#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3182951 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix "play together" invitations handling in PS4 OSS.
- Wrong condition in GetUserWebApiContext. Web API contexts can be created for local users (i.e. FUniqueNetIdPS4 instances with a valid SceUserServiceUserId).
#jira UE-38017
Change 3182892 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix incorrect identity API implementation in PS4 OSS.
- System events directly drive the login state of a user. This also removes the blocking call to sceNpGetState().
- GetAuthToken is only called if the engine calls IOnlineIdentity::Login().
#jira UE-38017
Change 3182767 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix PS4 session invitations.
- Was calling old Web API with SceNpOnlineId where SceNpAccountId is needed.
- Replaced with NpToolkit2's session invitation API.
#jira UE-38020
Change 3182766 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [!] Fix assert in FUniqueNetIdPS4::FindOrCreate. We were assuming an online-only ID could never become a local ID. This isn't the case in the following scenario:
- Two users join a session on two separate PS4s.
- One user signs into the other user's PS4 with the same account, with a second controller. PSN logs him out of the first PS4.
- That user's Net ID has now migrated from being online-only, to local-with-online. This is a case that was not handled.
#jira UE-38017 UE-38020
Change 3182765 on 2016/11/02 by Luke.Thatcher
[RELEASE] [PS4] [~] Additional logging for PS4 OSS "Play Together".
#jira UE-38017 UE-38020
Change 3182633 on 2016/11/01 by Jack.Porter
Fix crash sculpting a landscape with grass that uses the landscape's lightmap, when lighting has not been built
#jira UE-38042
Change 3182332 on 2016/11/01 by Mieszko.Zielinski
Added a sanity check to UNavigationSystem::AddElementToNavOctree to guard agains DirtyElement.NavInterface being null #UE4
#jira UE-37588
Change 3182321 on 2016/11/01 by Dmitry.Rekman
Updated READMEs for 4.14 (UE-38059).
#jira UE-38059
Change 3182231 on 2016/11/01 by Mitchell.Wilson
Adding Is Valid node in Retargeting_WorldInteractionBP to resolve warning.
#jira UE-38079
Change 3182164 on 2016/11/01 by Matt.Kuhlenschmidt
Fix alll collision being disabled if you dont auto-generate a simple hull when importing an FBX
#jira UE-38091
Change 3182017 on 2016/11/01 by Chris.Babcock
Disable glVertexAttribIPointer on PowerVR Rogue
#jira UE-38074
#ue4
#android
Change 3181942 on 2016/11/01 by Mitchell.Wilson
Resolving multiple warnings in CIS for Elemental Demo.
#jira UE-38075
Change 3181941 on 2016/11/01 by Nick.Shin
PhysX Bulid Automation script update
#jira UE-37329 'Compile UE4Game HTML5' - 300 Warnings
Change 3181939 on 2016/11/01 by Ryan.Vance
#jira UE-38072
We need to add a hook that can be called after native present has finished for SteamVR.
PostPresentHandoff should be called when using the interleaved compositor immediately after we've submitted our eye buffers and called present for the mirror window. This unblocks the compositor process so it can do it's re-projection work. Otherwise it will block until we call WaitGetPoses which is a ways into the next frame.
Change 3181849 on 2016/11/01 by Nick.Shin
jukka's (Mozilla) fixes to SSE2 and GL issues for HTML5
jukka's (Mozilla) python scripts to build ThirdParty HTML5 libs
the python scripts will need tweaking - they were moved from their original locations from:
fd48bc0e4a
the CMakeLists.txt (and one configure.ac) files are defiinitely used from the (bash) shell build script (to build thirdparty libs for HTML5)...
update existing (bash shell script and UE4 c#) build files to use the new "incoming" emsdk
#jira UE-37329 -'Compile UE4Game HTML5' - 300 Warnings
Change 3181848 on 2016/11/01 by Nick.Shin
update compiled ThirdParty HTML5 libs using new emscripten tool chain (CL:#3180924)
#jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings
Change 3181838 on 2016/11/01 by Nick.Shin
new emscripten tool chain configured by jukka from Mozilla
see Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/incoming/EPIC_VERSION for details on where did this version come from
#jira UE-37329 - //UE4/Main: Step 'Compile UE4Game HTML5' - 300 Warnings
Change 3181611 on 2016/11/01 by Allan.Bentham
Recreate vulkan swapchain after a pause/resume on android.
#jira UE-36454
Change 3181451 on 2016/11/01 by Chris.Wood
CrashReportClient no longer attempts to restart Launcher-run Editors via IPC with the Launcher. They are now restarted directly.
[UE-37794] - Send and Restart from Crash Reporter Opens Project Browser
Launcher can't accept command line args when restarting an application so it can't restart the editor with the right project.
Also fixes broken SlateReflector in CRC (switched off in checked in version)
#jira UE-37794
Change 3181117 on 2016/11/01 by Dmitriy.Dyomin
Fixed: Text Actors not Rendering on Mobile
PowerVR based devices were rendring opaque objects twice
#jira UE-37949
Change 3181102 on 2016/11/01 by Jack.Porter
Fix for editor crash during Landscape sculpting on pressing Ctrl+z (Subdivision enabled in material)
#jira UE-36050
Change 3180851 on 2016/10/31 by Daniel.Wright
Ray Traced Distance Field shadows must be projected last, since they overlap the depth range as Far CSM. Fixes Kite demo medium-distance shadowing.
#jira UE-37793
Change 3180844 on 2016/10/31 by Michael.Trepka
Disabled high-DPI in Mac CrashReportClient
#jira UE-37697
Change 3180803 on 2016/10/31 by Michael.Trepka
Setup Mac Metal layer on the main thread to solve issues with empty game window when showing a separate log window.
#jira UE-37998
Change 3180764 on 2016/10/31 by zachary.wilson
Checkking in content for Lighting scenarios test, currently incomplete but needed for bug repro
#jira UE-29618
Change 3180666 on 2016/10/31 by Dmitry.Rekman
Fix Linux client & server hang when decoding voice chat (UE-36108).
- break out of voice channel while loop if unable to serialize the voice packet data.
- fixed by JoshM
#jira UE-36108
Change 3180428 on 2016/10/31 by Mitchell.Wilson
Rebuilt lighting in all Content Examples levels and saved to resolve warnings.
#jira UE-37880
Change 3180399 on 2016/10/31 by Dmitry.Rekman
Linux: revert to old commandline switch -binnedmalloc (UE-38001).
#jira UE-38001
Change 3180298 on 2016/10/31 by Steve.Robb
Extra information about which class has failed to have its CppStructOps initialized.
#jira UE-37921
Change 3180289 on 2016/10/31 by John.Pollard
Fix crash in FCurlHttpRequest::DebugCallback
+ Specify the string length to FString's constructor as the result from StringCast is not null terminated if the string's length is specified (instead of assuming null termination).
#jira UE-36658
Change 3180200 on 2016/10/31 by Benjamin.Hyder
Updating QA-Materials to include BuiltData
#jira UE-29618
Change 3180173 on 2016/10/31 by Nick.Whiting
Fixing up static analysis warning about array size in GoogleVRHMD code
#jira UE-38007
Change 3180123 on 2016/10/31 by ryan.brucks
#jira UE-35977
hooked up missing transform node inside of newly added function so that it works with variable rotations.
Change 3180108 on 2016/10/31 by Benjamin.Hyder
Updating QA-Effects map to include BuiltData
#jira UE-29618
Change 3180104 on 2016/10/31 by Marc.Audy
Don't recreate the render state if the component got unregistered in the interim.
#jira UE-37968
Change 3180084 on 2016/10/31 by Allan.Bentham
Use glVertexAttribIPointer for ES3.
Enable SupportsTextureMaxLevel for ES3.
ensure GL_HALF_FLOAT is used for vertex half float format on ES3 (instead of GL_HALF_FLOAT_OES)
Fix assert when previewing ES3.1 with PC OpenGL.
#jira UE-37472
Change 3180082 on 2016/10/31 by Luke.Thatcher
[RELEASE] [PS4] [-] Back out PS4 OSS warnings filter in UBT output (original CL 3150360).
- We weren't relying on this anyway, since the build machines are filtering based on a perl script (See CL 3151027)
#jira UEPLAT-1424
Change 3180044 on 2016/10/31 by Michael.Trepka
Don't create additional autorelease pool for Metal context on the game thread.
#jira UE-37894
Change 3180023 on 2016/10/31 by Luke.Thatcher
[RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to OrionGame in //UE4/Release-4.14
Original CL description:
[~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061.
- Replaced deprecated APIs with new ones.
- Replaced NpToolkit with NpToolkit2.
- Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable.
- Added online ID cache system, which calls out to Sony's new ID Mapper Web API.
Contains a breaking change in FUniqueNetId
- FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string.
- Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts.
#jira UEPLAT-1424
Change 3179973 on 2016/10/31 by Sam.Deiter
#Jira UEDOC - 3957
#UE4 Docs: Fixing typos in the landscape tutorials for bug UEDOC - 3957
#Code_Review lauren.ridge, jeff.wilson, ian.shadden, wes.bunn, chase.mcallister, robert.gervais
Change 3179930 on 2016/10/31 by Luke.Thatcher
[RELEASE] [PS4] [^] Merge (as edit) PlayStation 4 Online Subsystem refactor for Sony SDK 4.008.061 (CL 3178249) from //UE4/Dev-Platform to //UE4/Release-4.14
Original CL description:
[~] Upgrade PlayStation 4 Online Subsystem to be compliant with Sony's new APIs in SDK 4.008.061.
- Replaced deprecated APIs with new ones.
- Replaced NpToolkit with NpToolkit2.
- Refactor of FUniqueNetIdPS4 and related code. FUniqueNetIdPS4 is now immutable and immovable.
- Added online ID cache system, which calls out to Sony's new ID Mapper Web API.
Contains a breaking change in FUniqueNetId
- FUniqueNetId::ToString() now returns the SceNpAccountId string of a user, rather than the SceNpOnlineId string.
- Custom backends which rely on this string to identify users will need to support SceNpAccountIds, and map them to existing accounts.
#jira UEPLAT-1424
Change 3179539 on 2016/10/31 by Jack.Porter
Fix crash when Toggling Landscape Mode with Hidden Sub-Level containing a Landscape
#jira UE-37954
Change 3179309 on 2016/10/29 by Benjamin.Hyder
Re-Saving Foliage asset in Tm-DistanceFields
#jira UE-29618
Change 3179308 on 2016/10/29 by Benjamin.Hyder
updating AutoLOD settings for foliage example in TM-Shadermodels
#jira UE-29618
Change 3179135 on 2016/10/28 by Chris.Babcock
Only use alternative event flow for Daydream packaged applications
#jira UE-37847
#ue4
#android
Change 3178995 on 2016/10/28 by JohnHenry.Carawon
Adding test content for the World Origin Rebasing feature
#jira UE-29618
Change 3178994 on 2016/10/28 by Chris.Babcock
Disable ARM64 Google Play Games - need new library to fix crash
#jira UE-37972
#ue4
#android
Change 3178955 on 2016/10/28 by Marc.Audy
Don't worry about clearing from world's end of frame update frame if being GC'd
#jira UE-37928
Change 3178921 on 2016/10/28 by Daniel.Wright
[Copy] Scene captures and planar reflections force a scene color alpha channel to be used when they are capturing (does not affect the scene color format for the main views). Fixes planar reflections with r.SceneColorFormat=3.
Setup scissor for scene depth resolves, helps with passes using screenpercentage to reduce resolution. Planar reflection depth resolves .8ms -> .2ms on 970
#jira UE-37970
Change 3178919 on 2016/10/28 by Daniel.Wright
[Copy] Fixed planar reflections in forward shading. The change to disable checkerboard SSS caused scene color alpha to be non-zero for opaque / masked pixels in forward, but there's no SSS pass run later to correct it, since this is the forward rendering path.
#jira UE-37970
Change 3178905 on 2016/10/28 by Max.Chen
Sequencer: Fix fade track instance compile
#jira UE-37939
Change 3178808 on 2016/10/28 by Dmitry.Rekman
Linux: fix crash on exit (UE-37536).
- Base virtual function (PostRun()) was called due to thread being stopped at the moment when the subclass destructor has already run.
#jira UE-37536
(Edigrating 3175651 from Dev-Platform to Release-4.14)
Change 3178707 on 2016/10/28 by Marc.Audy
Fix inverted null check that caused load game from slot to fail if using a BP generated class
#jira UE-37774
Change 3178664 on 2016/10/28 by Alexis.Matte
Fix the fbx automation tests
#jira UE-37960
Change 3178617 on 2016/10/28 by Bart.Hawthorne
Fix issue where changing the world origin in a single player game would try to access the FNetworkPredictionData_Client_Character on character movement components
#jira UE-37692
#tests ran QA game and tested that assert no longer fired in debug
Change 3178615 on 2016/10/28 by Max.Chen
Matinee to Level Sequence: Added interface to extend the matinee to level sequence converter
Copy from Dev-Sequencer
#jira UE-37328
#2864
Change 3178553 on 2016/10/28 by Michael.Trepka
Don't wait for the main thread in FMacWindow::Show()
#jira UE-37915
Change 3178526 on 2016/10/28 by Alexis.Matte
Clean unused material when importing a skeletal mesh. Its possible to have a material reference in a fbx node and not have any face referencing this material.
#jira UE-37923
Change 3178451 on 2016/10/28 by Mitchell.Wilson
Limit the max angle the cannon tower can be rotated when manually aiming.
When max rotation is reached, debug line turns red to be consistent with the arrow tower.
#jira UE-36512
Change 3178420 on 2016/10/28 by Lina.Halper
Fix build issue
#jira: UE-37911
Change 3178390 on 2016/10/28 by mason.seay
Enabling follow on certain notifies to help catch issues
#jira UE-29618
Change 3178325 on 2016/10/28 by Zak.Middleton
#ue4 - (4.14) - Fix crash when player is destroyed and server PlayerController checks to see if it needs to force a network update. Also fix crash when calling ACharacter::SetReplicateMovement when not on the server.
Mirror CL 3178247 and CL 3178256 in Dev-Framework.
#jira UE-37902
Change 3178312 on 2016/10/28 by Max.Chen
Sequencer: Fade only oin the current player context, not on all worlds.
#jira UE-37939
Change 3178267 on 2016/10/28 by Lina.Halper
Fix issue with anim editor sound play notify doesn't work with follow option
#jira: UE-37946
Change 3178146 on 2016/10/28 by Lina.Halper
#fix crash with thumbnail update when there is no animation, and so on.
#code review: Benn.Gallagher
#jira: UE-37911
Change 3178145 on 2016/10/28 by Matthew.Griffin
Fixed Clean process during a Hot Reload
Prevent engine build products, intermediates and exe/dlls from being deleted during Hot Reload and make sure Hot Reload state is preserved
#jira UE-37616
Change 3178143 on 2016/10/28 by Mitchell.Wilson
Updating BP_Spinning_Logo to stop spinning when disabled instead of finishing the rotation.
#jira UE-36269
Change 3178110 on 2016/10/28 by Mitchell.Wilson
Rebuilt lighting and saved levels.
#jira UE-36913
Change 3178070 on 2016/10/28 by Mitchell.Wilson
Adjusted trigger ragdoll time in shooter character so the character does not appear to float while in death animation.
#jira UE-37124
Change 3178034 on 2016/10/28 by Jon.Nabozny
Add missing Super::Tick call to ATP_TopDownCharacter::Tick.
#jira UE-37914
Change 3178021 on 2016/10/28 by Max.Chen
Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport.
Copy from Dev-Sequencer
#jira UE-35342
Change 3177992 on 2016/10/28 by Matt.Kuhlenschmidt
Fix outlined text accumulating error due to measuring the outlines for each text run rather than the entire string
#jira UE-37935
Change 3177981 on 2016/10/28 by Nick.Darnell
UMG - Fixing how the virtual window calculates desired size. It was including scale again, which is fine for SWindow, but isn't what we want on the SVirtualWindow, should probably consider making a new SWindowBase class they can both share in the future.
#jira UE-36861
Change 3177888 on 2016/10/28 by Matthew.Griffin
Back out revision 4 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/InheritableComponentHandler.cpp
Change 3177881 on 2016/10/28 by Matthew.Griffin
Added guards to WITH_EDITOR only static initialisation
Change 3177871 on 2016/10/28 by Matt.Kuhlenschmidt
Fix crash import fbx scenes if objects contain procedural textures (not supported)
#jira UE-37917
Change 3177856 on 2016/10/28 by Matthew.Griffin
Adding THIRD_PARTY_INCLUDES macros around Google VR includes to fix static analysis warnings
Change 3177815 on 2016/10/28 by Graeme.Thornton
Non-editor build fix
#jira UE-37929
Change 3177812 on 2016/10/28 by Graeme.Thornton
Fix for COTF crash with EDL. Manually copied from CL 3174743 in Dev-Core
#jira UE-37810
Change 3177737 on 2016/10/28 by Guillaume.Abadie
Brings over 3141695 and 3173310 from //Odin/Main: Fixes particle collision in the forward renderer.
