Enable said functionality for the Outliner
#jira UE-132613
#rb Lauren.Barnes
#preflight 620bcd22483ff0ae5ebd2f86
[CL 18996953 by aditya ravichandran in ue5-main branch]
- Allows for toggling an individual Asset's Public/Private state in the Content Browser by adding/removing the flag PKG_NotExternallyReferenceable
- Content Browser Tooltips now show Asset states (Public, Private, Read Only)
- Includes CVar ContentBrowser_EnablePublicAssetFeatureCVar to hide UI until we reach MVP
#preflight 61fc3281af01d3caef1ee7bb
#rb Francis.Hurteau
#ROBOMERGE-AUTHOR: scott.nelson
#ROBOMERGE-SOURCE: CL 18853374 via CL 18855692 via CL 18855705 via CL 18855722 via CL 18857313 via CL 18857594
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18857607 by scott nelson in ue5-main branch]
Removes reference to DataLayerInstance and DataLayerAssets in code
#rb none
#preflight 61f985db4b0bc1c41763beec
#ROBOMERGE-AUTHOR: philippe.deseve
#ROBOMERGE-SOURCE: CL 18814886 in //UE5/Release-5.0/... via CL 18814907 via CL 18822785
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v910-18824042)
[CL 18824315 by philippe deseve in ue5-main branch]
#preflight none
#ROBOMERGE-AUTHOR: matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 18755708 in //UE5/Release-5.0/... via CL 18755723 via CL 18757680
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18758655 by matt kuhlenschmidt in ue5-main branch]
#preflight 61f1956ffc74f46b56447e00
#ROBOMERGE-AUTHOR: matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 18740215 in //UE5/Release-5.0/... via CL 18740779 via CL 18741549
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18742255 by matt kuhlenschmidt in ue5-main branch]
#jira UE-139425 - Expose /Script/EditorStyle.EAssetEditorOpenLocation to BP
#rb Jamie.Dale
#preflight trivial
#ROBOMERGE-AUTHOR: patrick.laflamme
#ROBOMERGE-SOURCE: CL 18739021 via CL 18739034 via CL 18739065 via CL 18740003 via CL 18741412
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v903-18687472)
[CL 18742177 by patrick laflamme in ue5-main branch]
Underlying system still work with UDataLayer, deprecation of UDataLayer coming in a second CL.
UDataLayerAsset contains non-world specific data
UDataLayer Instance contains world-specifc data and referes a UDataLAsset
Actors refers UDataLayerAssets
AWorldDataLayers refers UDataLayerInstances
Use a Commandlet to convert existing UDataLayer to UDataInstance + UDataLayerAsset
Added a map to WorldDataLayers to allow retrieving a DataLayerAsset from the UDataLayer FName it was converted from (blueprint deprecation).
rb richard.malo jeanfrancois.dube
#preflight 61e832053778a195dee6eefe
#ROBOMERGE-AUTHOR: philippe.deseve
#ROBOMERGE-SOURCE: CL 18658885 in //UE5/Release-5.0/... via CL 18658892 via CL 18658905
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)
[CL 18658919 by philippe deseve in ue5-main branch]
Lit->Lumen
Added Lit->Lumen submenu with 4 view modes - Lumen Scene, Lumen Reflection View, Lumen Surface Cache and Overview:
* Lumen Scene - same as ShowFlags->VisualizeLumenScene. Visualizes Lumen scene representation in highest possible quality, with highest possible view distance
* Lumen Reflection View - Lumen Scene, but with current reflections settings. Basically represents how things look in the reflections
* Lumen Surface Cache - visualizes surface cache and marks with pink missing surface cache coverage
* Overview - 3 Lumen view mode tiles, overlaid on top of normal view
Show->Lumen
Added Show->Lumen submenu with 6 flags, which allow to disable specific trace types (screen space, detail, global, far field), disable secondary bounces (radiosity) and disable Screen Space Directional Occlusion.
Show->Visualize
Removed �Lumen Scene� (replaced by Lit->Lumen->Lumen Scene view mode) and �Lumen Global Illumination� (replaced by r.Lumen.Visualize.IndirectDiffuse) from
Advanced visualization modes are accessible through r.Lumen.Visualize.Mode, which overrides current Lit->Lumen-> settings.
Misc changes:
* Renamed VisualizeLumenScene* to LumenVisualize*
* Moved shared visualize parameters to LumenVisualize.h
* Lumen HWRT visualize now uses same ray footprint as SWRT visualize
* Replaced HALF_WORLD_MAX with Lumen::MaxTracingEndDistanceFromCamera and Lumen::MaxTraceDistance in preparation for the LWC WORLD_MAX changes
#rb Patrick.Kelly, Daniel.Wright
#preflight 61e73339b56c33b8ecf753b2
#ROBOMERGE-AUTHOR: krzysztof.narkowicz
#ROBOMERGE-SOURCE: CL 18658215 in //UE5/Release-5.0/... via CL 18658227 via CL 18658249
#ROBOMERGE-BOT: UE5 (Release-Engine-Test -> Main) (v900-18638592)
[CL 18658268 by krzysztof narkowicz in ue5-main branch]