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MAJOR FEATURES + CHANGES
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Change 2836261 on 2016/01/20 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Flush FAsyncPackage cache after pre-load to reduce peak memory usage when async loading (5.5-10x).
Change 2828630 on 2016/01/14 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Adding debug code to catch memory stomps in the async loading buffers that's independent from mallocstomp allocator. Changed the signature of PageProtect functions to be able to read-only protect memory.
Change 2816129 on 2016/01/05 by Steve.Robb@Dev-Core
Fixes for Realloc and alignment logic which caused redundant reallocations and incorrect binning.
Change 2821054 on 2016/01/08 by Steve.Robb@Dev-Core
Further Realloc savings when realigning within a block.
Change 2806820 on 2015/12/17 by Steve.Robb@Dev-Core
New AlignDown function, like Align, but which rounds a value/pointer down to the next alignment instead of up.
Change 2806816 on 2015/12/17 by Steve.Robb@Dev-Core
Sort UHT modules by type to improve iteration times in conjunction with makefiles.
Change 2823235 on 2016/01/11 by Steve.Robb@Dev-Core
UHT error messages about missing GENERATED_BODY() macros updated to represent intended use.
Change 2806815 on 2015/12/17 by Steve.Robb@Dev-Core
Module types split into Game and Engine runtime versions.
Change 2833809 on 2016/01/19 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
StaticLoadObject will now respect LOAD_NoRedirects flag.
Change 2811194 on 2015/12/22 by Bob.Tellez@Z2434_DevCore
#UE4 Prevent loading packages that have a newer LegacyFileVersion since serialization for FCustomVersion is not forward compatible. UE-24443
Change 2806818 on 2015/12/17 by Steve.Robb@Dev-Core
Removal of stats from MallocBinned2, to be readded later.
Change 2807069 on 2015/12/17 by Steve.Robb@Dev-Core
Clarification of some bucket hashing terminology.
Change 2815117 on 2016/01/04 by Steve.Robb@Dev-Core
Fix for a missing root build path on game modules.
Change 2815673 on 2016/01/05 by Steve.Robb@Dev-Core
Move FMalloc verification into a proxy object.
Change 2822873 on 2016/01/11 by Steve.Robb@Dev-Core
Fixes to off-by-one errors and removal of BinnedSizeLimit (assumed to be the same as MAX_POOLED_ALLOCATION_SIZE after OBO fix).
Change 2822923 on 2016/01/11 by Steve.Robb@Dev-Core
Simplification of MemSizeToPoolTable indexing.
Change 2824974 on 2016/01/12 by Steve.Robb@Dev-Core
Assert fixed.
AllocateBlockFromPool's return value made debuggable.
Change 2825241 on 2016/01/12 by Steve.Robb@Dev-Core
UHT now returns an error code on a warning when -warningsaserrors is specified.
Change 2825291 on 2016/01/12 by Steve.Robb@Dev-Core
WarningsAsErrors enabled on UHT, after disabling the hardcoded behavior in CL# 2825241.
Change 2829846 on 2016/01/15 by Steve.Robb@Dev-Core
GitHub #1938 - wrong Max value of enum is used during net serialization
Change 2829914 on 2016/01/15 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Reduce the amount of memory allocated for async cache buffers when guarding against memory stomps.
Change 2829988 on 2016/01/15 by Steve.Robb@Dev-Core
Generalized large pool allocations.
More redundancy removed.
Change 2831935 on 2016/01/18 by Chris.Wood@Chris.Wood.StreamB
Added UserActivity property to crash description in CRP and CR website.
[OR-12043] - Phone Home where crashes occur - pass context info to Crash Reporter
DB column added to db-09 by ColinR matching this change.
Published to server on Jan 18th 2016
Change 2834003 on 2016/01/19 by Chris.Wood@Chris.Wood.StreamB
Added Linux to normal callstack parsing code on CR website
[UE-25527] - Linux CrashReporter is missing information
Published to server on Jan 19th 2016
Change 2835466 on 2016/01/20 by Joe.Conley@Joe.Conley_EGJWD5708_Dev-Core-Minimal
Fix issue for cancelling package loads when there are still packages queued. Call their PackageLoadedDelegate with a "Cancelled" result.