#jira UE-37927
Change 3177703 on 2016/10/28 by Phillip.Kavan
[UE-37852] Ensure that we create a unique template object in a child class's ICH when overriding an inherited SCS default scene root node.
change summary:
- added UInheritableComponentHandler::SCSDefaultSceneRootOverrideNamePrefix
- modified UInheritableComponentHandler::CreateOverridenComponentTemplate() to special-case SCS default scene root node overrides when determining the new template name
- modified UInheritableComponentHandler::PostLoad() to special-case SCS default scene root node overrides during template name fixup
- modified SSCSEditor::RemoveComponentNode() to skip renaming the component template away from the variable name for the default scene root node, since we don't actually recreate it when it gets re-added
#jira UE-37852
Change 3177600 on 2016/10/27 by Chris.Babcock
Pass through the intent action from splash screen
#jira UE-37925
#ue4
#android
Change 3177436 on 2016/10/27 by Mike.Beach
Guarding against a top crash that could occur when pasting a select node (unknown how) - now using an unchecked accessor to get a specific pin, and guarding again a null (instead of asserting).
#jira UE-37910
Change 3177365 on 2016/10/27 by Daniel.Wright
Fixed access of FPrecomputedLightVolumeData after it has been deleted (causes crash on exit with USE_MALLOC_STOMP enabled)
#jira UE-37903
Change 3177236 on 2016/10/27 by Mitchell.Wilson
Updated UVs on M_FloorTiles1 to resolve precision issues with the material's normal on mobile devices.
Fixed reflection captures in the level and rebuilt lighting.
#jira UE-36624
Change 3177235 on 2016/10/27 by mason.seay
Vehicle Assets
#jira UE-29618
Change 3177036 on 2016/10/27 by Mitchell.Wilson
Inverted throttle control for controller Right Joystick Up, Down, Y-Axis to be consistent with the info from our template wiki
#jira UE-37881
Change 3176996 on 2016/10/27 by mason.seay
Missed node link
#jira UE-29618
Change 3176993 on 2016/10/27 by mason.seay
Test AnimBP for crash
#jira UE-29618
Change 3176992 on 2016/10/27 by Mitchell.Wilson
Adding [EditoronlyBP] to DefaultEditor.ini of projects that were missing it.
#jira UE-37846
Change 3176946 on 2016/10/27 by Alexis.Matte
We recompile the material only if there is a material expression node that ask for a shader recompile when the texture is change with no specified property.
#jira UE-37705
Change 3176939 on 2016/10/27 by Alexis.Matte
Check the pointer before using it
#jira UE-37853
Change 3176927 on 2016/10/27 by mason.seay
Rebuilt Lighting
#jira UE-29618
Change 3176883 on 2016/10/27 by Steve.Robb
Fix for crash when an array property changes while instancing subobjects.
Fix for StrStr running off the end of a non-null-terminated string and a tidy up with TUniquePtr.
Fix for accessing a deleted StaticClass() in FInputBindingEditorModule::ShutdownModule.
#fyi matt.kuhlenschmidt, alex.fennell
#jira UE-37752
Change 3176811 on 2016/10/27 by Chris.Bunner
Rework of previous commit to avoid potential confusion moving forward.
#jira UE-37424
Change 3176783 on 2016/10/27 by Chris.Bunner
Default scalability settings to Epic, not Cinematic.
Duplicated default render resolution scale fix (CL 3170020).
#jira UE-37424
Change 3176692 on 2016/10/27 by Mike.Beach
Fixing up a mistake where we weren't reading all [EditoronlyBP] settings (which are now deprecated). Was causing certain settings to default to off, and caused an inaccurate deprecation warning.
#jira UE-37848
Change 3176635 on 2016/10/27 by mason.seay
Setting up skeleton for retargeting testing
#jira UE-29618
Change 3176586 on 2016/10/27 by Marcus.Wassmer
Fix crash on D3D12 editor when selecting objects
#jira UE-37861
Change 3176479 on 2016/10/27 by Robert.Manuszewski
Fix for a rare crash when loading into Orion match. Made sure the Skeleton asset is loaded before PostLoad is called on it.
#jira UE-37297
#jira UE-37711
Change 3176107 on 2016/10/27 by Phillip.Kavan
[UE-37690] AddComponent node template names now use a counter to avoid a potential component data cache mismatch with an existing instance of an old AddComponent node template.
change summary:
- added UBlueprint::ComponentTemplateNameIndex as a way to to map component class names to an incremental counter (saved).
- UK2Node_AddComponent::MakeNewComponentTemplateName() is now public, non-static, and uses an internal index map to generate unique component template names.
#jira UE-37690
Change 3176105 on 2016/10/27 by Phillip.Kavan
[UE-37686] Fix naming for archetype objects associated with new AddComponent nodes.
change summary:
- switched UK2Node_AddComponent::MakeNewComponentTemplateName() to be a public API.
- modified UBlueprintComponentNodeSpawner::Invoke() to call UK2Node_AddComponent::MakeNewComponentTemplateName() in place of MakeUniqueObjectName().
- modified UBlueprintGeneratedClass::FindArchetype() to better handle old AddComponent node template names. These were based on the UClass display name, and thus it was possible for the non-index form of that FName to collide with SCS variable names after the initial switch to use the non-indexed (base) FName for archetype matching in all cases. As a result I've reverted back to using the given ArchetypeName value for the SCS variable case.
#jira UE-37686
Change 3176009 on 2016/10/26 by Dmitriy.Dyomin
Fixed: Editor crash on changing sub-level visbility under certain conditions
#jira UE-34740
Change 3175807 on 2016/10/26 by Daniel.Wright
Fixed the editor thinking a lighting build is still active after you discard the results from one
#jira UE-37834
Change 3175777 on 2016/10/26 by Jon.Nabozny
#jira UT-6263
Fix crash when running ServerTravel on a client
Dupe of CL #3175731 on UT, checked in on behalf of ben.zeigler
Change 3175695 on 2016/10/26 by Ryan.Gerleve
Don't clear level collections in UWorld::CleanupWorld unless bCleanupResources is true.
#jira UE-37336
Change 3175628 on 2016/10/26 by Chad.Garyet
Added -Build vstream from 4-14 to allow checkins from physx
altered build script and json to reflect new changes
#JIRA UE-37085
Change 3175612 on 2016/10/26 by Martin.Wilson
Fix crash when running an in-editor cook on the fly server with unsaved virtual bone changes
#jira UE-37785
Change 3175552 on 2016/10/26 by Brian.Karis
Twinblast bust changes
#jira UE-0
Change 3175543 on 2016/10/26 by Marc.Audy
Allow audio thread on PS4 to use 7th core as opposed to being pinned to it
#jira OR-30447
Change 3175538 on 2016/10/26 by Matt.Kuhlenschmidt
Fixed a crash when clicking Apply when using the Brush Clip tool
#jira UE-37838
Change 3175502 on 2016/10/26 by Mitchell.Wilson
Enabled modulated shadows on lights in rolling template levels.
#jira UE-37047
Change 3175485 on 2016/10/26 by mason.seay
Test Map for virtual bones
#jira UE-29618
Change 3175469 on 2016/10/26 by mason.seay
Test assets for Virtual Bones testing
#jira UE-29618
Change 3175428 on 2016/10/26 by Marc.Audy
Possibly fix crash in Autosave due to dereferencing a world pointer which is freed memory
#jira UE-37590
Change 3175414 on 2016/10/26 by Michael.Trepka
Fixed mouse position calculations for secondary monitors on Mac
#jira UE-37822
Change 3175382 on 2016/10/26 by Yannick.Lange
VR Editor: - Fix: Landscape UI Elements are not visible #jira UE-36843
- Fix: First-time switch to Landscape tab in VREditor causes UI Errors #jira UE-37410
- Fix: Enabling Foilage Mode in VR Editor breaks the pointer #jira UE-37214
- Fix: Landscape sculpting when attempting to move menu panels in VREditor #jira UE-37581
#jira UE-36843 #jira UE-37410 #jira UE-37214 #jira UE-37581
Change 3175349 on 2016/10/26 by Chad.Garyet
Changing physx build agents to compile workspaces instead of full ones
#JIRA UE-37085
Change 3175267 on 2016/10/26 by Martin.Wilson
Fix retarget crash
#jira UE-37781
Change 3175205 on 2016/10/26 by Rolando.Caloca
UE4.14 - Remove erroneus assert
#jira UE-37584
Change 3175188 on 2016/10/26 by Chris.Babcock
Fix out of spec GLSL operations (contributed by JeffRous)
#jira UE-37800
#PR #2886
#ue4
#android
Change 3175156 on 2016/10/26 by Mitchell.Wilson
Adding missing iOS app icons to SunTemple project
#jira UE-36991
Change 3175095 on 2016/10/26 by Daniel.Wright
Fixed stationary skylight reflections using an inverted mask on materials without high quality reflections with Forward Shading
#jira UE-37783
Change 3175075 on 2016/10/26 by Daniel.Wright
[Copy] Support directional light dynamic shadows in any channel with forward shading, which can happen with multiple shadow casting stationary directional lights (even though only the lighting of one will appear)
#jira UE-36497
Change 3175050 on 2016/10/26 by Jamie.Dale
FTextRenderComponentMIDCache now marks MIDs as stale when the font parameters available in the parent material changes
#jira UE-37819
Change 3175039 on 2016/10/26 by Daniel.Wright
Fixed Duplication mode
#jira UE-37231
Change 3174996 on 2016/10/26 by Mitchell.Wilson
Removing [EditoronlyBP] changes made to DefaultEditor.ini. EDL is now disabled by default in ShooterGame.
#jira UE-37648
Change 3174987 on 2016/10/26 by Jon.Nabozny
Fix crash when moving InstancedStaticMeshComponent in editor when it had no mesh set, but had instances.
#jira UE-37594
Change 3174803 on 2016/10/26 by Ori.Cohen
Fix world origin shifting causing a crash inside physx.
#JIRA UE-37745
Change 3174776 on 2016/10/26 by Allan.Bentham
Work around broken depth reads on Galaxy S4.
#jira UE-35481
Change 3174723 on 2016/10/26 by Robert.Manuszewski
Changing the criteria for UBL to ignore the event driven loader flag to IsEngineInstalled() just like at runtime.
#jira UE-37617
Change 3174650 on 2016/10/26 by Matthew.Griffin
Ensured that Online Subsystem Oculus plugin is precompiled successfully for Android
Change 3174644 on 2016/10/26 by Matthew.Griffin
Fixing GoogleVR compile issues
Change 3174352 on 2016/10/25 by Daniel.Wright
Rename map build data along with the world - fixes lighting lost on map rename / save as.
Duplicate map build data along with the world - fixes lighting lost on map duplicate in the content browser, or save as when the source already exists.
Save map build data packages in SaveWorld - fixes lighting being lost on save as.
#jira UE-37231
Change 3174335 on 2016/10/25 by Chris.Babcock
Corrected Proguard issue with Codeworks for Android 1R5 installers
#jira UE-37680
#ue4
#android
Change 3174318 on 2016/10/25 by Marcus.Wassmer
Duplicate 3174187
#jira UE-37020
Change 3174263 on 2016/10/25 by patrickr.donovan
Test content updates and additions. Lighting Channel map added to TM-VRLoader.
#jira UE-29618
Change 3174120 on 2016/10/25 by Daniel.Wright
UObject::PostDuplicate with DuplicateMode
* Allows differentiating between being duplicated as part of a world duplication vs duplication within a level
* This is needed when generating a guid that needs to be unique within a level, but constant across instances of that level, like a light component
#jira UE-37231
Change 3174113 on 2016/10/25 by Daniel.Wright
Fixed log spam
#jira UE-37522
Change 3174010 on 2016/10/25 by Jamie.Dale
Fixed several crashes in the Session Frontend when viewing profiles
- SFiltersAndPresets wasn't being cleared when the profile data was changed back to a live instance.
- SFiltersAndPresets could crash if it was updated when no profile was selected.
- SDataGraph could cause a crash if you clicked on it when there was no data (passed a range of -1, 0).
- A session update message would clobber any loaded profile data, resetting to the current instance.
#jira UE-37597
Change 3173982 on 2016/10/25 by mason.seay
Deleting unneeded asset
#jira UE-29618
Change 3173912 on 2016/10/25 by Ori.Cohen
Fix divide by 0 crash when torque curve is 0
#JIRA UE-37737
Change 3173866 on 2016/10/25 by Ben.Marsh
Remove setting forcing UnrealCEFSubProcess to compile using Visual Studio 2013.
#jira UE-37678
Change 3173824 on 2016/10/25 by Ben.Marsh
Fix trying to recompile UBT in Rocket builds when cleaning a build target.
#jira UE-37616
Change 3173812 on 2016/10/25 by Nick.Darnell
XBoxOne - The Vertex and Index buffers are now allocated with the right nextwriteoffset to prevent stomping old data on future writes.
#jira UE-37757
Change 3173808 on 2016/10/25 by Ben.Marsh
Fix batch files detecting MSBuild install locations for Visual Studio "15" preview 5.
#jira UE-37627
Change 3173711 on 2016/10/25 by Ori.Cohen
Fix linux compiler issues for physx
#JIRA UE-37085, UE-37114, UE-37116
Change 3173704 on 2016/10/25 by James.Cobbett
Import test assets for Alembic Conversion test
#jira UE-29618
Change 3173694 on 2016/10/25 by Matt.Kuhlenschmidt
Fixed Zip project not working in binary builds
#jira UE-37655
Change 3173692 on 2016/10/25 by James.Cobbett
Test content for Alembic Conversion options
#jira UE-29618
Change 3173666 on 2016/10/25 by Matt.Kuhlenschmidt
Fixed array refreshing in the details panel not functioning properly for sub-object properties
#jira UE-37652
Change 3173619 on 2016/10/25 by Robert.Manuszewski
Making the cooker ignore EDL ini setting in binary engine build.
#jira UE-37617
Change 3173616 on 2016/10/25 by Nick.Whiting
Merging update to Google VR 1.01 SDK, which fixes multiple initialization errors
#jira UE-37440, UE-37236
Change 3173606 on 2016/10/25 by Jamie.Dale
Removed invalid assert
We're already passed the collection to modify, so the assert isn't needed.
#jira UE-37761
Change 3173604 on 2016/10/25 by Keli.Hlodversson
Work around an issue where the SteamVR plugin will fail to initialize if SteamVR was not already running before launching.
#jira UE-37623
Change 3173502 on 2016/10/25 by Matt.Kuhlenschmidt
Fixed more cases of undoing causing selections to become out of sync
#jira UE-37300
Change 3173475 on 2016/10/25 by Ori.Cohen
Critical 4.14 physx fixes
#JIRA UE-37085, UE-37114, UE-37116
Change 3173445 on 2016/10/25 by Robert.Manuszewski
Disabling the Event Driven Loader in ShooterGame. Making sure the EDL can't be enabled in binary engine distributions.
#jira UE-37394
Change 3173401 on 2016/10/25 by Matt.Kuhlenschmidt
Guard against crashes when textures or materials are explicitly marked as pending kill and then passed to slate for rendering
#jira UE-36261
Change 3173245 on 2016/10/25 by Allan.Bentham
Remove incorrect assert.
#jira UE-37699, UE-37707
Change 3173232 on 2016/10/25 by Jurre.deBaare
Post Processing Settings do not update in Persona when the values are changed in Preview Scene Settings
#fix make sure we also pick up vector4 fields
#jira UE-37656
Change 3173183 on 2016/10/25 by Matthew.Griffin
Added Shipping configs to BootstrapPackagedGame (Duplicating CL#3150210 from Main)
Change 3173065 on 2016/10/25 by Dmitriy.Dyomin
Fixed: Disabling 'Use Landscape Lightmap' option Skewing Procedural Foliage Instances
#jira UE-37736
Change 3172929 on 2016/10/24 by Ryan.Vance
#jira UE-37742
Adding SceneViewExtension hooks that are called right after init views completes. It might be advantageous to do the work we're currently doing in PreRenderViewFamily_RenderThread and PreRenderView_RenderThread after init views is called with the way SteamVR's running start is implemented.
Change 3172915 on 2016/10/24 by Rolando.Caloca
UE4.14 - Fix compile issues on CCT
#jira UE-37722
Change 3172762 on 2016/10/24 by Brian.Karis
#jira UE-37369
Change 3172742 on 2016/10/24 by Daniel.Lamb
Fixed issue with file-> cook error when you haven't built the exe which you are trying to cook for.
#jira UE-36796
#test Cook shootergame
Change 3172690 on 2016/10/24 by Maciej.Mroz
DynamicClass gives now, as componet-archetype, objects with non-exact name.
Manually merged cl#3171563
#jira UE-37480
Change 3172663 on 2016/10/24 by Daniel.Lamb
Stopped cooker from handling modification requests when they are PIE requests.
