Commit Graph

25 Commits

Author SHA1 Message Date
Nick Darnell
cbd03a5220 UMG - The component re-registering now waits until all compiling finishes for cases when it's recursive.
#codereview Maciej.Mroz

[CL 2400117 by Nick Darnell in Main branch]
2015-01-07 14:49:28 -05:00
Maciej Mroz
7d1a4ce2c6 Fixed a crash when FUMGEditorModule::PostCompile is called 2 times (without PreCompile)
#codereview Nick.Darell, Nick.Whiting

[CL 2399730 by Maciej Mroz in Main branch]
2015-01-07 08:06:58 -05:00
Nick Darnell
a20e2e58f3 UE-6596 - Fixing an editor crash and memory corruption issue that occurs when UMG 3D Components have been placed in the level and the widget they spawn is recompiled with certain changes. Restructuring the way external blueprint compilers are registered so that they can properly wait until all compiling has finished to do re-registering of components...etc.
[CL 2388949 by Nick Darnell in Main branch]
2014-12-15 15:31:42 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Nick Darnell
ef784d0f11 UMG - Preventing crash on recompile. Doesn't refresh all viewports unless the editor is available.
[CL 2367467 by Nick Darnell in Main branch]
2014-11-21 10:06:16 -05:00
Cody Haskell
ffb1e129e3 #UE4
- Fixing crash with "-game" when running the Editor

#codereview Nick.Darnell

[CL 2361953 by Cody Haskell in Main branch]
2014-11-17 10:57:10 -05:00
Matt Kuhlenschmidt
aae9132f07 Fixed umg widget recompiles not updating 3d components in the world when not in realtime rendering mode
[CL 2360588 by Matt Kuhlenschmidt in Main branch]
2014-11-14 15:43:39 -05:00
Eric Newman
65fa5864ff Fortnite Dev > Main Integration
Merged CL# 2352617 using UE4-Fortnite-To-UE4

[CL 2355906 by Eric Newman in Main branch]
2014-11-11 10:35:51 -05:00
Dan Hertzka
1041dee1fc - UUMGComponent renamed to UWidgetComponent
- Widget components support opaque/translucent, one/two-sided, and specifying a background color
- The background color is used as the render target clear color for the front of the UI and the solid color of the back

#codereview Matt.Kuhlenschmidt

[CL 2338952 by Dan Hertzka in Main branch]
2014-10-23 15:36:36 -04:00
Dan Hertzka
c850a8e4c4 UMG 3D first pass
#codereview nick.atamas, matt.kuhlenschmidt

[CL 2336084 by Dan Hertzka in Main branch]
2014-10-21 14:59:48 -04:00
Mikolaj Sieluzycki
e333288ef6 Prepare UMGEditor headers for private PCH cleanup.
#codereview Robert.Manuszewski

[CL 2329920 by Mikolaj Sieluzycki in Main branch]
2014-10-15 05:21:18 -04:00
Mikolaj Sieluzycki
050cf02d86 UMGEditor private PCH cleanup.
#codereview Robert.Manuszewski

[CL 2321071 by Mikolaj Sieluzycki in Main branch]
2014-10-07 07:01:31 -04:00
Matt Kuhlenschmidt
ecf951a932 Added ability to animate slate render transforms in sequencer
[CL 2291025 by Matt Kuhlenschmidt in Main branch]
2014-09-09 12:34:52 -04:00
Nick Darnell
dceb9f07cf UMG - Adding render transforms to the base widget class. Beginning work on the designer interface for them. Lots of style refactoring for a few widgets to make it far easier to change their appearance at runtime. Adding slate utility functions to accessing geometry data in blueprints. The math struct customization can now apply min/max UI slider clamps on their components. Disabling the preview on the slate brush customization. Will re-introduce later when we can provide instanced struct customizations. The thumbnails in the details panel now have a hover effect to indicate that they are double clickable. Adding a Delta metadata on numeric properties so that if you want the slider to move in specific increments you can now.
[CL 2285217 by Nick Darnell in Main branch]
2014-09-04 17:26:33 -04:00
Nick Darnell
7f7c2d28b3 UMG - Still experimental but removing the experimental flag and always loading UMG.
[CL 2254931 by Nick Darnell in Main branch]
2014-08-13 14:04:16 -04:00
Nick Darnell
c2ad7fde4b UMG - Complete break from the hack to patch UMG into the original Blueprint editor. This fixes the crash that occurs with running UMG and Persona. UMG now works like Persona, completely new modes for each tab, and custom tab UI.
[CL 2155066 by Nick Darnell in Main branch]
2014-07-05 23:39:08 -04:00
Nick Darnell
fd46d729c9 UMG - the '-umg' flag will no longer work. UMG must be enabled using the UMG setting in the experimental area of the editor settings.
[CL 2130433 by Nick Darnell in Main branch]
2014-07-03 09:53:45 -04:00
Matt Kuhlenschmidt
c88d061dab UMG - Added margin track and changed a few things to support new track types being added to sequencer without needing to modify sequencer internals.
[CL 2112057 by Matt Kuhlenschmidt in Main branch]
2014-06-20 14:28:07 -04:00
Jaroslaw Palczynski
ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00
Matt Kuhlenschmidt
ec6d43e953 Basic hookup for Sequencer in UMG. Not actually working yet.
- Broke out the asset editor portion of ISequencer into another class as it doesnt make sense to use an asset editor for an embedded sequencer
- Some minor cleanup to make sequencer work outside of the level editor (more work to do)