Should solve remaining issue with UE-24062 - "Calling CancelAsyncLoading triggers an assert in FAsyncPackage::DetachLinker()"
- (ULevelStreaming::AsyncLevelLoadComplete was not being called if packages were still queued when cancel was issued)
Change 2836803 on 2016/01/20 by Chris.Wood@Chris.Wood.StreamB
CrashReportWebsite - fix exception thrown when parsing certain callstack formats
Change 2837952 on 2016/01/21 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
Changing FAsyncIORequest to be stored as reference when cancelling IO requests to improve performance.
Change 2838289 on 2016/01/21 by Robert.Manuszewski@Robert.Manuszewski_NCL_Stream1
[CL 2845588 by Robert Manuszewski in Main branch]
All changes regarding e-mail discussion titled "Asset registry shenanigans".
Changes:
1. Engine now actively is getting rid of short asset paths in FStringAssetReference during saving (for all packages) and loading (only for older packages).
2. Deprecated direct access to FStringAssetReference.AssetLongPathname and exposed it via ToString and SetPath -- SetPath is making sure the path is in correct format. If the path can't be found on disk, the path is cleared.
3. Also access to FStringAssetReference.AssetLongPathnam via Blueprints is guarded using custom Make node function that uses SetPath instead of simple assign.
4. StringAssetReferenceMap will now contain only paths to packages (not objects) and ini references
5. GetDependencies now has additional parameter that lets you chose if it should resolve ini references or not. It was left not as default to keep old behaviour.
[CL 2630589 by Jaroslaw Palczynski in Main branch]
UETOOL-332 - Collections 2.0
UETOOL-373 - Check robustness of Collections 2.0
The collection manager will now fix-up any references to redirectors within its collections once the asset registry has finished discovering all the available assets. It also adds a watcher so it can pick up any moves or deletes as they happen.
All of this fix-up is applied to the in-memory copy of the collection, and doesn't get persisted to disk until it needs to be (because referenced redirectors are being deleted). This helps to minimize issues with source control availability and shared/private collections.
This change also makes sure that objects that are being referenced by a collection will leave a redirector behind, and also adds some extra context (such as the collection name) to some of the source control errors that may be reported when saving a collection.
[CL 2602519 by Jamie Dale in Main branch]
#jira UE-11567 - In Use By Level Filter disabled when renaming asset
#jira UE-11569 - Moving an asset In Use By Level is enabled will make it not visible in filter
#codereview Matt.Kuhlenschmidt
[CL 2508158 by Richard TalbotWatkin in Main branch]
https://github.com/EpicGames/UnrealEngine/pull/946
I have gone through these changes and verified that whatever behavior change they cause could only be an improvement (generally they just prevent possible access to nullptrs, but there are also some style corrections). A separate changelist is being prepared that includes changes that could unintentionally caues behavior change for the worse.
[CL 2486801 by Dan Oconnor in Main branch]
#UE4 Renaming assets no longer attempts to load all their referencers. This happens earlier in the rename process and is corretly skipped if being referenced by a map or already checked into SCC.
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Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2401575 by Bob.Tellez on 2015/01/08 21:19:31.
[CL 2401576 by Bob Tellez in Main branch]
#ttp 348063 - Crash moving files in Content Browser
#branch UE4
#proj Developer.AssetTools, Editor.ContentBrowser, Editor.PackagesDialog, Editor.UnrealEd
[CL 2328547 by Richard TalbotWatkin in Main branch]
Removed UENUM() from EMyTownBuildingsWidgetSorting and EMyFortRatingStarSize to fix compile issues and because UENUM() was unnecessary.
Also made hand-fix to UAIHotSpotRenderingComponent by removing HeaderGroup (obsolete).
Did not merge TRV_HAF_Outer_012_lower_border or TRV_HAF_Outer_030 umaps due to conflicts and based on advice from Stefan.
[CL 2060490 by Daniel Broder in Main branch]