#test PIE shootergame
#jira UE-21572
Change 3172629 on 2016/10/24 by Mitchell.Wilson
Reconnected some material functions to resolve warnings which caused characters to render with default materials, and resolving 'Top Material' warnings.
Reimported SM_GodRay_Plane to resolve PhysX warning
Rebuilt lighting for the level.
#jira UE-37728
Change 3172523 on 2016/10/24 by Nick.Shin
update physx cmakefiles and automation build scripts for release-414 stream (as per request)
#jira UEFW-106 Add HTML5 support to PhysX CMake & automation scripts
Change 3172515 on 2016/10/24 by Nick.Shin
remove old emsdk (1.35.0)
#jira UEPLAT-1324 Update HTML5 PhysX to CMake
Change 3172511 on 2016/10/24 by Mark.Satterthwaite
Don't set Metal resource option fields on texture descriptors when running on an OS that doesn't support them.
#jira UE-37481
Change 3172461 on 2016/10/24 by Cody.Albert
Added check for pointer validity to prevent crash in ShooterGame
#jira UE-37433
Change 3172329 on 2016/10/24 by Peter.Sauerbrei
fix for remote notification method misspelling
#jira ue-37720
Change 3172322 on 2016/10/24 by Marc.Audy
Fix unreferenced variable the brute force to unblock QA
#jira UE-37718
Change 3172191 on 2016/10/24 by Mitchell.Wilson
Clearing preivew meshes on some materials to resolve warnings.
#jira UE-37713
Change 3172186 on 2016/10/24 by Matt.Kuhlenschmidt
Fix non-editor compile error
#jira UE-37695
Change 3172159 on 2016/10/24 by Dmitry.Rekman
Update GitDependencies.exe (UE-37530).
- Binary needs to be updated to support LINUX_MULTIARCH_ROOT variable.
#jira UE-37530
Change 3172132 on 2016/10/24 by Keith.Judge
Xbox One - Fix corrupted screenshots. Needed a GPU/CPU sync point, which legacy D3D11.x used to do for us, but now we have to do manually. Copied from Dev-Platform CL 3156872
#jira UE-37038
Change 3172131 on 2016/10/24 by Keith.Judge
Xbox One - Disable engine analytics on XB1 shipping games, as per XRs. Verified http requests from devkit with Fiddler. Copied from CL 3153176 in Dev-Platform.
#jira UE-36364
Change 3172106 on 2016/10/24 by Mitchell.Wilson
Updated reference to a material in VehicleMenu.umap to resolve warning
#jira UE-29748
Change 3172036 on 2016/10/24 by Steve.Robb
TEnumAsByte can be switchably deprecated for enum classes, and is currently not deprecated (reverting a change in behavior).
#jira UE-37706
Change 3172020 on 2016/10/24 by Marc.Audy
Child Actor should be created at registration, not creation. Otherwise attachment hierarchies can not be set up and thus, world positions incorrect
#jira UE-37615
Change 3171966 on 2016/10/24 by Dmitry.Rekman
Linux: fix Setup.sh on Ubuntu 16.10 (UE-37621)
#jira UE-37621
(Edigrating 3171266 from Dev-Platform to Release-4.14)
Change 3171964 on 2016/10/24 by Dmitry.Rekman
Linux: fix always rebuilding FixDeps (UE-37625).
#jira UE-37625
(Edigrating 3153471 from Dev-Platform to Release-4.14)
Change 3171957 on 2016/10/24 by Matt.Kuhlenschmidt
Guard against property editor crash happening when focused is lost on an object which has been GC'd due to PIE running
#jira UE-37636
Change 3171943 on 2016/10/24 by Matt.Kuhlenschmidt
Added mesh simplifcation plugin picker to the project settings under Editor - Mesh Simplification
The menu to pick simplification plugins also contains a link to find other plugins in the launcher marketplace. The launcher navigates to "/ue/marketplace/content-cat/assets/codeplugins" for now
#jira UE-37695
Change 3171928 on 2016/10/24 by Max.Chen
Sequencer: Revert CL#3162724. Fix time dilation in level sequence player because it's causing a regression. Will revisit the fix for UE-37277.
#jira UE-37589
Change 3171924 on 2016/10/24 by James.Cobbett
Test content 'preroll.abc'. Has empty frames at the start of animation. For alembic importer testing.
#jira UE-29618
Change 3171867 on 2016/10/24 by Lina.Halper
- Back out revision 2 from //UE4/Release-4.14/Engine/Source/Runtime/Engine/Private/Components/SkeletalMeshComponent.cpp
- Empties override materials before setting preview mesh in animation editor
#jira: UE-37610
#code review: Thomas.Sarkanen
Change 3171789 on 2016/10/24 by Allan.Bentham
Resolve depth on appropriate mobile devices when the view contains materials that read from the depth.
#jira UE-35023
Change 3171776 on 2016/10/24 by Robert.Manuszewski
Increasing the initial memory allocation size for FLargeMemoryWriter to reduce the number of allocations when saving or cooking
#jira UE-37599
Change 3171728 on 2016/10/24 by Dmitriy.Dyomin
Fix origin rebasing to work with precomputed lighting data stored in separate package
#jira UE-37693
Change 3171634 on 2016/10/24 by Dmitriy.Dyomin
Added commenets to 3171621
#jira UE-36449
Change 3171621 on 2016/10/23 by Dmitriy.Dyomin
Fixed: Editor crash when compiling the character blueprint after a PIE session with World Composition enabled
Actually disabled use of world composition with multiplayer PIE using separate processes
#jira UE-36449
Change 3171424 on 2016/10/22 by Jack.Porter
Remove unused exec command causing logspam
#jira UE-37661
Change 3171259 on 2016/10/21 by Ryan.Vance
Mobile multi-view update
#jira UE-37603
Removed dependence on shader name for determining if we need to enable multi-view, now relies on the presence of gl_ViewID_OVR
Worked around unsigned/signed integer driver issues. Some shader compilers were choking on the unsigned postfix
Attempted to clean up some of the code duplication in MobileBasePassRendering.cpp
Made a few design concessions which allows the feature to run on Mali devices in the wild right now:
Allow the feature to be enabled with ES2 rather than just ES3.1. Mali drivers have a bug preventing shader io blocks and multi-view from working together
Passing the view id from the vertex shader. Mali devices don't allow referencing gl_ViewID_OVR in a pixel shader
Change 3171165 on 2016/10/21 by Peter.Sauerbrei
revert out the memory changes for platform file cache for mobile
#jira UE-36835
Change 3171112 on 2016/10/21 by Matt.Barnes
Updating TM-Material_BP_Nodes to facilitate test UEQATC-2969.
#jira UEQATC-2969
Change 3171111 on 2016/10/21 by Mike.Beach
Mirroring CL 3171084 form Dev-BP
Guarding against a unrepro'able top-10 crash in SGraphPin. Making sure we're not operating on a null/pending-kill/transient pin.
#jira UE-37642
Change 3170980 on 2016/10/21 by patrickr.donovan
Motion controller test content update - further updates to combat thumbstick noise.
#jira UE-29618
Change 3170965 on 2016/10/21 by Mitchell.Wilson
Moved panner in M_Frame3_BG material to Custom UV0 to resolve issue with material rendering white on tvOS
#jira UE-37105
Change 3170905 on 2016/10/21 by Marc.Audy
Fix AActor::Serialize crash if a null in the owned components array
#jira UE-37641
Change 3170838 on 2016/10/21 by Ben.Woodhouse
Integrate crash fix from main CL3162008
Fix for crash in GPU profiler. This was caused by the RHIThread getting too far behind the renderthread. This change adds a fence wait on the renderthread in RHIEndDrawingViewport to ensure that the renderthread is never more than a frame ahead.
#jira UE-37216
Change 3170815 on 2016/10/21 by Jamie.Dale
Fixed a potential race-condition in FTextRenderComponentMIDCache, and updated it to detect "stale" MIDs
FMIDData was shared between the game and render threads, but used non-thread-safe shared pointers.
This also marks MIDs as "stale" if the number of MIDs no longer matches the number of pages in the font (which may happen if the font is edited). These "stale" MIDs are kept as a weak pointer in a separate array so that we can still keep the MID object alive as long as something is still using it (as it may still be used by a FTextRenderSceneProxy for a short while). This array of weak pointers is purged of unreferenced instances during the normal cache purge cycle.
#jira UE-37519
Change 3170784 on 2016/10/21 by Mitchell.Wilson
Changing a material in TM-Reflections level
#jira UE-29618
Change 3170668 on 2016/10/21 by Mitchell.Wilson
Updated defaulteditor.ini to resolve cook failure for UBlueprint.
#jira UE-37648
Change 3170595 on 2016/10/21 by Chris.Wood
Added "Vanilla" Editor detection and reporting it to analytics, MTBF and Crash Reporter.
[UE-37132] - Detect "Vanilla" Editor and report it to MTBF analytics and Crash Reporter
#jira UE-37132
Change 3170395 on 2016/10/21 by Robert.Manuszewski
UBT will now respect -remoteini command line param when looking for ini files for build settings. Fixes a crash when launching BP-only project from the Editor with EDL enabled.
#jira UE-37617
Change 3170367 on 2016/10/21 by Allan.Bentham
Prevent overflow of bright pixels during DoF calc.
#jira UE-31755
Change 3170363 on 2016/10/21 by Robert.Manuszewski
Fixing crashes when cancelling async loading
#jira UE-37634
Change 3170362 on 2016/10/21 by Robert.Manuszewski
Fixing MallocBinned2 crashes on 32-bit platforms.
#jira UE-37326
Change 3170280 on 2016/10/21 by Jack.Porter
Fix for landscape not rendering in Player Collision view mode after toggling G.
#jira UE-37576
Change 3170202 on 2016/10/21 by Dmitriy.Dyomin
Fixed: CustomDepth is incorrect when used in Custom PostProcess after Tonemapping
#jira UE-37628
Change 3170160 on 2016/10/20 by Aaron.McLeran
#jira UE-37596 Making detail customizations and experimental setting for sound base showing audiomixer-only features
Implementing CL 3169422 in 4.14
Change 3170029 on 2016/10/20 by Aaron.McLeran
#jira UE-37004
#jira UE-37005
Fixing stat soundwaves
Implementing 3154264 from Dev-Framework
Change 3170024 on 2016/10/20 by Aaron.McLeran
#jira UE-37024 Set Sound Mix Class Override still Playing Sounds in Certain Conditions
Implementing the CL from Dev-Framework
Change 3169869 on 2016/10/20 by Arne.Schober
duplicated:
CL 3169845
#jira UE-35937
Change 3169810 on 2016/10/20 by Steve.Cano
Moving change from CL 3169642 to 4.14 - fix a library issue that was causing Kindle Fire 1st edition to crash when trying to run QA game, may be causing issues on other devices as well
#ue4
#android
#jira UE-22440
Change 3169635 on 2016/10/20 by Mike.Beach
Mirroring CL 3169443 from Dev-BP
Deprecating the [EditoronlyBP] config settings (which are super old, and support legacy functionality, allowing users to export editor-only UBlueprint objects on cook). This is in support of the new event-driven loader (EDL), which is incompatible with these exports. We will be removing support for these settings promptly in 4.15 (hence the choice to deprecate them for 4.14).
#jira UE-37605
Change 3169618 on 2016/10/20 by Mitchell.Wilson
rebuilt lighting for all levels in Content Examples
#jira UE-37570
Change 3169447 on 2016/10/20 by Peter.Sauerbrei
fix for double quotes causing arguments to not be sent correctly to rsync
#jira UE-37018
Change 3169362 on 2016/10/20 by tim.gautier
Updated TM-UMG Level Blueprint - mouse-clicks outside of UMG assets no longer take focus from the set Display Widget
#jira abc-123
Change 3169244 on 2016/10/20 by Chris.Babcock
Update to new CodeWorks for Android 1R5
#jira UE-37554
#ue4
#android
Change 3169240 on 2016/10/20 by Jon.Nabozny
#rn Fixup GameModeClassAliases in Engine.ini files. These must be prefixed with either /Game/ or /Script/ otherwise the asset may fail to resolve and an empty name will be used instead (and cause weird behavior).
#jira UE-37488
Change 3169155 on 2016/10/20 by Peter.Sauerbrei
fix for incorrect characters in bundle id when project has underscores in the name
#jira UE-36436
Change 3169127 on 2016/10/20 by Allan.Bentham
Fix android vulkan compile error with dev builds
#jira abc-123
Change 3169058 on 2016/10/20 by Allan.Bentham
Flush command buffer during init to fix vulkan crash when rendering thread is enabled.
Fix FDeferredDeletionQueue's resource handle storage on 32 bit platforms.
#jira UE-36452
Change 3169049 on 2016/10/20 by Peter.Sauerbrei
fix for minimum ios version in base ini file
#jira UE-37034
Change 3168910 on 2016/10/20 by Jack.Porter
Fix occasional race condition crash in FTcpMessageTransportConnection on editor shutdown
#jira UE-36944
Change 3168906 on 2016/10/20 by Dmitriy.Dyomin
Fixed: Black rendering on Galaxy S4 PowerVR
#jira UE-37567
Change 3168858 on 2016/10/20 by Richard.TalbotWatkin
Made BSP rendering more robust so that out-of-range array accesses trigger an 'ensure' rather than a crash (with a view to identifying the cause of this issue). Also fixed non-editor builds.
#jira UE-37267 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::GetDynamicMeshElements() [modelrender.cpp:322]
Change 3168826 on 2016/10/20 by Richard.TalbotWatkin
Duplicated from //UE4/Dev-Editor, CL 3156473
Attempt to make geometry render / rebuild more robust in the hope of catching UE-36265.
#jira UE-36265 - [CrashReport] UE4Editor_Engine!FModelSceneProxy::HasSelectedSurfaces() [modelrender.cpp:538]
Change 3168335 on 2016/10/19 by Michael.Trepka
Restored previous version of FMacWindow::IsPointInWindow function to solve issues with window dragging.
#jira UE-37418
Change 3168307 on 2016/10/19 by Rolando.Caloca
UE4.14 - Integrate changes from 3051720 and 3057522
[RENDERING] [!]
Revert fix in GPU skin cache (original CL 2722034)
- Waiting on shader compilation with the GPU skin update will destroy/recreate render state, causing a crash in the GPU skin cache.
#jira UE-37545
Change 3168201 on 2016/10/19 by Peter.Sauerbrei
fix for urls with queries not working correctly
#jira UE-35090
Change 3168200 on 2016/10/19 by Mitchell.Wilson
Re-saved multiple cloth assets to resolve building adjacency information warnings.
Replaced deprecated SetText and GrabComponent blueprint nodes with new SetText and GrabComponentAtLocation.
Re-saved multiple assets to resolve empty engine version warnings.
#jira UE-37537
Change 3168174 on 2016/10/19 by Alan.Noon
#jira UE-37534
deleted unnecessary files from Photorealistic Character project
Change 3168160 on 2016/10/19 by Arne.Schober
duplicated:
fixes for velocity render pass
CL 3166370
CL 3166799
#jira UE-37362
Change 3168136 on 2016/10/19 by Alan.Noon
#jira UE-37534
Initial add of Photorealistic Character Sample project
Change 3168127 on 2016/10/19 by Peter.Sauerbrei
fix for IOS_7 not being found
#jira UE-37034
Change 3167886 on 2016/10/19 by patrickr.donovan
#jira UE-37242
TLDR; Test content updates.
Bug entered due to finicky hardware returning noise values that weren't accounted for in test contet. Fortified test content against this edge case, no code change necessary.
Change 3167882 on 2016/10/19 by samuel.proctor
Updating asset for Profiler Heatmap testing
#jira UE-29618
Change 3167868 on 2016/10/19 by Dmitry.Rekman
Linux: disable XGE on Windows (UE-37446).
- XGE does not seem to handle new clang 3.9.0 toolchain well, with very reproducible crashes.
Also fix build breakage with clang 3.8.1.
- always_inline was still applied to debug builds and as such was ignored.
#jira UE-37446
(Edigrating CL 3166330, 3166456 from Dev-Platform to Release-4.14)
Change 3167832 on 2016/10/19 by Mitchell.Wilson
Reconnected 'TopMaterial' in multiple materials to resolve warnings.
Rebuilt lighting and saved levels.
#jira UE-37529 UE-37535
Change 3167688 on 2016/10/19 by Mitchell.Wilson
Removing preview mesh from multiple materials to resolve warnings.
Rebuilt lighting and saved all levels.
#jira UE-29678 UE-37526
Change 3167616 on 2016/10/19 by Marc.Audy
Fix reversed logic checking for an Actor after a cast was supposed to have failed, broken in CL 2695656.
