#rb jeanfrancois.dube, jeff.farris
#preflight 605cb5a59f571900013ea12f
#robomerge Release-5.0-EarlyAccess
[CL 15826153 by Patrick Enfedaque in ue5-main branch]
Added Move files operation on files in changelist dialog (incl. move to new)
Added new changelist button in toolbar
Added cancellable "path beautification" when we have deleted/shelved files with no matching file, until we make it lazy and/or batched
#rb sebastien.lussier
[CL 15797238 by julien lheureux in ue5-main branch]
LIMITATIONS:
1) Re-instancing will only update UClass instance data.
2) Adding and removing properties should only be done towards the end of a class or structure and can not be followed by complex data types.
3) Adding and removing properties from a base class should not be done if a derived class contains complex data types.
KNOWN ISSUES:
1) Changes to enumerations and structures will not be reflected in existing blueprints. However, adding new nodes to the blueprint will show the updated enumeration or structure.
2) If a class contains an enumeration or structure as a member, the class will not be re-instanced if enumeration or structure is changed.
CHANGES:
1) LiveCodingServer
1a) Modified to always execute certain static instances during load.
1b) Modified to exclude the _Statics static structures to avoid patching to old copies.
2) Added support for LiveCoding reinstancing
2a) Refactored deferred registration system for UClass, UEnum, and UScriptStruct to use a common system that works for normal game, hot reload and live coding.
2b) Type specific version check data is possible (i.e. enum doesn't have a size)
2c) Single registration static for UClass
2d) Single registration class for all types that is just a blind forward to API.
2e) Static and dynamic registrations use different API entry points to avoid having overloaded argument lists that just apply to one or the other.
2f) Shims for older API
3) New common "Reload" system to avoid using HotReload code.
3a) Support common delegates regardless of who is reloading/reinstancing.
3b) Re-instancing code moved from HotReload to Kismet2 (where the bulk of the re-instance code already existed).
3c) Modified PyWrapper to use new helper class instead of depending on HotRelaod
3d) Added WITH_RELOAD which is defined if HotReload or LiveCoding is enabled.
3e) Modifed existing code to use new #define and delegates.
Robert did the review on the changes covered by Part 2. Remaining changes are all straightforward.
#rb robert.manuszewski
#jira UE-74493
[CL 15736777 by Tim Smith in ue5-main branch]
Fix an issue where editing a changelist containing shelved files would fail silently.
#rb sebastien.lussier
#jira UE-107676
[CL 15359009 by julien lheureux in ue5-main branch]
Changed the way we associate shelved files with their local filename to facilitate mapping (perforce operations)
Implemented what was needed on the SCC side to support diff against shelve
Improved way we display object names for deleted & shelved files
#rb sebastien.lussier
[CL 15356101 by julien lheureux in ue5-main branch]
Added an exception to changelist validation for deleted files
Improved display of deleted & shelved objects in changelists & submit dialog - improvements related to OFPA in a subsequent change.
#rb sebastien.lussier
#jira UE-107677, UE-107768
[CL 15322858 by julien lheureux in ue5-main branch]
Fixed an issue when trying to delete the default changelist which triggered a disconnection from the source control provider.
Improved some UI in the changelist context menu to clarify what is available or not.
#rb sebastien.lussier
[CL 15222160 by julien lheureux in ue5-main branch]
Used the ActorLabel tag to obtain a better name in changelists dialog
#rb sebastien.lussier, jeanfrancois.dube
[CL 15166658 by julien lheureux in ue5-main branch]
Better cleanup in perforce revert operation
Made revert work on changelists
Fixed issue where no changelists would be displayed if the default changelist was empty.
#rb sebastien.lussier
[CL 15138037 by julien lheureux in ue5-main branch]
- Added revert unchanged on changelists & files
- Added changelist parameter to the Execute method of ISourceControlProvider (& updated all derived classes)
- Fixed style problem in the Perforce settings dialog
#rb sebastien.lussier
[CL 15128504 by julien lheureux in ue5-main branch]
* Prevent selection of files & changelists at the same time
* Only allow selection of files from the same changelist
#rb julien.lheureux
[CL 15076981 by Sebastien Lussier in ue5-main branch]