[CL 2096271 by Matt Kuhlenschmidt in Main branch]
2014-06-05 16:56:40 -04:00
Nick Darnell
2c2aca38a2 UGM - General cleanup and removal of unused code, and some reorganization of the editor.
[CL 2058695 by Nick Darnell in Main branch]
2014-04-29 10:00:53 -04:00
Robert Manuszewski
aa11e3bbbf Merging UE4-Pretest @ 2042161 to UE4
Change 1996384 by Andrew Brown:
	322252 - EDITOR: Asset picker displays incorrect text when there are no filter results.
Change 1996385 by Andrew Brown:
	321858 - CRASH: Assertion failed: (Index >= 0) Function: STransformViewportToolBar::GetLocationGridLabel() STextBlock::CacheDesiredSize()
Change 1996977 by Andrew Brown:
	309685 - UE4: Adding an event/renaming an event on an event track in Matinee does not update the MatineeActor node in blueprint
Change 2034873 by Jaroslaw Palczynski:
	More robust VS installation detection.
Change 2039693 by Jaroslaw Palczynski:
	327268 - RocketGDC: POSTLAUNCH: DEV: Make engine more robust against bad Visual Studio environment variables
Change 1978978 by Jaroslaw Surowiec:
	- Removed obsolete AllowEliminatingReferences from the FArchive
Change 2020326 by Maciej Mroz:
	pretest BP K2Node: RemovePinsFromOldPins function moved from K2Node to RemovePinsFromOldPins
Change 2017608 by Maciej Mroz:
	pretest Some changes in SFortMissionEventSelector caused by FPinTypeTreeInfo
Change 2017463 by Maciej Mroz:
	PinTypeSelector can lins unloaded UDStructs
Change 2019979 by Maciej Mroz:
	pretest BP: Crash when performing Diff against Depot with blueprints containing Format Text nodes
Change 2024469 by Maciej Mroz:
	MemberReference variable added to PinType. It's necessary for delegate's signature.
Change 2024049 by Maciej Mroz:
	HasExternalBlueprintDependencies added to UK2Node_DynamicCast
Change 2024586 by Maciej Mroz:
	FillSimpleMemberReference fix
Change 2024472 by Maciej Mroz:
	workaround for delegates signature in pintype removed.
Change 2023997 by Maciej Mroz:
	BP, UDStruc: Class UserDefinedStructEditorData added. It fixes many problems with undo/redo.
Change 2021934 by Maciej Mroz:
	typo in a comment
Change 2020355 by Maciej Mroz:
	Back out changelist 2020342
Change 2022178 by Maciej Mroz:
	CRASH: PRETEST: EDITOR: UDS: Crash when undo then redo new variable in struct that is used by blueprint
Change 2021958 by Maciej Mroz:
	CRASH: PRETEST: EDITOR: UDS: Crash using variable of a type of copied struct in blueprint
Change 1986247 by Maciej Mroz:
	User Defined Structures: circle dependency fixed. Early version.
Change 1985107 by Maciej Mroz:
	UserDefinedStruct cannot have a field of a non-native type
Change 1986278 by Maciej Mroz:
	pretest ensureMsgf in Struct::link
Change 1986250 by Maciej Mroz:
	User Defined Struct: Non native classes are accepted types od values in structures.
Change 1980955 by Maciej Mroz:
	Using AssetPtr and LazyPtr as UFunction parameter (intput or return) is explicitly disallowed.
Change 2041215 by Maciej Mroz:
	ttp331249 BLOCKER: PRETEST: UI: Survive the Storm is missing the Mission HUD.
Change 1984316 by Maciej Mroz:
	New User Defined Structure. WIP - there are still problems with circular dependencies.
Change 2011616 by Maciej Mroz:
	UserDefinedStructures - various problems fixed.
Change 2011609 by Maciej Mroz:
	more robust HasExternalBlueprintDependencies implementation
Change 2016697 by Maciej Mroz:
	pretest BP: UDStruct - default value propagation in cooked build
Change 2016288 by Maciej Mroz:
	pretest BP: UDStruct: Renaming variables wont break links from make/break nodes
Change 1987637 by Maciej Mroz:
	CustomStruct icons placeholders
Change 1987422 by Maciej Mroz:
	Better tooltips for variables in MyBlueprint
Change 1991387 by Maciej Mroz:
	UDStructures fixes:
Change 2029165 by Maciej Mroz:
	BP: better comment for incomatible pins
Change 2030016 by Maciej Mroz:
	8PRETEST: EDITOR: UDS: Defaults values aren't updated in struct type variables in blueprints
Change 2030017 by Maciej Mroz:
	Unused UDStructure code removed (PPF_UseDefaultsForUDStructures)
Change 2028856 by Maciej Mroz:
	BP: Pins with PC_Struct type are compatible only with exactly the same structure. (No derived structures are not handled as compatible).