#jira UE-37517
Change 3167585 on 2016/10/19 by Jamie.Dale
Re-enabled all-cultures upload to OneSky so we prime translations correctly
#jira UE-37518
Change 3167579 on 2016/10/19 by Jamie.Dale
Fixed text render component regression with custom MIDs
#jira UE-37305
Change 3167501 on 2016/10/19 by Matt.Kuhlenschmidt
Fixed realtime rendering in editor viewport being disabled when simulating in editor
#jira UE-37466
Change 3167498 on 2016/10/19 by Mitchell.Wilson
Re-saving multiple blueprints with nodeguid warnings.
Cleared preview mesh for materials with string asset reference warnings.
Rebuilt lighting and added _BuildData to resolve lighting rebuild warnings.
#jira UE-30840
Change 3167492 on 2016/10/19 by Matt.Kuhlenschmidt
Fix for disappearing menus in lastest windows 10 build
#jira UE-36752
Change 3167311 on 2016/10/19 by Mieszko.Zielinski
Fixed EQS template cache issues with multiple query run modes #UE4
#jira UE-37496
Change 3167206 on 2016/10/19 by Matthew.Griffin
Moved Github promotion earlier in build script and added 'After' dependencies so that we can guarantee the order of the nightly build/prevent unimportant jobs from running before binary build is completed
Change 3167205 on 2016/10/19 by Matthew.Griffin
Changed CommandUtils.UnzipFiles to use system unzip tool when running on mono, as there has been issues with Ionic not being able to decompress those created by the zip tool
Change 3167010 on 2016/10/19 by Dmitriy.Dyomin
Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert
Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html
#jira UE-36397
[CL 3189774 by Matthew Griffin in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3167010 on 2016/10/19 by Dmitriy.Dyomin
Fix for LevelStreaming getting stuck, and World->PersistentLevel null assert
Contributed by Funcom: https://udn.unrealengine.com/questions/312900/fix-for-levelstreaming-getting-stuck-and-world-per.html
#jira UE-36397
Change 3166824 on 2016/10/18 by Alexis.Matte
Fix re-import of mesh material assignment regression
#jira UE-37479
Change 3166821 on 2016/10/18 by Alexis.Matte
Make sure the old asset are build correctly
#jira UE-37461
Change 3166740 on 2016/10/18 by Lina.Halper
Fix crash with hide name when bone buffer doesn't exist due to slave component
#jira: UE-37467
Change 3166737 on 2016/10/18 by Jeff.Campeau
Fix double release in PhysX if there's an exception during shutdown
#jira UE-37058
Change 3166733 on 2016/10/18 by Chris.Babcock
Add missing MultiviewOVR functions for Android deferred
#jira UE-37401
#ue4
#android
Change 3166719 on 2016/10/18 by Richard.TalbotWatkin
Fixed crash when setting a closed loop on a SplineComponent with no spline points defined.
#jira UE-37449 - Editor Crashes When Enabling Closed Loop on Spline in Blueprint
Change 3166701 on 2016/10/18 by Daniel.Wright
Call HandleLegacyMapBuildData before saving a cooked package - fixes cases where map packages get loaded in the cooker via FRedirectCollector::ResolveStringAssetReference in Core, where there is no opportunity to do post-load legacy map fixups.
#jira UE-37317
Change 3166549 on 2016/10/18 by Alexis.Matte
Make sure the vertex paint circle brush is display when painting
#jira UE-37462
Change 3166459 on 2016/10/18 by Mitchell.Wilson
Removed duplicate mapping of Gamepad_RightY for thrust in BP Flying template
#jira UE-37471
Change 3166435 on 2016/10/18 by Mitchell.Wilson
Cleared preview mesh on skydome materials used in ShooterGame to resolve UDK_ProceduralSky_4UVChannel warnings
#jira UE-29718
Change 3166363 on 2016/10/18 by Mitchell.Wilson
copied EditorPlane to UI folder of ShooterGame and named it MenuPlane. Replaced EditorPlane in ShooterEntry with MenuPlane.
Rebuilt lighting for shootergame levels and added build data for each level.
#jira UE-37435
Change 3166342 on 2016/10/18 by Rolando.Caloca
UE4.14 - Fix for crash on splines with decals
#jira UE-36864
Change 3166315 on 2016/10/18 by Ori.Cohen
Implement copy and assignment operator for convexElem struct and aggregate geometry to avoid shallow copy of raw pointers.
#JIRA UE-21572, UE-37429
Change 3166274 on 2016/10/18 by Peter.Sauerbrei
deprecate iOS 7 and provide better messaging for the IOS versions we no longer directly support
#jira UE-37034
Change 3166238 on 2016/10/18 by Max.Preussner
MediaPlayerEditor: Failure opening media, even though it opened successfully (UE-37470)
Copied from Dev-Sequencer CL# 3166218
#jira UE-37470
Change 3166209 on 2016/10/18 by Daniel.Lamb
Fixed issue with launch on marking packages as dirty.
#test Cook shooter game
#jira UE-37455
Change 3165901 on 2016/10/18 by Jamie.Dale
Fixed Clang error caused by missing return type
#jira UE-37421
Change 3165774 on 2016/10/18 by Steve.Robb
Fix for FMallocBinned::GetAllocationSize() for aligned allocations.
Copied from CL# 3165739.
#jira UE-37249
#jira UE-37243
Change 3165457 on 2016/10/17 by Max.Chen
Sequencer: Default number frame handles to 0 so that there's no change in behavior when rendering out a master sequence of shots. Handle frames need to enabled explicitly by the user.
#jira UE-37420
Change 3165444 on 2016/10/17 by Max.Chen
Sequencer: Fix reset view range so that it's a no-op when the range is negative.
#jira UE-37412
Change 3165257 on 2016/10/17 by Keli.Hlodversson
Fix crash when exiting using SteamVR if using VR controllers and launched from steam.
#jira UE-37432
Change 3165225 on 2016/10/17 by Nick.Darnell
Strategy Game - No longer overrides the engine default iOS build machine to use.
Shooter Game - Has been upgraded to user the newer location of the DPI scale curve.
#jira UE-37001
Change 3165110 on 2016/10/17 by Michael.Trepka
Fixed GetPlatformLibExtension for iOS and tvOS in PhysX build script
#jira UE-36939
Change 3165107 on 2016/10/17 by Mitchell.Wilson
Resolve CIS content warnings in Shooter Game.
#jira UE-30791
Change 3165001 on 2016/10/17 by Alexis.Matte
Bump the static mesh build version to force a rebuild.
#jira UE-37262
Change 3164928 on 2016/10/17 by Ben.Marsh
GitHub: Allow files in /Engine/Plugins/.../Binaries/... to be distributed on GitHub. This was a hold over from the days that editor binaries used to be checked in to P4, but it's excluding plugin ThirdParty folders too.
Change 3164914 on 2016/10/17 by Max.Chen
Sequencer: Fix case where restoring the last view target was getting skipped. It should always restore if the camera object and the unlock if camera actor object is null.
Copy from Dev-Sequencer
#jira UE-35285
Change 3164896 on 2016/10/17 by Ben.Marsh
UBT: Include all public headers and libraries when running UBT with -generateexternalfilelist, not just those referenced for external modules. This is a change in behavior, since it will cause public engine headers to be included in the target receipt, but it's reasonable behavior since they are required to build against the precompiled binaries anyway.
Change 3164892 on 2016/10/17 by Jamie.Dale
Fixed BPs passing a null parent when copying data, as this prevented some fix-up from happening correctly in ImportText
#jira UE-36977
Change 3164886 on 2016/10/17 by Jamie.Dale
Fixed issues propagating property changes when editing Blueprints
- FText property changes that kept the same identity didn't used to propagate due to the CDO and instance sharing the same display string. We now import the previous value into a temporary property and use UProperty::Identical to compare the values, rather than rely on the exported text.
- TMap/TSet property changes weren't being propagated at all since UI support was added. They needed to be changed to use the parent node like TArray property changes do.
- TSet property exporting would produce "()" for both an empty set, and a set containing a single empty FString/FName. This confused the property import, and caused the UProperty::Identical to fail. We now make sure that FString/FName properties correctly honor the PPF_Delimited when dealing with empty values.
#jira UE-36977
Change 3164884 on 2016/10/17 by Jamie.Dale
We now re-key text when it moves into a new package (with a valid package localization ID) to avoid identity conflicts when instancing in the editor
#jira UE-36977
Change 3164843 on 2016/10/17 by Ben.Marsh
UBT: Restore support for generating multiple project file types at once. Move the XML config setting for overwriting the type of project files to generate into a an option specific to Visual Studio, under <VCProjectFileGenerator>/<Version>.
#jira UE-37386
Change 3164823 on 2016/10/17 by Daniel.Lamb
Fixed warning about shader compiler stalling.
#test Cook Shootergame
#jira UE-37393
Change 3164805 on 2016/10/17 by Alexis.Matte
Remove the skinxx import workflow for static mesh
#jira UE-37262
Change 3164803 on 2016/10/17 by Mitchell.Wilson
Rebuilt lighting on all template projects
#jira UE-37317
Change 3164775 on 2016/10/17 by Matt.Kuhlenschmidt
Fixed Editing InlineEditConditionToggle variable inside a blueprint causing the editor to crash
#jira UE-37029
Change 3164737 on 2016/10/17 by Matt.Kuhlenschmidt
Fixed crash debugging blueprints in a networked game session
- Eliminated pointless assert that in no way was necessary to crash the users game and moved the disabling of realtime viewports until after routing BeginPlay is complete. This ensures any debugger windows that appear during BeginPlay have realtime disabled by default.
#jira UE-37360
Change 3164711 on 2016/10/17 by Chris.Wood
Added char limit to user description in Crash Report Client
[UE-37377] - Limit description field size in Crash Report Client
#jira UE-37377
Change 3164706 on 2016/10/17 by Alexis.Matte
Fix fbx scene re-import of staticmesh loosing there materials
#jira UE-37032
Change 3164688 on 2016/10/17 by Matt.Kuhlenschmidt
Fixed incorrect selection borders appearing if an object was duplicated and then undone and redone
#jira UE-37300
Change 3164686 on 2016/10/17 by Alexis.Matte
Remove unwanted re-import setting option in both mesh editor.
#jira UE-36640
Change 3164622 on 2016/10/17 by Dan.Oconnor
Duplicating 3153975 and 3155758 in 4.14
#jira UE-36938
Change 3164620 on 2016/10/17 by Robert.Manuszewski
UE4 - Critical fix for task graph memory leak.
(re-implementing CL #3159689 by Gil.Gribb)
#jira UE-37382
#fyi Gil.Gribb
Change 3164557 on 2016/10/17 by Mitchell.Wilson
Rebuilt lighting in code and bp first person template.
#jira UE-37317
Change 3164370 on 2016/10/17 by Chris.Wood
Fix broken application path in Crash Report Client app restart code.
[UE-36429] - Send and Restart from Crash Reporter does nothing
#jira UE-36429
Change 3164329 on 2016/10/17 by Dmitriy.Dyomin
Fixed: Shader compile error using Point Lights Nvidia Shield
#jira UE-25671
Change 3164219 on 2016/10/16 by Max.Chen
Fix CDO Constructor errors
Copy from Dev-Sequencer
#jira UE-36787
Change 3164173 on 2016/10/16 by Zachary.Wilson
Submitting testing content for Reduced Lightmap Mixing and updating TM-Reflections
#jira UE-29618
Change 3164171 on 2016/10/16 by Benjamin.Hyder
Re-Saving TM-Noise to update camera position
#jira UE-29618
Change 3164169 on 2016/10/16 by Benjamin.Hyder
Updating TM-Noise map to include VectorVoronoi noise material
#jira UE-29618
Change 3164022 on 2016/10/15 by zachary.wilson
Adding testing content for material optimizations, attribute blend node, and preskinned loc pos node
#jira UE-29618
Change 3163970 on 2016/10/15 by Benjamin.Hyder
updating shading model for skeletal mesh example in TM-SSS_Fullres
#jira UE-29618
Change 3163961 on 2016/10/15 by Benjamin.Hyder
adding animated skeletal mesh example to TM-SSS_Fullres
#jira UE-29618
Change 3163958 on 2016/10/15 by Benjamin.Hyder
adding diffuse example to TM-SSS_Fullres
#jira UE-29618
Change 3163728 on 2016/10/14 by Tyler.Cole
Prep build scripts for WEX MCP in UE4 Release-4.14 stream.
#jira NONE-0
Change 3163718 on 2016/10/14 by Tyler.Cole
Prep build scripts for Ocean MCP in UE4 Release-4.14 stream.
#jira NONE-0
Change 3163715 on 2016/10/14 by Tyler.Cole
Prep build scripts for Fortnite MCP in UE4 Release-4.14 stream.
#jira NONE-0
Change 3163711 on 2016/10/14 by Tyler.Cole
Prep build scripts for Orion MCP in UE4 Release-4.14 stream.
#jira NONE-0
Change 3163698 on 2016/10/14 by Michael.Trepka
Fixed a CoreAudio crash on unpause
#jira UE-37126
Change 3163534 on 2016/10/14 by Matt.Kuhlenschmidt
Disable versioning info in project badge by default
#jira UE-37335
Change 3163485 on 2016/10/14 by Michael.Trepka
Add one more RPATH entry on Mac to support launching staged builds
#jira UE-36799
Change 3163479 on 2016/10/14 by Michael.Trepka
A couple of changes to prevent Mac app bundles from modifying their content for compatibility with the Mac App Store
#jira UE-25742
Change 3163465 on 2016/10/14 by Daniel.Lamb
Fix issue with cook command from editor was trying to package also.
#test Cook command in editor
#jira UE-36796
Change 3163455 on 2016/10/14 by Matt.Kuhlenschmidt
Fixed selected section highlight and vertex color view modes not working.
#jira UE-37308
Change 3163450 on 2016/10/14 by Mike.Beach
Fixing up more Fortnite CIS warnings that were exposed by recent Dev-BP fixes - removing unnecessary cast operation in Mission_Outpost.
#jira UE-37055
Change 3163400 on 2016/10/14 by Benjamin.Hyder
Updating Lighting setttings inTM-SSS_Fullres
#jira UE-29618
Change 3163392 on 2016/10/14 by Benjamin.Hyder
Creating TM-SSS_Fullres test map and importing 4k skin diffuse and bump materials
#jira UE-29618
Change 3163336 on 2016/10/14 by Mike.Beach
Fixing up more Fortnite CIS warnings that we're exposed by a recent change from Dev-BP - replacing deprecated ClearTimerByHandle calls with ClearAndInvalidateTimerByHandle.
#jira UE-37055
Change 3163335 on 2016/10/14 by Max.Chen
Sequence Recorder: Disable auto possess player for recorded pawns. This fixes a bug where if you record a third person template character, when you open the sequence, the recorded character will possess the viewport.
Copy from Dev-Sequencer
#jira UE-35342
Change 3163230 on 2016/10/14 by Richard.TalbotWatkin
Duplicated from //UE4/Release-4.13, CL 3111897
When doing a full geometry rebuild, force the level model's poly linkage to be reinitialized, so that coplanar surfaces can be correctly linked. This fixes a regression following the separation of FPoly::iLink and FPoly::iLinkSurface.
#jira UE-35482 - Selecting a brush surface that is flush with other brush surfaces selects all of them after Building Geometry
#jira UE-35999 - Additive BSP Selections Acting Grouped after Building Geometry
#jira UE-37340 - Selecting Geometry objects selects multiple brushes after Building
Change 3163155 on 2016/10/14 by Benn.Gallagher
Fixed crash when changing scene settings an hitting undo in Persona with complex cloth active
#jira UE-37332
Change 3163146 on 2016/10/14 by Marc.Audy
Properly add/remove wind sources when activated/deactivated
#jira UE-37289
Change 3163135 on 2016/10/14 by Phillip.Kavan
[UE-35259] Fix AddComponent node-instanced Blueprint components finding the wrong archetype (template basis) in some scenarios.
Mirrored from CL# 3160052 (//UE4/Dev-Blueprints).
Additional changes (for release branch):
- Bumped ReleaseObjectVersion to limit fixup code to only BP assets that existed prior to this change.
#jira UE-35259
Change 3162999 on 2016/10/14 by Ben.Marsh
QFE: Fix writing output files if they don't already exist, and bump version number to 4.14.
Change 3162988 on 2016/10/14 by Thomas.Sarkanen
Fix socket editing on meshes
Feature was inadvertently removed with the Persona refactor.
#jira UE-37313 - Create Mesh Socket is missing
Change 3162938 on 2016/10/14 by Ben.Zeigler
Merging CL 3162934 to //UE4/Release-4.14
#jira UE-37044 Fix crash when loading map that has null actors in the actor list
Change 3162900 on 2016/10/14 by Dmitriy.Dyomin
Fixed: Android should use single channel texture for ShadowMaps instead of 4 channel
#jira UE-37312
Change 3162864 on 2016/10/14 by Yannick.Lange
VR Editor: - Fix Landscape Undo/Redo functions step-by-step #jira UE-37050
- Fix Landscape is sculpting twice if both Motioncontrollers are aimed at landscape #jira UE-37272
#jira UE-37050 #jira UE-37272
Change 3162761 on 2016/10/14 by Jack.Porter
Fixed landscape Undo crash after using Move-To-Level tool and then selecting a landscape proxy in the sublevel
#jira UE-36863
Change 3162724 on 2016/10/14 by Max.Chen
Sequencer: Fix time dilation in level sequence player
Copy from Dev-Sequencer
#jira UE-37277
Change 3162617 on 2016/10/13 by Jeff.Campeau
Fix Windows XP compilation issues.
