles
- this will improve how we currently edit and override lod settings on a per device type bases.
- LOD Settings can now be set in the Device Profile Editor
- Any device profiles with no values set for LOD Settings, will use the default objects.
- These can be found in BaseDeviceProfiles.ini in the /Script/Engine.TextureLODSettings section
- Appropriate defaults set for those groups not listed.

-Other fixes
- - Incorrect with_editor check in HTML5 target platform, changed to with_engine

[CL 2481510 by Terence Burns in Main branch]
2015-03-17 09:50:32 -04:00
Chris Babcock
af76690b69 Added detection for Adreno 2xx GPUs and PowerVR 540 to Android profile selector
#android
#ue4

[CL 2441887 by Chris Babcock in Main branch]
2015-02-11 12:37:13 -05:00
Josh Adams
1ea04dd3a0 - Metal MRT basic support (filling out RHI, disabling features via CVars, METAL_MRT_PROFILE in shaders, etc)
#codereview rolando.caloca

[CL 2367594 by Josh Adams in Main branch]
2014-11-21 11:56:17 -05:00
Josh Adams
bf13635e02 - Add an iPad Air 2 DeviceProfile
[CL 2365827 by Josh Adams in Main branch]
2014-11-19 20:05:22 -05:00
Peter Sauerbrei
9baa8cfdb5 fix for base profile using MobileContentScaleFactor of 0 by default
re-fixed Black Jack and Memory Game
#ios

[CL 2348753 by Peter Sauerbrei in Main branch]
2014-11-04 14:11:50 -05:00
Peter Sauerbrei
2a4f644a72 fix for resolution issue on some of the sample games
UE-3126, UE-2918
#ios

[CL 2340328 by Peter Sauerbrei in Main branch]
2014-10-24 16:37:06 -04:00
Josh Adams
ffbf212a4e - IPhone6/6Plus support
[CL 2305666 by Josh Adams in Main branch]
2014-09-22 11:43:48 -04:00
Terence Burns
d648e77e84 Removing ipod touch 4 references, as it is not a supported target of ue4.
[CL 2265857 by Terence Burns in Main branch]
2014-08-21 09:08:45 -04:00
Dmitry Rekman
dbdea559eb [Github] PR 242 (safe changes).
- Code cleanup and minor rearrangement (e.g. variable name changes).
- Additions.
- Case issues fixed.
- Minor fixes (init ordering).

[CL 2172690 by Dmitry Rekman in Main branch]
2014-07-08 00:06:17 -04:00
Sangwoo Lee
4b1077aba8 Distortion rendering : added r.RefractionQuality to control for low-perf device, especially Mobile Devices (Disabled by default for iOS, Android, HTML5)
#code_review nick.penwarden

[CL 2088019 by Sangwoo Lee in Main branch]
2014-05-29 17:35:46 -04:00
Terence Burns
5fe28072c7 Removed OLD properties from device profile ini
[CL 2058610 by Terence Burns in Main branch]
2014-04-29 06:45:05 -04:00
Martin Mittring
12ee02765a * SSAO optimized for XBoxOne
* cleanup SSAO shader, minor polish

[CL 2058220 by Martin Mittring in Main branch]
2014-04-28 17:46:49 -04:00
Niklas Smedberg
bc0ac4a910 #android Turn on DisjointTimerQueries on Adreno 330-based devices with a driver later than version 53.0. This is a workaround for this driver, and is a drastic improvement to GPU performance!
[CL 2038373 by Niklas Smedberg in Main branch]
2014-04-23 16:37:05 -04:00
UnrealBot
db494a6e69 Engine source (Main branch up to CL 2037954) 2014-04-02 18:09:23 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00