Change 2026701 by Maciej Mroz:
	k2: odd error on an add item node within a function (see attached image in details)
Change 2028160 by Maciej Mroz:
	PRETEST: EDITOR: UDS: When deleting structures just after creating there is always some references in the memory
Change 2028165 by Maciej Mroz:
	BP: BreakHitResult function has proper icon.
Change 2033340 by Maciej Mroz:
	ttp330786 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to breeak nodes for text type of variables
Change 2034255 by Maciej Mroz:
	EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables ttp#330620
Change 2037682 by Maciej Mroz:
	ttp331309 BLOCKER: PRETEST: CRASH: EDITOR: Crash occurs when performing Diff Against Depot on any Blueprint
Change 2033142 by Maciej Mroz:
	CreateDelegate Node uses internally FMemberReference. Refactor.
Change 2032329 by Maciej Mroz:
	ttp330608 CRASH: PRETEST: EDITOR: UDS: Crash when trying to use struct named 'Color' in blueprint
Change 2032420 by Maciej Mroz:
	ttp330620 PRETEST: EDITOR: UDS: Changes of default values aren't apllied to make nodes for text type of variables
Change 2033139 by Maciej Mroz:
	Functions generated from CustomEvents can be also identified by GUID
Change 2026631 by Maciej Mroz:
	BP. UDStruct: Invalid structs are handled better.
Change 2025344 by Maciej Mroz:
	UDStruct enabled by default
Change 2026672 by Maciej Mroz:
	EDITOR: BP: Can't easily remove 'pass-by-reference' pins on ReturnNodes
Change 2026411 by Maciej Mroz:
	ExposeOnSpawn updated, it supports UDStructs, custom native Structs, and it throws compiler error.
Change 2025342 by Maciej Mroz:
	GenerateBlueprintSkeleton moved from BLueprint::Serialize to RegenerateBlueprintClass, because SkeletonClass compilation requires all external dependencies to be loaded and linked.
Change 2025570 by Steve Robb:
	Moved dependency processing to its own function.
Change 2033235 by Steve Robb:
	String improvements
Change 2035830 by Steve Robb:
	Workaround for FriendsAndChat crash in Fortnite.
Change 2035115 by Steve Robb:
	UBT build time regression fixes.
Change 2034162 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere
Change 2034181 by Steve Robb:
	Removal of any references to .generated.inl
Change 2020165 by Steve Robb:
	BuildPublicAndPrivateUObjectHeaders factored out into its own function.
Change 2020187 by Steve Robb:
	CreateModuleCompileEnvironment function factored out.
Change 2020055 by Steve Robb:
	Refactoring of Unity.cs to remove complex and duplicate iteration.
Change 2020083 by Steve Robb:
	Another use of dictionary utilities.
Change 2031049 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere
Change 2025728 by Steve Robb:
	Refactored the application of a shared PCH file to multiple file into a single ApplySharedPCH function.
Change 2020068 by Steve Robb:
	A couple of helpful utility functions for populating dictionaries.
Change 2032307 by Steve Robb:
	312775: UObject improvement: Ensure that *.generated.inl is included somewhere

[CL 2054495 by Robert Manuszewski in Main branch]
2014-04-23 20:18:55 -04:00
Nick Darnell
1f5a3d25ba * Introducing a new kismet compiler for widget blueprints (for UMG).
* Extending the signature of a few kismet utility methods to make it more extensible.
* Now generating a list of template widgets (currrently still components).  Able to safely build a hierarchy and then clone that into new objects without GLEO problems.
* Adding vertical and horrizontal boxes to UMG.

[CL 2052277 by Nick Darnell in Main branch]
2014-04-23 19:55:18 -04:00
Nick Darnell
4d26248bd0 * New asset category in the new menu "User Interface", currently just the slate related assets are visible unless -umg is provided.
* Porting a large swath of the code from SlateComponentWrapper into UMG.
* Creating a derived UBlueprint for AUserWidget. (The base class for a UMG widget).

[CL 2050095 by Nick Darnell in Main branch]
2014-04-23 19:38:57 -04:00
Nick Darnell
feb31bdb7f * Adding the initial UMG Editor and runtime modules. Currently it's all a lot of placeholders. You can enable the UMG editor by using the -umg command.
[CL 2046682 by Nick Darnell in Main branch]
2014-04-23 18:53:31 -04:00