- Block Win10 SDK includes
- Remove unused Win10 SDK path collecting
- Fix extraneous includes
- Add 32b atomic option for certain stats
#jira UE-36909
Change 3162503 on 2016/10/13 by Max.Preussner
MediaPlayerEditor: Fixed Media player selection is ignored if media specifies player overrides (UE-37248)
Merged from Dev-Sequencer CL# 3160995
#jira UE-37248
Change 3162470 on 2016/10/13 by Mitchell.Wilson
Rebuilt lighting and saved levels in StrategyGame.
#jira UE-36913
Change 3162466 on 2016/10/13 by Michael.Trepka
By default, do not compile Mac OpenGL and Metal SM4 shaders while cooking
#jira UE-37088
Change 3162458 on 2016/10/13 by Keli.Hlodversson
When quitting from the SteamVR menu overlay, in addition to shutting down the VR subsystem, also exit the game (and preview when running inside the editor)
#jira UE-37292 Game does not exit when exited through SteamVR UI
Change 3162421 on 2016/10/13 by Mitchell.Wilson
Rebuilt lighting and resaved levels in SunTemple, Zen Garden, and Mobile Starter content.
#jira UE-36913
Change 3162420 on 2016/10/13 by Marc.Audy
Clear BlueprintCreatedComponents in PostEditUndo since it is non transactional and expected to be empty
#jira UE-37071
Change 3162406 on 2016/10/13 by Ben.Marsh
Simplygon: Disable compiling Simplygon for installed builds if the required headers aren't there. Fixes creating installed builds for licensees.
#jira UE-37269
Change 3162382 on 2016/10/13 by Ben.Marsh
UAT: Fix accessing uninitialized UBT variable at startup, causing build warnings.
Change 3162314 on 2016/10/13 by Ben.Marsh
Add PhysX build job to 4.14 branch.
Change 3162311 on 2016/10/13 by Matt.Kuhlenschmidt
Ensure FBX scene import data object is not garbage collected during import
#jira UE-35606
Change 3162270 on 2016/10/13 by Ben.Marsh
UBT/Editor: Improved integration for Visual Studio "15".
* Added editor source code accessors for specific Visual Studio versions (2013, 2015, "15"), which call through to the default Visual Studio accessor but allow specifying a more specific setting for which IDE to use.
* UBT reads this setting, and will generate project files for the preferred Visual Studio version if set.
* Added a BuildConfiguration.xml setting to set which type of project files to generate - under the <ProjectFileGenerator> element, add a <Type> property taking values of Make/CMake/QMake/KDevelop/CodeLite/VisualStudio/VisualStudio2012/VisualStudio2013/VisualStudio2015/VisualStudio2017/XCode.
* Added an separate editor setting for the Windows target platform controlling which compiler to use, separately from the IDE. This setting can also be set via <WindowsPlatform> <Compiler> element in BuildConfiguration.xml.
* Removed compiler argument from generated project files (this should now persist via INI files or XML config)
* Removed compiler argument being appended to UBT when doing hot reload (should pick this up from the build environment instead)
* Added support for enums in UBT XML configs
* Fixed a few version checks against exact compiler versions - MS plan is give VS '15' updates version numbers 1911, 1912, etc...
#jira UE-37176
#jira UE-36872
Change 3162236 on 2016/10/13 by Mike.Beach
Fixing a GLEO that could occur after compiling a component Blueprint (preventing you from saving other Blueprints that use that component) - using the authratative class in AddComponent node reconstruction (for the output pin) so that it doesn't end up referencing the REINST class.
#jira UE-37224
Change 3162225 on 2016/10/13 by Alex.Delesky
#jira UE-36995 - Precise click should now work correctly with buttons that are children of a scroll list.
Also addresses #jira UE-37250 and PR #2859 (#git author aarmbruster andrew.armbruster@gmail.com)
Change 3162107 on 2016/10/13 by Matt.Kuhlenschmidt
Prevent perforce branch stuff from appearing in edtior project badge. This feature was meant for those compiling on perforce builds.
#jira UE-37278
Change 3162060 on 2016/10/13 by Matt.Kuhlenschmidt
Fix mac build
#jira UE-36885
Change 3162025 on 2016/10/13 by Daniel.Wright
Compile fix
#jira UE-37246
Change 3162009 on 2016/10/13 by Daniel.Wright
[Copy] Fixed movable lights getting assigned a shadowmap channel
#jira UE-37246
Change 3161963 on 2016/10/13 by Jon.Nabozny
Enable PrimaryActorTick.bCanEverTick in necessary Samples.
The seperation of GameMode caused different behavior, since GameModeBase has tick disabled by default (which is set in AInfo).
#jira UE-36888
Change 3161896 on 2016/10/13 by Matt.Kuhlenschmidt
Added guard and more logging for crash when reimporting textures
#jira UE-37263
Change 3161865 on 2016/10/13 by mason.seay
Making the name more user friendly for test asset
#jira UE-29618
Change 3161855 on 2016/10/13 by Matt.Kuhlenschmidt
Fixed keybindings not working with editor settings search and regressions where you could not import,export,or reset keybindings to default
- Made the keybindings setting a proper developer settings object
#jira UE-36885
Change 3161854 on 2016/10/13 by Daniel.Wright
[Copy] Fixed level getting added to the dirty list twice when legacy lightmaps are present
#jira UE-37204
Change 3161743 on 2016/10/13 by Lauren.Ridge
Setting RenderTarget in OculusRiftRender.cpp to fix ensure when entering VR editing mode on Oculus Rift
#jira UE-37245
Change 3161694 on 2016/10/13 by Michael.Dupuis
#jira UE-37001 Perform manual migration of UICurve to proper config category
Change 3161689 on 2016/10/13 by Thomas.Sarkanen
Fixed failing detachment automation test
The issue was not the attachment itself, but rather the test setup conditions being different to what was expected, give that setting an actor's rotation with a quaternion doesnt always return the same value as the one that is set.
#jira UE-37160 - Detachment automation tests failing
Change 3161685 on 2016/10/13 by mason.seay
Test content for retargeting animation
#jira UE-29618
Change 3161423 on 2016/10/13 by Jamie.Dale
Split localized package redirection out of FCoreDelegates::PackageNameResolvers
They're different enough in behavior that the delegate resolution was breaking the localized package resolution by resolving in too many places and causing the localized package to be loaded with its real localized name as well as the fake non-localized name.
#jira UE-37119
Change 3161394 on 2016/10/13 by Mitchell.Wilson
Replaced deprecated blueprint node with GrabComponentAtLocation to resolve warnings.
#jira UE-37256
Change 3161363 on 2016/10/13 by Jamie.Dale
Fixing mangled English translations
#jira UE-36128
Change 3161319 on 2016/10/13 by Benn.Gallagher
Fixed crash when forcing ref pose during anim blueprint initialization when using sub anim instances
#jira UE-37254
Change 3161310 on 2016/10/13 by Martin.Wilson
Fix crash retargetting AnimBP with "Allow remapping to existing assets" enabled
#jira UE-35149
Change 3161303 on 2016/10/13 by Jurre.deBaare
Crash when using merge actor on static meshes that have been affected by simplygon
#fix Set whether or not a LOD is eligible for exporting by determining if it contains valid LOD data
#jira UE-36880
Change 3161166 on 2016/10/13 by Jack.Porter
Prevent Launch On prompting to save a freshly-opened, non-modified map while still prompting the user to save never-saved maps
#jira UE-37131
Change 3161161 on 2016/10/13 by Thomas.Sarkanen
Fixed override materials hanging around when setting skeletal meshes
#jira UE-37102 - On switching an anim blueprints preview mesh the skeletal mesh is not switched but the materials are
Change 3161160 on 2016/10/13 by Thomas.Sarkanen
Fix crash changing preview skeletal mesh with bone selected
Make sure to keep BonesOfInterest and the preview scene selected bone in sync.
Also make sure to only use one so we wont suffer this again if we inteodiuce any inconsistencies in the future.
#jira UE-37081 - If a bone is selected when switching preview skeletons the editor will crash
Change 3160882 on 2016/10/12 by Mike.Beach
Mirroring CL 3158790 from Dev-BP
Fixing an issue with ctrl pin dragging, where marco nodes' connections would disappear - the SGraph drag operation now references pins by handles (so it can account for reconstructed nodes during the operation).
#jira UE-37033
Change 3160863 on 2016/10/12 by Lauren.Ridge
Changing VR Editor delete function to go through the standard delete pathway so FEdModeMeshPaint has a chance to handle it
#jira UE-35685
Change 3160855 on 2016/10/12 by Jeff.Campeau
Fix WinXP compile issues caused by WebSocket, SteamVR, and Oculus changes.
#jira UE-36909
Change 3160844 on 2016/10/12 by Marcus.Wassmer
Duplicate PR #2855: Ansel plugin fixes (Contributed by adamnv)
#jira UE-37162
Change 3160749 on 2016/10/12 by Daniel.Wright
[Copy] Legacy lightmaps are renamed with the world that uses them. Fixes 'graph linked to external object' when renaming a map in the content browser.
#jira UE-37231
Change 3160748 on 2016/10/12 by Daniel.Wright
[Copy] Lightmap textures are now outered to UMapBuildDataRegistry so that the UMapBuildDataRegistry can be moved in the content browser
#jira UE-37231
Change 3160747 on 2016/10/12 by Daniel.Wright
[Copy] Legacy MapBuildDataRegistry objects are no longer public so they don't get shown in the content browser, prevents users trying to move them.
#jira UE-37231
Change 3160727 on 2016/10/12 by Mitchell.Wilson
Updating minimum iOS version to iOS 8 for all samples and templates
#jira UE-37022
Change 3160655 on 2016/10/12 by Chad.Taylor
Merging VR loading screen fixes from Dev-VR
#jira UE-36741
Change 3160643 on 2016/10/12 by Keli.Hlodversson
Ensure that the DebugConsoleObject's width is reset to the width of the left eye view before rendering the console when doing stereoscopic rendering.
#jira UE-36440
Change 3160641 on 2016/10/12 by Mike.Beach
Fixing up Fortnite CIS warnings that we're exposed by a recent change from Dev-BP - replacing deprecated ClearTimerByHandle calls with ClearAndInvalidateTimerByHandle.
#jira UE-37055
Change 3160572 on 2016/10/12 by Matt.Kuhlenschmidt
Missed change from CL 3159889
#jira UE-35503
Change 3160518 on 2016/10/12 by Ryan.Gerleve
Fix assert when adding a new sublevel.
#jira UE-37148
Change 3160439 on 2016/10/12 by Ben.Marsh
Fix support for Visual Studio "15" preview 5.
#jira UE-37227
Change 3160363 on 2016/10/12 by Daniel.Lamb
Fix for skip editor content flag being passed throught o UAT.
#jira UE-37223
Change 3160277 on 2016/10/12 by Mieszko.Zielinski
Manually recreated CL#3159909 #UE4
Original comment:
---
Added sanity-checkes to access to UNavigationSystem::NavDataSet elements #UE4
Lack of those test has been reported licencees as source of some crashes
#jira UE-37209
Change 3160120 on 2016/10/12 by Chris.Babcock
Fix x86 and x86_64 libpng libraries for Android
#jira UE-37192
#ue4
#android
Change 3160080 on 2016/10/12 by Matthew.Griffin
PR #2840: UE-36945: Set exe icon properly in packaged Windows games (Contributed by projectgheist)
#jira UE-36945
Change 3160063 on 2016/10/12 by Gareth.Martin
Fixed crash trying to edit landscape with r.LightPropagationVolume=1 enabled
#jira UE-36933
Change 3160045 on 2016/10/12 by Ryan.Gerleve
Fix some issues with manipulating sublevels in the editor.
#jira UE-36901, UE-36932
Change 3160044 on 2016/10/12 by Gareth.Martin
Fix condition on BuildTree in UHierarchicalInstancedStaticMeshComponent::Serialize
- This should fix the crash that caused it to be commented out
#jira UE-37152
Change 3160032 on 2016/10/12 by Matt.Kuhlenschmidt
Fixed arrays inside structs, inside arrays not refreshing when an element is added or removed refresh
#jira UE-36985
Change 3159965 on 2016/10/12 by Ben.Zeigler
#jira UE-37170 Fix crash when spawning PlayerController with a null CheatClass, this now just skips spawning the cheat manager
Change 3159957 on 2016/10/12 by Robert.Manuszewski
Making FindShaderResourceById and FindShaderById return a raw pointer instead of TRefCountPtr (basically undoing CL #2538774) to prevent creating temporary TRefCountPtrs. It's no longer necessary to use TRefCountPtrs as shader serialization has changed (CL #2989898) and shaders are no longer registered on the async loading thread.
#jira UE-35570, UE-35511, UE-35570, UE-35924
Change 3159921 on 2016/10/12 by Matthew.Griffin
Duplicating CL#3153485 from Dev-Build
Removed GUBP from Automation Tool Mono solution
Change 3159919 on 2016/10/12 by Matthew.Griffin
Duplicating CL#3150017 from Dev-Build
Fixes for PS4 deployment suggested in UDN post: https://udn.unrealengine.com/questions/314055/issues-with-ps4platformautomationcs.html
Change 3159904 on 2016/10/12 by Matt.Kuhlenschmidt
Fix regression where toggling Play/Pause in PIE would not give the mouse back to the game
#jira UE-37112
Change 3159903 on 2016/10/12 by Ben.Zeigler
#jira UE-37163 Activate auto activate components immediately when registering in an editor world, the initialize call will never actually happen
Change 3159890 on 2016/10/12 by Matt.Kuhlenschmidt
Prevent crashes when a keybinding to start and stop PIE is toggled repeatedly.
#jira UE-36814
Change 3159889 on 2016/10/12 by Matt.Kuhlenschmidt
Fixed part of the details panel UI showing up when there is nothing in the details panel. This was causing crashes when clicking on those parts of the UI
#jira UE-35503
Change 3159888 on 2016/10/12 by Ben.Zeigler
#jira UE-36849 DataTable::LoadStructData allocating wrong size
Fix cases that were using the PropertiesSize to malloc a UStruct to instead use GetStructureSize(). There is a difference because of alignment, so on some platforms it was corrupting memory
Change 3159887 on 2016/10/12 by Matt.Kuhlenschmidt
Guard against crash in Fcanvas drawing
#jira UE-36496
Change 3159886 on 2016/10/12 by Ben.Zeigler
#jira UE-36884 Stop savepackage from making dependencies on PendingKill objects, because those will not actually be saved
#jira UE-36876 Fix it so savepackage doesn't try to strip ClientOnly objects when cooking for a client+server config, we only want to strip if both flags are set. Re-enable warning I disabled
Fix crashes when running EDL cooked builds. This is not a new bug, but fortnite content changes exposed it
Fix it so pending kill component templates do not end up in import table, they will fail to import
Fix it so when marking an inheritable component template as unnecessary it also marks it pending kill.
This fixes it so if GetArchetype will not return an orphaned, non-saving component as the archetype for a grandchild blueprint
Change 3159885 on 2016/10/12 by Matthew.Griffin
Duplicating CL#3149950 from Dev-Build to include .tps files in the installed build
Including source for additional programs to Installed Build
#jira UE-36668
#jira UE-37072
Change 3159853 on 2016/10/12 by Matthew.Griffin
Duplicating CL#3148611 from Dev-Build
Added list of Dependant modules to EULA check
#jira UE-29432
Change 3159385 on 2016/10/11 by Nick.Shin
make emscripten for physx use gMask like windows and xbox does
emsdk doesn't like:
union {
U32 u;
F32 f;
} bla;
it seems, floats are 64 bits on browsers...
stream: release-4.14
#jira UE-36916 //UE4/Main: Step 'Compile UE4Game HTML5' - 50 Warnings
Change 3159384 on 2016/10/11 by Nick.Shin
manually submitting HTML5 PhysX libs
recompiled to fix the NaN warnings
stream: Release-4.14
#jira UE-36916 //UE4/Main: Step 'Compile UE4Game HTML5' - 50 Warnings
Change 3159210 on 2016/10/11 by Ben.Marsh
Set the default for the BRANCH_NAME macro to the escaped 4.14 branch.
[CL 3175266 by Matthew Griffin in Main branch]
#lockdown Nick.Penwarden
#rb none
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3148556 on 2016/10/03 by Ben.Marsh
EC: Add settings for building PhysX libs from Dev-Physics.
