Commit Graph

4 Commits

Author SHA1 Message Date
Joe Kirchoff
92439f3549 UnrealGameSync: Check available free space before syncing from perforce
Add helper function to format bytes as a human readable string.

#jira UE-105277
#rb Ben.Marsh

[CL 15959785 by Joe Kirchoff in ue5-main branch]
2021-04-08 16:20:00 -04:00
Ben Marsh
c7cf1950c5 Add a utility method for formatting a ReadOnlyMemory<byte> as a hex string.
#rb none
#rnx

[CL 15358209 by Ben Marsh in ue5-main branch]
2021-02-08 14:09:52 -04:00
Ben Marsh
3275355fdf Merging functionality from Horde fork of EpicGames.Core, and first pass on fixing up nullable annotations.
#rb none
#rnx

[CL 14967557 by Ben Marsh in ue5-main branch]
2020-12-28 14:34:13 -04:00
Ben Marsh
6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00