Change 3148819 on 2016/10/03 by Ori.Cohen
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3148792)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3141681 on 2016/09/27 by Ales.Borovicka
[From trunk] 21196241 - [PX-753] Keep kinematics awake for an adidtional frame (now 2 frames) after they've reached their target. This ensures that objects that lost a touch with the moving kinematic are woken correctly. Based on an Epic request. Reviewed by Michelle
p4rmerge of Change 21201351 by aborovicka
from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21201351.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3141684 on 2016/09/27 by Ales.Borovicka
[From trunk] 21196284 - [3.4 trunk][PX-755] Fixed bug with empty constraint partitions in islands with articulations. It could have previously led to empty batch headers being created containing uninitialized garbage memory. Addresses bug reported by Square Enix. Reviewed by Michelle.
p4rmerge of Change 21201352 by aborovicka
from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21201352.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3141686 on 2016/09/27 by Ales.Borovicka
[From trunk] 21196768 - [PX-754] Adaptive force now uses the correct counter (the number of touching interactions, rather than total number of interactions). Removed "numUniqueInteractions" and doubled up the usage of "numBodyInteractions" to conditionally either produce the number of touching interactions or the number of unique body-body interactions affecting a given body, depending on whether adaptive force or stabilization are in use. NumBodyInteractions is only used if one or the other is in use. Reviewed by Michelle
p4rmerge of Change 21201353 by aborovicka
from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21201353.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3141687 on 2016/09/27 by Ales.Borovicka
[From trunk] 21196787 - Missing file from last submission.
p4rmerge of Change 21201354 by aborovicka
from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21201354.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3141689 on 2016/09/27 by Ales.Borovicka
[From trunk] 21201177 - PX-756 - Investigate assert in MBP
Review: Kier
So what's going on?
?
We add some objects to a region:
MBP_Index Region::addObject(const MBP_AABB& bounds, MBP_Handle mbpHandle, bool isStatic)
We hit the normal codepath so basically just:
MBP_Index handle;
handle = MBP_Index(mNbObjects);
mNbObjects++;
And:
PxU32 boxIndex;
boxIndex = mNbDynamicBoxes++;
mDynamicBoxes[boxIndex] = bounds;
mInToOut_Dynamic[boxIndex] = handle;
And:
mObjects[handle].mIndex = boxIndex;
mObjects[handle].mMBPHandle = mbpHandle;
return handle;
So we return 'handle', which is a const for the lifetime of this object, so it is always going to index the same position in mObjects.
In particular if we add 8 objects (mNbObjects==8), mObjects[7] is a valid entry.
?
Then we release object 3. In the following function, 'handle'==3. Note the assert against mMaxNbObjects there:
void Region::removeObject(MBP_Index handle)
{
PX_ASSERT(handle<mMaxNbObjects);
MBPEntry& object = mObjects[handle];
/const/ PxU32 removedBoxIndex = object.mIndex; <==== 3
MBP_Index* PX_RESTRICT mapping;
MBP_AABB* PX_RESTRICT boxes;
PxU32 lastIndex;
PxU32 maxNbBoxes;
if(!object.isStatic())
{
mPrevNbUpdatedBoxes = 0;
mNeedsSortingSleeping = true;
PX_ASSERT(mInToOut_Dynamic[removedBoxIndex]==handle);
const bool isUpdated = removedBoxIndex<mNbUpdatedBoxes;
PX_ASSERT(isUpdated==object.mUpdated);
if(isUpdated)
{ ... }
mapping = mInToOut_Dynamic;
boxes = mDynamicBoxes;
lastIndex = --mNbDynamicBoxes; <==== 8 goes to 7
maxNbBoxes = mMaxNbDynamicBoxes;
}
else
{ ... }
remove(mObjects, mapping, boxes, removedBoxIndex, lastIndex);
...
object.mIndex = mFirstFree;
object.mMBPHandle = INVALID_ID;
mFirstFree = handle;
mNbObjects--;
...
}
Which calls this with 'removedBoxIndex'==3, 'lastIndex'==7:
static PX_FORCE_INLINE void remove(MBPEntry* PX_RESTRICT objects, MBP_Index* PX_RESTRICT mapping, MBP_AABB* PX_RESTRICT boxes, PxU32 removedBoxIndex, PxU32 lastIndex)
{ const PxU32 movedBoxHandle = mapping[lastIndex]; boxes[removedBoxIndex] = boxes[lastIndex]; // Relocate box data mapping[removedBoxIndex] = MBP_Index(movedBoxHandle); // Relocate mapping data MBPEntry& movedObject = objects[movedBoxHandle]; PX_ASSERT(movedObject.mIndex==lastIndex); // Checks index of moved box was indeed its old location movedObject.mIndex = removedBoxIndex; // Adjust index of moved box to reflect its new location }
=> so we update the mIndex of movedObject, but the moved object's position (movedBoxHandle==7) remains valid. We don't actually move the object within mObjects. This makes sense since it's indexed by const handles sent to the higher level MBP class.
So mNbObjects is decreased, but mObjects[7] remains valid. Just before returning it has an mIndex of 3 and an mMBPHandle of 28.
?
Then we shift the origin. We end up with:
const PxU32 nbObjects = mMBP_Objects.size();
MBP_Object* objects = mMBP_Objects.begin();
With 'nbObjects'==8. We crash at i==7, i.e. on the last object.
If we access the supposedly invalid object it has an mIndex of 6 and an mMBPHandle of 28. Which is valid.
In other words, the assert is wrong.
p4rmerge of Change 21201358 by aborovicka
from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21201358.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3142216 on 2016/09/27 by Dmitry.Rekman
Do not link to APEX_Loader (UE-24918).
#tests Compiled and ran Linux and Mac editors.
Change 3143844 on 2016/09/28 by Ori.Cohen
Remove UPROPERTY on aggregate threshold which is always read from the physics settings.
Change 3145276 on 2016/09/29 by Ori.Cohen
Workaround for physx refilter not working on aggregates. Use supress for everything for now. Fixes ragdolls falling through BSP.
#JIRA UE-UE-36598
Change 3145597 on 2016/09/29 by Dmitry.Rekman
PhysX: fix native compilation.
- Fix a case-sensitivity error.
- Allow native architecture.
Change 3146338 on 2016/09/30 by Ales.Borovicka
[From trunk] 21214360 - increased significantly tolerance in quickhullgen to refuse newly added points, the tolerance is still better than legacy inflation hull
p4rmerge of Change 21214366 by aborovicka
from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21214366.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3146720 on 2016/09/30 by Dmitry.Rekman
PhysX: Remove restrict from memMove.
- Also optimize to -O3 and not -O2 to match other platforms.
Change 3146771 on 2016/09/30 by Ales.Borovicka
[From trunk] 21214415 - [PX-761]Divide by zero in segment-triangle distance function [Reviewer: Pierre]
p4rmerge of Change 21215656 by aborovicka
from w:\physx\sw\physx\Releases\distro_mirrors\PhysX_3.4_APEX_1.4_Epic_scripts\patch/cl-21215656.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3147891 on 2016/10/01 by Nick.Shin
cleanup - removing old HTML5 PhysX libs
Change 3147892 on 2016/10/01 by Nick.Shin
library postfix name fixups
compiler errors fixup - HOWEVER, this will also require a new emscripten toolchain - TBD
in the meantime will continue to hunt for a solution to the "zext <4 x i1> %300 to <4 x i32>" error while using the current emsdk toolchain
#code.review ori.cohen josh.adams
Change 3148516 on 2016/10/03 by Thomas.Sarkanen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
[CL 3148839 by Ori Cohen in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Copying //UE4/Dev-Physics-Upgrade to //UE4/Dev-Physics (Source: //UE4/Dev-Physics-Upgrade @ 3140195)
==========================
MAJOR FEATURES + CHANGES
==========================
Change 2954345 on 2016/04/25 by Thomas.Sarkanen
Merging in latest 3.4 code drop from NVIDIA using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Change 2954421 on 2016/04/25 by Thomas.Sarkanen
Removed old PhysX 3.3 and APEX 1.3
Change 2955821 on 2016/04/26 by Thomas.Sarkanen
Back out changelist 2954345
Change 2955880 on 2016/04/26 by Thomas.Sarkanen
Merging using DevPhysicsUpgrade_To_NVIDIA_PhysX34
Attempt to re-integrate after botched merge in CL 2954345. Cherry picking only PhysX directories, auto-merging accepting source, forcing integration.
Change 2957403 on 2016/04/27 by Thomas.Sarkanen
Adding initial UAT script for PhysX/APEX
Change 2957690 on 2016/04/27 by Thomas.Sarkanen
Upgraded BuildPhysX to call CMake directly
Now all that is needed are the CMakeLists.txt files, rather than slightly shaky batch files.
Still need to make the CMake command line handling a bit more sane and move into more conventional directories like \Win64\VS2015\ etc.
Added RemoveDirectory() to DirectoryReference.
Change 2960653 on 2016/04/29 by Thomas.Sarkanen
Updated BuildPhysX script to target engine-style directory structures
We now build directly into (e.g.) Win64\VS2015 directories.
Also updated to build using multiple compiler versions.
Change 2964162 on 2016/05/03 by Thomas.Sarkanen
Added deployment to BuildPhysX script
Script now copies source, binaries and libs to appropriate directories & can optionally auto-submit (note this is turned ON by default! Use -SkipSubmit to disable).
Change 2964171 on 2016/05/03 by Thomas.Sarkanen
BuildPhysX script: Added switch to disable auto-submit seperately from changelist creation
Allows easier dry-run testing.
Change 2964245 on 2016/05/03 by Thomas.Sarkanen
Added external binary deployment to BuildPhysX script
May still need to add the OpenGL binaries if need be
Change 2968733 on 2016/05/06 by Thomas.Sarkanen
Filter out Source\compiler when deploying
Also updated cmake invocation to redirect output correctly. Oddly cmake redirects non-errors via stderr, so we only redirect stdout in this case.
Change 2978738 on 2016/05/16 by Thomas.Sarkanen
Added PhysX Vehicle and Extensions libs/binaries to deployment
My previous wildcard filter didnt pick them up.
Change 2978741 on 2016/05/16 by Thomas.Sarkanen
Removed PhysX 3.3 and APEX 1.3 binaries
Change 2982013 on 2016/05/18 by Thomas.Sarkanen
Upgrade engine to PhysX 3.4 & APEX 1.4
Change 2983305 on 2016/05/19 by Thomas.Sarkanen
Fixed BuildPhysX script to deploy missing libs
Change 2983384 on 2016/05/19 by Thomas.Sarkanen
Fix compiler and linker issues found when batch compiling all available platforms/configs
PhysXCollision.cpp: Clang seems to have issues with inheriting from a templated base class & accessing base members, so qualified with "this->".
Added missing libs to Win32 build.
Change 2987027 on 2016/05/23 by Chad.Garyet
Merging the main integration into dev-physics into dev-physics-upgrade per Ori.
Change 2988274 on 2016/05/24 by Thomas.Sarkanen
Fixup compilation issues post-merge from Main
Change 3035770 on 2016/07/01 by Thomas.Sarkanen
Updated cmake scripts
Added GeomUtils include & missing files
Specified PDB generation for all dlls.
Removed VS2013 from default compilers list.
Change 3036954 on 2016/07/04 by Thomas.Sarkanen
Removing APEX and PhysX binaries
Change 3037006 on 2016/07/04 by Thomas.Sarkanen
Removing old PhysX source
Change 3037400 on 2016/07/05 by Thomas.Sarkanen
Make sure to set GW_DEPS_ROOT environment variable
Otherwise CMake can pick up old files or fail to build projects.
Change 3037763 on 2016/07/05 by Thomas.Sarkanen
Make sure we default to older convex hull generation method.
New method doesnt deal with degenerate cases as well as the old so if we want to use it we will need better fallback code.
Change 3039192 on 2016/07/06 by Thomas.Sarkanen
Fixed destructible & convex collision not generating correct hulls
Reverted to older hull generaiton method as thinner meshes are not being generated correctly with the new eQUICK_HULL method.
Also made sure to set cooking params correctly (previously params were only set the first time a deformable mesh was cooked).
PCM is enabled now by default so hooked up the flag to correctly disbale it.
Bumped the DDC GUID to force a re-cook of convex meshes.
Change 3039236 on 2016/07/06 by Thomas.Sarkanen
Prevented warning log spam from fetchResults()
APEX does not call simulate() on the PhysX scene if there are no actors, so we duplicate the logic and dont call simulate() or fetchResults() if there are no actors present.
#jira UE-31515 - NpScene.cpp 2304 eINVALID_OPERATION : PxScene::fetchResults: fetchResults() called illegally! - Error when playing in First Person template
Change 3039244 on 2016/07/06 by Thomas.Sarkanen
Bumped the landscape version DDC key to force a heightfield re-cook
#jjira UE-31532 - Landscapes do not have collision
Change 3040887 on 2016/07/07 by Thomas.Sarkanen
Stopped onWake() callbacks being fired when objects are initially sleeping
Objects start awake in the new PhysX, so we require an explicit putToSleep() call rather than relying on the wake timer timeout.
#jira UE-31504 - Physics-enabled component is awake even with Start Awake disabled
Change 3067119 on 2016/07/27 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3068266 on 2016/07/28 by Thomas.Sarkanen
Fixed standalone building of solutions
Also added CMake directories to deployment script
Change 3073437 on 2016/08/02 by Ori.Cohen
Added custom code for finding convex faces. This is to get the most opposing normal behavior.
#JIRA UE-31512, UE-31533
Change 3075553 on 2016/08/03 by Ori.Cohen
Fix deprecated SafeNormal vs GetSaveNormal
Change 3077938 on 2016/08/04 by Ori.Cohen
Fix bad constraint issue when waking up kinematic actors
Change 3077939 on 2016/08/04 by Ori.Cohen
Fix limits of size 0 going into physx constraints.
Change 3080809 on 2016/08/08 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Resolved BodyInstance.cpp conflicts in UpdateInstanceSimulatePhysics
Change 3085212 on 2016/08/11 by Thomas.Sarkanen
Updated CMake command lines now that platforms are in seperate directories
BuildPhysX script now works again
Change 3090340 on 2016/08/16 by Benn.Gallagher
Fixed usage of setRigidDynamicFlag after API change
Change 3090892 on 2016/08/16 by Marc.Audy
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3093595 on 2016/08/18 by Benn.Gallagher
Fixed new code coming down from main to new APIs
Change 3099294 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
Merging
//UE4/Dev-Physics-Upgrade/PhysX/...
to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/...
Change 3099296 on 2016/08/24 by Sheikh.Dawood.Abdul.Ajees
-PhysX in-place build from Engine folder
-Optional loading or NvToolsExt
Change 3101628 on 2016/08/25 by Ori.Cohen
Make cmake portable and fixup generated projects to use proper lib/dll output
Change 3101634 on 2016/08/25 by Ori.Cohen
Temp script to make it easy to generate projects using UAT
Change 3101714 on 2016/08/25 by Ori.Cohen
CMake distributed for building without install
Change 3101719 on 2016/08/25 by Ori.Cohen
Fix non-install cmake not working for ps4. Also update toolchain paths and compiler.
Change 3101777 on 2016/08/25 by Ori.Cohen
Fix accidently skipping generating solutions.
Change 3101866 on 2016/08/25 by Ori.Cohen
Fix second run of cmake not being able to delete readonly cmake files copied over
Change 3102520 on 2016/08/26 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX & APEX libs.
Change 3102531 on 2016/08/26 by Ori.Cohen
Up DDC version for new physx libs
Change 3102572 on 2016/08/26 by Ori.Cohen
Fix lib to Lib and also remove dead code related to deploy which we no longer need
Change 3102656 on 2016/08/26 by Sheikh.Dawood.Abdul.Ajees
Add pdbs to static libs.
Change 3102745 on 2016/08/26 by Ori.Cohen
Fix physxbuild ignoring lib PDBs now that they are correctly generating.
Change 3102750 on 2016/08/26 by Benn.Gallagher
Fix for explosive fracture events due to changes in mesh inflation.
Change 3102855 on 2016/08/26 by Ori.Cohen
Added lib pdbs
Change 3106690 on 2016/08/30 by Ori.Cohen
Fix external physx cmake modules path being set incorrectly
Change 3107042 on 2016/08/30 by Ori.Cohen
Fix namespace typo and add ImmediateMode to cmake
Change 3107304 on 2016/08/30 by Sheikh.Dawood.Abdul.Ajees
Fix PhysX lib rename
Change 3108078 on 2016/08/31 by Ori.Cohen
Move ImmediateMode module inside physx.
Change 3108276 on 2016/08/31 by Ori.Cohen
Immediate mode is now compiled
Change 3111534 on 2016/09/02 by Thomas.Sarkanen
Fixup deprecated PhysX APIs
"Active transforms" feature replaced with "active actors".
Convex skinWidth and heightfield thickness removed as they were unused.
Tolerance mass removed as it is ignored internally now.
CreateShape now uses the PxPhysics version, with exclusivity respected via the passed-in flag.
Note, we still use the following deprecated calls:
- PxVec3::operator[]: This is used to iterate over dimensions and is still extremely useful so I've kept it for now.
- Batched queries are still used by the vehicle system, so we still need to use them although they are deprecated.
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111636 on 2016/09/02 by Thomas.Sarkanen
Removed deprecated use of PxVec3::operator[]
After discussion on slack, apparently this was causing aliasing issues with certain compilers (XboxOne, for instance).
#jira UE-17833 - Stop using deprecated PhysX API calls
Change 3111793 on 2016/09/02 by Ales.Borovicka
[From trunk] 21113605 - removed tolerances scale usage from normalized distance test
p4rmerge of Change 21115034 by aborovicka
from cl-21115034.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3111981 on 2016/09/02 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3111984 on 2016/09/02 by Ori.Cohen
Debug config uses CHECKED by default
Change 3112432 on 2016/09/02 by Ori.Cohen
BuildPhysX.Automation: Deploying PhysX and APEX libs.
Quickhull cleanup fix. Remove slow check for if actors are simulating.
#JIRA UE-35231
Change 3114288 on 2016/09/06 by Ori.Cohen
Fix compiler error
Change 3115781 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21074422 - Improved speculative CCD behaviour (correct decision of when to retain bias - was incorrect before). Some code conformity changes recommended by Pierre. Fixed an assert that could fire when using sweep-based CCD with kinematics that didn't have CCD enabled. Improved some documentation. Reviewed by Michelle
p4rmerge of Change 21125150 by sschirm
from cl-21125150.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115788 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21078633 - PX-696 - Remove unused PoolListThreadSafe class
p4rmerge of Change 21125151 by sschirm
from cl-21125151.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115795 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21079886 - (1)[PX-702]wrong test case for PCM mesh edge-edge parallel edge rejection check [Reviewer: Kier]
(2)check in new version of gauss map SAT implementation(disable by default as reference for GPU code)
p4rmerge of Change 21125180 by sschirm
from cl-21125180.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115809 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085278 - PX-601 - The eCOLLISION_PAIRS debug viz param is not used.
p4rmerge of Change 21125190 by sschirm
from cl-21125190.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115812 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21085367 - fixed release notes for negative mesh scale
p4rmerge of Change 21125217 by sschirm
from cl-21125217.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115817 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090281 - [PX-425]Improving heightfield documentaiton. No longer extruding bounds for heightfields if unified heightfield collisions are used. Reviewed by Michelle
p4rmerge of Change 21125224 by sschirm
from cl-21125224.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115820 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090512 - Updating error messages. This is causing a UT to fail that mustn't get run when using the combined VT/UT project.
p4rmerge of Change 21125229 by sschirm
from cl-21125229.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115823 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090881 - PX-701 sweep position fix [r Pierre]
p4rmerge of Change 21125230 by sschirm
from cl-21125230.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115831 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21090883 - PX-694 HF border miss [r Pierre]
p4rmerge of Change 21125232 by sschirm
from cl-21125232.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115835 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091870 - Michelle's fix for convex-mesh issue found in one of the CCD heightfield visual tests. Reviewed by Kier
p4rmerge of Change 21125238 by sschirm
from cl-21125238.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115840 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091979 - Some CCD optimizations. The intention of this is to bypass work if you have lots of bodies with CCD enabled but most are moving slowly. Reviewed by Michelle
p4rmerge of Change 21125241 by sschirm
from cl-21125241.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115841 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21091992 - Fix Linux warning recommending using parantheses
p4rmerge of Change 21125242 by sschirm
from cl-21125242.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115843 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21092009 - [PX-375] Removed/replaced "weird comments" in contact modification API file.
p4rmerge of Change 21125245 by sschirm
from cl-21125245.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115848 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094919 - Fix a compiler warning. Missed a copy n' paste error in the code. It compiles (with warnings on GCC), would produced the desired results but it's clearly wrong.
p4rmerge of Change 21125247 by sschirm
from cl-21125247.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115867 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21095517 - Fix metadata warning in debug builds. Reviewed by Michelle
p4rmerge of Change 21125252 by sschirm
from cl-21125252.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115876 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21101463 - Re-introduced 'isIdentity' function in Quat. This was originally part of a larger CL but this bit as been extracted for clarity. Review: Ales
p4rmerge of Change 21125253 by sschirm
from cl-21125253.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115881 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102045 - PX-507 fixed loading repX with kinematic actor and trimesh geometry [r Simon]
p4rmerge of Change 21125255 by sschirm
from cl-21125255.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115891 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102138 - PX-708 - Review p4 changes for missing docs [Pierre]
Review: Simon
p4rmerge of Change 21125256 by sschirm
from cl-21125256.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115894 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21102219 - PX-709 updated release notes and migration guide
p4rmerge of Change 21125258 by sschirm
from cl-21125258.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115897 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105325 - PX-542: add comment to comment regarding spu in batched queries code.
p4rmerge of Change 21125261 by sschirm
from cl-21125261.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115904 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105351 - Back out changelist 21102045
p4rmerge of Change 21125262 by sschirm
from cl-21125262.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115909 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105521 -
PX-664 - PVD doesn't properly capture SQ flags
PX-665 - PVD's sweep hit capture is probably broken
Details:
- removed QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_CLOSEST_OBJECT / QUERY_LINEAR_COMPOUND_GEOMETRY_SWEEP_ALL_OBJECTS since they are apparently not used anymore
- refactored CapturePvdOnReturn:
- removed useless struct QType (over-engineered)
- identified / marked unused members. Might vanish later.
- "compression oriented programming" of main code.
- PvdSqHit:
- added explicit PxOverlapHit ctor for overlaps (makes it clearer which ctor is called for each kind of hit)
- captured hit flags in PxRaycastHit and PxSweepHit ctors. This is the part that fixes PX-664.
- PvdSceneQueryCollector:
- re-routed "any hit" functions to complete hit ctors instead of incomplete (PxQueryHit) one. This is the part that fixes PX-665.
- unified names of class members. The previous PvdSceneQueryCollector right here is a good example of why our coding standard doesn't make any sense (the public members all have the "m" prefix as well, nobody ever bothers changing the members' names when they go from private to public).
- "compression oriented programming" of main code.
Review: Ales
p4rmerge of Change 21125263 by sschirm
from cl-21125263.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115915 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105695 - fix compile error
p4rmerge of Change 21125264 by sschirm
from cl-21125264.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115917 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105850 - Back out changelist 21105325
p4rmerge of Change 21125265 by sschirm
from cl-21125265.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115923 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106057 - [PX-703] Removed comment promising documentation of how all the multi-client callbacks group events together. Interested parties can read the code but the decision over how events are grouped probably shouldn't influence their callback design decisions. Actually submitting (file was checked out but not saved in previous submit)
p4rmerge of Change 21125267 by sschirm
from cl-21125267.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115925 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21106460 - [PX-710] Missing documentation changes.
p4rmerge of Change 21125268 by sschirm
from cl-21125268.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115927 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21110787 - Some minor cloth cleanup, related to PX-711. (r mtamis)
p4rmerge of Change 21125271 by sschirm
from cl-21125271.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115934 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113806 - PX-707 remove cuda interop for d3d9 (r dduka, kstorey)
p4rmerge of Change 21125273 by sschirm
from cl-21125273.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115938 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21113869 - PxProfiler changes
- Remove ?filename≈ and ?lineno≈:
It is useless for profile zones.
The name of the zone already uniquely describes a place in the SDK. The line numbers are useless when people have local changes in their files anyway (which happens quite a bit for Epic / Unity).
This is also currently not used by PVD so it is unclear why we added it. Filenames are usually long strings that we do not want to transmit over a network.
Review: Ales
p4rmerge of Change 21125275 by sschirm
from cl-21125275.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115941 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114295 - [PX-716] Fixed assert in broad phase in SampleParticles when using GPU. Reviewed by Michelle
p4rmerge of Change 21125276 by sschirm
from cl-21125276.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115942 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114587 - [PX-635] CUDA 8 support. Windows and Linux switched to use CUDA 8.0.27. Reviewed/contributed to by Cheng, Simon, Michelle.
p4rmerge of Change 21125279 by sschirm
from cl-21125279.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115945 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21114843 - Articulation helper code only does 1 internal/external solve pass if internal/external coefficients are the same and internal/external iterations are the same. Reviewed by Michelle
p4rmerge of Change 21125282 by sschirm
from cl-21125282.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115949 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21118231 - Profiler changes:
Move CUDA-related parts to specific class. Long term goal is to drop them entirely.
Review: Ales
p4rmerge of Change 21125283 by sschirm
from cl-21125283.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115952 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21119117 - PX-721 PxVolumeCache deprecated [r Pierre]
p4rmerge of Change 21125287 by sschirm
from cl-21125287.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115958 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124924 - PX-720 PxSpatialIndex deprecated [r Pierre]
p4rmerge of Change 21125289 by sschirm
from cl-21125289.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115964 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21124943 - PX-714 PxConstaintFlag::eDEPRECATED_32_COMPATIBILITY removed [r Simon]
p4rmerge of Change 21125292 by sschirm
from cl-21125292.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115969 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21094813 - start thread additional tests [r Simon]
p4rmerge of Change 21125307 by sschirm
from cl-21125307.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3115970 on 2016/09/07 by Luke.Thatcher
[PLATFORM] [PS4] [!]
Minor fix to PhysX 3.4/APEX 1.4 build for PS4 in //UE4/Dev-Physics-Upgrade.
- Library output path does not need to contain the Visual Studio version.
- Fixup library paths in PhysX.Build.cs
Change 3115973 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21105837 - [PX-494] Disambiguating GPU PhysX APIs not used by GRB.
p4rmerge of Change 21125320 by sschirm
from cl-21125320.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116047 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] 21125154 - Merging APEX 1.4 trunk and Epic integration branches.
p4rmerge of Change 21127359 by sschirm
from cl-21127359.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116059 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From trunk] updated and added products - 21124943
p4rmerge of Change 21127711 by sabdulajees
from cl-21127711.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116069 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Enable APEX_UE4 define for cmake
p4rmerge of Change 21127770 by sabdulajees
from cl-21127770.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116073 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
[From Epic] 3112432 - Quickhull cleanup fix. Remove slow check for if actors are simulating.
p4rmerge of Change 21128334 by sabdulajees
from cl-21128334.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3116081 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Add APEX_UE4 define
Change 3116088 on 2016/09/07 by Sheikh.Dawood.Abdul.Ajees
Missed conflicted change in CL 3116047
Change 3116415 on 2016/09/07 by Ori.Cohen
Improve vehicle debug rendering stats to be more meaningful. Also fix lock semantic issue.
Change 3117376 on 2016/09/08 by Luke.Thatcher
[PLATFORM] [PS4] [~]
Update PhysX/APEX compile warnings flags to minimal set needed for a successful build.
Change 3118458 on 2016/09/08 by Dmitry.Rekman
Linux: first iteration of automated cross-build.
- Still relies on make being available on the system.
Change 3118848 on 2016/09/08 by Chris.Babcock
Added PxSharedDir + src/*/include directories for PhysX (not found if APEX not enabled for platform)
Change 3119236 on 2016/09/09 by Keith.Judge
PhysX 3.4 Automation Tool build for Xbox One.
Change 3119788 on 2016/09/09 by Chris.Babcock
Fix all the blank lines (messing up resolves)
Change 3119801 on 2016/09/09 by Chris.Babcock
Change filetype back to text
Change 3119804 on 2016/09/09 by Ori.Cohen
Remove areaTestEpsilon=0 which is no longer needed since we set skin width according to the relative extent of the mesh.
#JIRA UE-35678
Change 3120210 on 2016/09/09 by Dmitry.Rekman
Linux: PhysX libs + changes to make UE4Client built.
Change 3120441 on 2016/09/09 by Chris.Babcock
Android: PhysX libs + changes to make UE4Client build (ARMv7 only!)
Change 3120857 on 2016/09/12 by Nick.Shin
support tool: gnu win32 make
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3120876 on 2016/09/12 by Nick.Shin
HTML5 platform -- PhysX automation tool support
#jira UEPLAT-1324 - Update HTML5 PhysX to CMake
Change 3120881 on 2016/09/12 by Nick.Shin
APEX files for HTML5 builds
NOTE: these are work in progress
- SIMD erros still needs to be looked at
Change 3121162 on 2016/09/12 by Ori.Cohen
Remove unneeded glut and nv ext dll
#JIRA UE-UE-35744
Change 3121209 on 2016/09/12 by Ales.Borovicka
[From trunk] 21146632 - PX-743 fixed convex hull issue
p4rmerge of Change 21146795 by aborovicka
from cl-21146795.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3121707 on 2016/09/12 by Dmitry.Rekman
PhysX: fix path to bundled make.
Change 3122071 on 2016/09/12 by Chad.Garyet
dev-physics upgrade build process
Change 3122096 on 2016/09/12 by Ori.Cohen
Add rb none to auto generated build script
Change 3122098 on 2016/09/12 by Ori.Cohen
Removing regex from json
Change 3122108 on 2016/09/12 by Ori.Cohen
Fixing json to include -- in command line
Change 3122114 on 2016/09/12 by Chris.Babcock
Android: allow speciifying architecture with TargetPlatforms (optional - after platform), ex. Android-arm64
Change 3122123 on 2016/09/12 by Chad.Garyet
fixing typos
Change 3122124 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122128 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122130 on 2016/09/12 by Chad.Garyet
typo fix
Change 3122177 on 2016/09/12 by Chris.Babcock
Android: added libraries (ARMv7, ARM64, x86)
Change 3122200 on 2016/09/12 by Chris.Babcock
Fix bad escape character (\#)
Change 3122739 on 2016/09/13 by Chad.Garyet
Making these full workspaces instead of compiles, compiles cannot submit to p4
Change 3122827 on 2016/09/13 by Dmitry.Rekman
PhysX: fix case sensitive build.
Change 3122944 on 2016/09/13 by Nick.Shin
support tool: gnu win32 make
these are the source codes to the utility
#jira UEFW-106 - Add HTML5 support to PhysX CMake & automation scripts
#code.review dmitry.rekman
Change 3123511 on 2016/09/13 by Dmitry.Rekman
Linux: fix building when Cygwin is present.
- Also: don't use Windows tools on non-Windows platforms.
Change 3123529 on 2016/09/13 by Nick.Shin
forgot to submit this in CL: 3120876
Change 3123713 on 2016/09/13 by Michael.Trepka
Support for building PhysX 3.4 and APEX 1.4 with CMake for Mac
Change 3123716 on 2016/09/13 by Michael.Trepka
PhysX 3.4 and APEX 1.4 libraries for Mac
Change 3123718 on 2016/09/13 by Chris.Babcock
Android: added x86_64 (x64) PhysX libraries and cmake changes
Change 3124033 on 2016/09/13 by Ori.Cohen
Change physx auto build to use reconcile instead of mass edit all files. Needed to keep build machines from orphaning change lists on failure.
Change 3124036 on 2016/09/13 by Dmitry.Rekman
Fix compile error due to symbol collision.
Change 3124198 on 2016/09/13 by Ori.Cohen
Fix file search not using the right build suffix for release builds.
Change 3124577 on 2016/09/14 by Ori.Cohen
Fix environment PATH incorrectly dropping paths.
Change 3124897 on 2016/09/14 by Ori.Cohen
Added platforms to physx build machine
Change 3124905 on 2016/09/14 by Chad.Garyet
Swapping dev-physics stream to minimal vstream.
Change 3124928 on 2016/09/14 by Ori.Cohen
Fix android typo
Change 3124940 on 2016/09/14 by Chad.Garyet
adding email notifiers
Change 3125065 on 2016/09/14 by Ori.Cohen
Prevent unsupported platforms from trying to build APEX. Needed for batch processing of many platforms.
Change 3125242 on 2016/09/14 by Ori.Cohen
Remove DLL dependency on PhysXDevice64
Change 3125319 on 2016/09/14 by Dmitry.Rekman
PhysXBuild: speed up make when building Linux.
- Credits for the suggestion go to LukeT.
- Can spawn more than 16 jobs because Win32 make reportedly cannot control its number, but this hasn't been a problem when building locally (might be due to individual jobs being quick).
Change 3125324 on 2016/09/14 by Dmitry.Rekman
Fixes to Linux PhysX.
- Bring missing defines to some Apex libs.
- Set to always include debug info in Linux.
- Set to use response file (for some reason this fixed a build locally despite CMake not using it).
Change 3125420 on 2016/09/14 by Ori.Cohen
Remove caching of bodysetup cooking when there's a warning/error.
Change 3125675 on 2016/09/14 by Dmitry.Rekman
Linux: fix case-sensitive compilation.
Change 3125718 on 2016/09/14 by Dmitry.Rekman
Fix UAT building on Linux.
Change 3125735 on 2016/09/14 by Dmitry.Rekman
Linux: changes for building PhysX natively
- Needed for debugging (proper debug info gets built).
Change 3125868 on 2016/09/14 by Michael.Trepka
iOS support for PhysX 3.4
Change 3125878 on 2016/09/14 by Michael.Trepka
PhysX 3.4 libraries for iOS
Change 3125927 on 2016/09/14 by Dmitry.Rekman
Linux: (better) architecture support.
- Also a fix for Apex not having APEX_UE4 set.
Change 3125937 on 2016/09/14 by Dmitry.Rekman
Linux: more fixes for Apex.
- Minor changes after having APEX_UE4 defined properly.
Change 3126282 on 2016/09/15 by Luke.Thatcher
[PLATFORM] [PS4] [~] Use GNU makefiles for PhysX/APEX PS4 builds, as AutoSDK does not install the required file for MSBuild to work correctly.
- Response files are enabled for PS4 and Linux builds, to fix long/truncated command line errors. The flags for this have been moved to the common.cmake files, and are enabled by the build tool via a command line define switch -DUSE_RESPONSE_FILES=1.
- Simplified PS4 Android and Linux cases in SetupBuildForTargetLibAndPlatform, as they all do exactly the same thing.
- Simplified -j 16 flag handling on Windows build hosts, and enabled for all makefile platforms (currently Linux, PS4 and Android)
- Removed old PS4ToolChain.txt file which was unused.
Change 3126540 on 2016/09/15 by Michael.Trepka
tvOS support for PhysX 3.4
Change 3126541 on 2016/09/15 by Michael.Trepka
PhysX 3.4 libs for tvOS
Change 3126652 on 2016/09/15 by Simon.Schirm
Remove PxShared src includes #rb Ori.Cohen
Change 3126869 on 2016/09/15 by Ori.Cohen
Add mac cmake binary
Change 3126873 on 2016/09/15 by Ori.Cohen
mac to use UE cmake bin
Change 3126895 on 2016/09/15 by Michael.Trepka
Added +x to Mac cmake binary
Change 3126905 on 2016/09/15 by Michael.Trepka
Fixed BuildPhysX.Automation.cs compile errors on Mono
Change 3126910 on 2016/09/15 by Nick.Shin
addendum to: CL: #3120881
APEX files for HTML5 builds
- tested these changes for both PhysX and APEX builds
Change 3126922 on 2016/09/15 by Ben.Marsh
Put Dev-Physics-Upgrade onto the Shared_Compile and UE4_Compile_Mac pools.
Change 3127072 on 2016/09/15 by Ori.Cohen
Improve debug symbols for xbox and ps4
Change 3127194 on 2016/09/15 by Ori.Cohen
Distinguish between cmake and cmake.exe
Change 3127833 on 2016/09/16 by Ales.Borovicka
[From trunk] 21162711 - increased tolerance for refused verts in quick hull
p4rmerge of Change 21162990 by aborovicka
from cl-21162990.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3127960 on 2016/09/16 by Benn.Gallagher
Duplicated clothing holes fix from Dev-Framework
Change 3127982 on 2016/09/16 by Ori.Cohen
Merging //UE4/Dev-Physics to Dev-Physics-Upgrade (//UE4/Dev-Physics-Upgrade)
Change 3128052 on 2016/09/16 by Ori.Cohen
Fixed incorrect PxMat34Legacy legacy serialization (Owen bug).
Change 3128113 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126371 - Profiler changes
- Remove PxProfileTypes
It looks like nobody understands how to use this:
struct PxProfileTypes
{
enum Enum
{
eNORMAL = 0, //!< ordinary profile zone, starts and ends in same thread
eSTALL = 1, //!< thread is busy but can't progress (example: spin-lock)
eIDLE = 2, //!< thread is idle (example: waiting for event)
eDETACHED = 3, //!< zone crosses thread boundary
eLOCK = 4, //!< thread tries to acquire a lock, reports result on zoneEnd()
eLOCK_SUCCESS = 5, //!< locking mutex succeded, to be passed to zoneEnd()
eLOCK_FAILED = 6, //!< locking mutex failed, to be passed to zoneEnd()
eLOCK_TIMEOUT = 7 //!< locking mutex timed out, to be passed to zoneEnd()
};
};
It seems that only eNORMAL and eDETACHED are used in the SDK, and eDETACHED can be done automatically (see below). It is unclear how the users are supposed to use the other enums.
==> not done fully automatically yet, instead there is now just a bool for detached/regular events. The PVD implementation needs to know in the "start" event if the zone is "detached" or not, so the fully automatic version unfortunately would not work immediately with PVD (at least not without touching the PVD code). Maybe later.
- Return a void pointer from zoneStart. Pass it to zoneEnd.
Most profilers use a scoped object like our own PxProfileScoped class, which stores some data locally (on the stack) in the ?start≈ event, so that it is still available in the ?end≈ event. Unfortunately our virtual interface does not let users do the same in their implementation.
We suffer from this ourselves, in our own PVD implementation. For example in the code below we do the expensive ?getEventIdForName≈ twice with the same event name:
void PvdImpl::zoneStart(const char* eventName, PxProfileTypes::Enum type, uint64_t contextId, const char *filename, int lineno)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
void PvdImpl::zoneEnd(const char *eventName, PxProfileTypes::Enum type, uint64_t contextId)
{
if ( mProfileZone )
{
uint16_t id = mProfileZone->getEventIdForName(eventName);
But a regular profiler would not do that: it would store the id as a class member and reuse it in the ?end≈ event. We can allow this kind of optimizations to happen by simply returning a void pointer from ╡zoneStart? and passing it to the ╡zoneEnd? function. We would then return the id as a void pointer, and cast it back to an int16 in zoneEnd.
This is not ideal because the amount of data is limited to the size of a pointer, but this opens the door for some optimizations at least.
p4rmerge of Change 21162866 by aborovicka
from cl-21162866.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128119 on 2016/09/16 by Ales.Borovicka
[From trunk] 21126412 - fixed compile error
p4rmerge of Change 21162870 by aborovicka
from cl-21162870.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128122 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131564 - Remove PxBufferedProfilerCallback.
Review: Ales
p4rmerge of Change 21162874 by aborovicka
from cl-21162874.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128129 on 2016/09/16 by Ales.Borovicka
[From trunk] 21154319 - Remove the PxProfileContext enum.
The rationale is that the default value should be implementation-specific, and thus left to users. "0" makes sense for our implementation (PVD) since we store a scene pointer as our context, but a different user-provided implementation might use for example a scene index instead, in which case 0 would be a completely legal value, and perhaps 0xffffffff would be a more appropriate value for indicating "no context". On top of that, the enum struct itself was questionable since it only defined a single value.
Review: Ales
p4rmerge of Change 21162877 by aborovicka
from cl-21162877.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128134 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159702 - PX-637: Change CreateParticleShapes_Stage1 to launch as a single CTA
p4rmerge of Change 21162880 by aborovicka
from cl-21162880.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128139 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130683 - [PX-516] Joint lock flags. Working on both CPU and GPU. Reviewed by Michelle
p4rmerge of Change 21162901 by aborovicka
from cl-21162901.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128143 on 2016/09/16 by Ori.Cohen
Fix for TryGetVSInstallDir
Change 3128144 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130799 - PX-526 sweep geometry isValid [r Pierre]
p4rmerge of Change 21162904 by aborovicka
from cl-21162904.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128150 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135017 - fixed incorrect geometry sweep validation function
p4rmerge of Change 21162909 by aborovicka
from cl-21162909.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128154 on 2016/09/16 by Ales.Borovicka
[From trunk] 21130972 - Fixed some build warnings produced on iOS.
p4rmerge of Change 21162917 by aborovicka
from cl-21162917.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128159 on 2016/09/16 by Ales.Borovicka
[From trunk] 21131769 - Attempted fix for documentation build error.
p4rmerge of Change 21162918 by aborovicka
from cl-21162918.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128163 on 2016/09/16 by Ales.Borovicka
[From trunk] 21134721 - Remove shadowed variable in constrainMotion in joint projection
p4rmerge of Change 21162924 by aborovicka
from cl-21162924.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128168 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135420 - Re-enabled adaptive force on both GPU and CPU pipelines. Required some semantic changes to the way stabilization works to allow both approaches to leverage "accelScale" to scale gravity. Reviewed by Michelle
p4rmerge of Change 21162929 by aborovicka
from cl-21162929.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128171 on 2016/09/16 by Ales.Borovicka
[From trunk] 21135492 - Fix bug in immediate mode where a PxGeometry was dangerously cast to a Gu::GeometryUnion. It is not guaranteed (or even likely) that the application will be passing a Gu::GeometryUnion so this is likely to result in a crash if a convex hull, mesh or HF were used. Reviewed by Michelle
p4rmerge of Change 21162930 by aborovicka
from cl-21162930.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128173 on 2016/09/16 by Ales.Borovicka
[From trunk] 21139402 - Improve PVD profiling for multiple scenes
Review: Ales
p4rmerge of Change 21162932 by aborovicka
from cl-21162932.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128181 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145313 - Improved support for multi-scenes profiling in PVD (continued)
p4rmerge of Change 21162936 by aborovicka
from cl-21162936.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128184 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145467 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162941 by aborovicka
from cl-21162941.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128188 on 2016/09/16 by Ales.Borovicka
[From trunk] 21145584 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162943 by aborovicka
from cl-21162943.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128189 on 2016/09/16 by Ales.Borovicka
[From trunk] 21146617 - PX-712, PX-507 fixed load of RepX file with kinematic rigid bodies with mesh shapes [r Simon]
p4rmerge of Change 21162947 by aborovicka
from cl-21162947.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128190 on 2016/09/16 by Ben.Marsh
Build PhysX targets in parallel.
Change 3128193 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150008 - PX-722 - PxClientID deprecated [r Kier]
p4rmerge of Change 21162949 by aborovicka
from cl-21162949.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128198 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150053 - Improved support for multi-scene profiling in PVD (continued)
p4rmerge of Change 21162952 by aborovicka
from cl-21162952.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128201 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150234 - fix compile error
p4rmerge of Change 21162956 by aborovicka
from cl-21162956.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128205 on 2016/09/16 by Ales.Borovicka
[From trunk] 21155265 - metadata updated
p4rmerge of Change 21162962 by aborovicka
from cl-21162962.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128211 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159411 - [PX-638] GRB cleanup items. Reviewed by Michelle
p4rmerge of Change 21162982 by aborovicka
from cl-21162982.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128213 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159818 - kinematic rigid repX fix for Android
p4rmerge of Change 21162989 by aborovicka
from cl-21162989.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128222 on 2016/09/16 by Ales.Borovicka
[From trunk] 21150589 - fixes after PxShared and PhysX changes
p4rmerge of Change 21162999 by aborovicka
from cl-21162999.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128228 on 2016/09/16 by Ales.Borovicka
[From trunk] 21159948 - doxygen comments and indents fixes in public interface
p4rmerge of Change 21163009 by aborovicka
from cl-21163009.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128229 on 2016/09/16 by Ales.Borovicka
[From trunk] 21163740 - Fixed race condition in interaction framework. Simplified some code related to triggers/particles/clothing interactions, which does not get run in parallel. This previously shared its implementation with the parallel rigid body interactions but, as a result of some refactoring, it now doesn't. Reviewed by Michelle
p4rmerge of Change 21163978 by aborovicka
from cl-21163978.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128255 on 2016/09/16 by Ori.Cohen
Include platform target in physx libs CL
Change 3128259 on 2016/09/16 by Ori.Cohen
Fix android reference
Change 3128287 on 2016/09/16 by Ales.Borovicka
[From trunk] 21127073 - PX-693 added define PX_EMSCRIPTEN [r Simon]
p4rmerge of Change 21162846 by aborovicka
from cl-21162846.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3128622 on 2016/09/16 by Ori.Cohen
Fix stale cpp in the pvdsdk cmake file.
Change 3128744 on 2016/09/16 by Ori.Cohen
Fix force_inline preventing linker from finding symbols
Change 3128770 on 2016/09/16 by Ben.Marsh
Add a nightly build for Dev-Physics-Upgrade
Change 3128792 on 2016/09/16 by Ori.Cohen
Remove inline entirely as it won't work for some platforms when the definition is not in the same cpp
Change 3128807 on 2016/09/16 by Ben.Marsh
Really split PhysX nodes out onto different agents.
Change 3128835 on 2016/09/16 by Dmitry.Rekman
Linux: Add support for ARM architecture (without APEX).
Change 3128951 on 2016/09/16 by Dmitry.Rekman
Add Linux-ARM to the builder list.
Change 3129006 on 2016/09/16 by Dmitry.Rekman
Fix for adding Linux ARM build.
Change 3129037 on 2016/09/16 by Ori.Cohen
Fix DLL empty warning
Change 3129426 on 2016/09/16 by Ori.Cohen
Refresh DDC key for new physx cooking libs
Change 3129428 on 2016/09/16 by Ori.Cohen
Fix compiler error
Change 3130638 on 2016/09/19 by Ori.Cohen
Add debug symbols to APEX on PS4
Change 3130977 on 2016/09/19 by Ori.Cohen
Undefine APEX_API and PHYSX_API before including physx and apex headers.
Change 3131021 on 2016/09/19 by Ori.Cohen
Add APEX_UE4 as a definition regardless of which module is being built.
#JIRA UE-36044
Change 3131024 on 2016/09/19 by Ori.Cohen
Make sure html5 gets apex ue4 flag
Change 3131517 on 2016/09/19 by Jeff.Farris
Support for speculative CCD.
Change 3131935 on 2016/09/20 by Simon.Schirm
[From trunk] 21163785 - Fixed incorrect PxMat34Legacy legacy serialization (Owen bug in UE4). Removed comment... #rb none
p4rmerge of Change 21175004 by sschirm
from cl-21175004.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3131942 on 2016/09/20 by Marijn.Tamis
[APEX1.4]Async cloth Cooking issue workaround.
Change 3132145 on 2016/09/20 by Simon.Schirm
[From trunk] 21170876 - PX-745 - Remove custom kernel profiling functionality from PxShared, PhysX and APEX #rb none
Review: Simon
p4rmerge of Change 21175012 by sschirm
from cl-21175012.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132289 on 2016/09/20 by Simon.Schirm
[From trunk] 21175816 - Removed more references to unsupported GPU profiling. Complements 21170876 (r ibychkov) #rb none
p4rmerge of Change 21175823 by sschirm
from cl-21175823.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132316 on 2016/09/20 by Simon.Schirm
[From trunk] updated and added products (only docs) #rb none
p4rmerge of Change 21175900 by sschirm
from cl-21175900.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3132614 on 2016/09/20 by Ori.Cohen
Allow sweeps with 0 direction to still do an overlap check.
#JIRA UE-35264
Change 3135155 on 2016/09/21 by Jeff.Campeau
PhysX Xbox One Cmake fixes
Change 3135733 on 2016/09/22 by Ales.Borovicka
[From trunk] 21184354 - PX-662 fixed android issues with articulation [r Kier]
p4rmerge of Change 21184355 by aborovicka
from cl-21184355.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3136023 on 2016/09/22 by Sheikh.Dawood.Abdul.Ajees
Remove APEX_UE4 flag for individual platforms
Change 3136245 on 2016/09/22 by Simon.Schirm
[From trunk] 21184998 - Fixed another source of non-determinism reported by FAKT. Reviewed by Michelle, #rb none
p4rmerge of Change 21185183 by sschirm
from cl-21185183.p4r
moved from //sw/physx/Releases/distro_mirrors/PhysX_3.4_APEX_1.4_Epic/ to //UE4/Dev-Physics-Upgrade/Engine/Source/ThirdParty/PhysX/
Change 3137891 on 2016/09/23 by Benn.Gallagher
Fix to clothing shutdown to correctly clear fabric factories
Change 3138175 on 2016/09/23 by Ori.Cohen
Fix unused variable warning
#JIRA UE-36363
Change 3139645 on 2016/09/26 by Benn.Gallagher
Fix CEF build failure from Merge
Change 3139706 on 2016/09/26 by Benn.Gallagher
Fixed another merge issue in mcp plugin
Change 3139708 on 2016/09/26 by Ori.Cohen
Remove unused variable in Apex.build.cs
#JIRA UE-36363
Change 3139745 on 2016/09/26 by Ori.Cohen
Fix xbox one not finding physx/apex libs.
Change 3139910 on 2016/09/26 by mason.seay
Removing collision to fix cook error (replicating fix that was made in Odin stream)
UE-36372
Change 3140178 on 2016/09/26 by Jeff.Campeau
Fix Xbox One lib generation warnings (add default language element)
Change 3140179 on 2016/09/26 by Jeff.Campeau
Fix Xbox One compile warning in PhysX source
Change 3140180 on 2016/09/26 by Jeff.Campeau
Fix PhysX build errors (don't dllimport and include all needed libs)
Change 3140235 on 2016/09/26 by Jeff.Campeau
Fix a couple more compile warnings from typos
[CL 3140364 by Ori Cohen in Main branch]