Commit Graph

446 Commits

Author SHA1 Message Date
Patrick Boutot
383815f480 Slate: Convert SWidget's Enabled and Visibility flag to SlateAttribute.
#jira UE-106515, UE-112897
#rb vincent.gauthier
#preflight 606f3fcd97c8220001315871
#preflight 60749a870adbfb0001f0455c

[CL 15982898 by Patrick Boutot in ue5-main branch]
2021-04-12 16:13:38 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
lauren barnes
072d8cbdd6 Updating SWizard to new styles - impacts Profile Wizard, Niagara New Asset wizards, and New Class Dialog. New Class Dialog updated to new style guidelines/using new widget types
#jira UETOOL-2453
#rb Louise.Rasmussen
#lockdown Simon.Tourangeau
#preflight 606e06cf7ce9ca0001968135

#ROBOMERGE-SOURCE: CL 15945506 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)

[CL 15950032 by lauren barnes in ue5-main branch]
2021-04-07 22:11:49 -04:00
matt kuhlenschmidt
08cfa4f7a3 Fix unreal icon artifacts in project browser
#jira UE-111808

#lockdown simon.tourangeau

#ROBOMERGE-SOURCE: CL 15944817 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)

[CL 15949148 by matt kuhlenschmidt in ue5-main branch]
2021-04-07 21:33:33 -04:00
jeanfrancois dube
7e1fdbaa59 World Partition: honor templates bIsBlank property to automatically enable world partition in these projects (treat them as blank projects even if they are created from existing templates).
#jira UE-112953
#rb richard.malo, patrick.enfedaque
#lockdown simon.tourangeau

#ROBOMERGE-SOURCE: CL 15944745 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)

[CL 15948925 by jeanfrancois dube in ue5-main branch]
2021-04-07 20:58:24 -04:00
andrew lauritzen
3ad9908f54 Add UI for controlling the new shadow system in EA
Enable non-nanite VSMs by default in new projects in UE5

Submitted on behalf of Ola.Olsson.
#rb andrew.lauritzen

#ROBOMERGE-OWNER: andrew.lauritzen
#ROBOMERGE-AUTHOR: andrew.lauritzen
#ROBOMERGE-SOURCE: CL 15920930 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
#ROBOMERGE-CONFLICT from-shelf

[CL 15922402 by andrew lauritzen in ue5-main branch]
2021-04-05 16:11:09 -04:00
ben marsh
7427752f6c Various UE4->UE5 renames.
#rb none
#jira UE-111511, UE-111448, UE-111128, UE-111287, UE-111198, UE-111657
#preflight 605b8cec0c31c10001599547

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 15807072 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)
#ROBOMERGE-CONFLICT from-shelf

[CL 15813821 by ben marsh in ue5-main branch]
2021-03-24 20:52:19 -04:00
daniel wright
20f3ff1391 Enable Lumen by default for new projects created off of templates
#ROBOMERGE-SOURCE: CL 15699268 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)

[CL 15699295 by daniel wright in ue5-main branch]
2021-03-15 15:13:10 -04:00
Marc Audy
9753392e2b Merge UE5/RES CL# 15462083 to UE5/Main
This represents UE4/Main @ 15414221

[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
matt kuhlenschmidt
0983f75024 Move recent projects and custom template thumbnails to engine content so that they appear properly if no templates are synced
#ROBOMERGE-SOURCE: CL 15407158 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15407160 by matt kuhlenschmidt in ue5-main branch]
2021-02-15 11:46:45 -04:00
matt kuhlenschmidt
4506f83790 Fix project dialog static analysis
#jira UE-108293

#ROBOMERGE-SOURCE: CL 15376578 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15378766 by matt kuhlenschmidt in ue5-main branch]
2021-02-10 15:19:55 -04:00
matt kuhlenschmidt
9e3deb7716 Project dialog reskin
#jira UETOOL-2465

#ROBOMERGE-SOURCE: CL 15366173 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15368932 by matt kuhlenschmidt in ue5-main branch]
2021-02-09 15:02:56 -04:00
daniel wright
b47a37549a Added project settings to choose Dynamic Global Illumination Method and Reflection Method
* These map to r.DynamicGlobalIlluminationMethod and r.ReflectionMethod under the hood
* Removed r.ssgi.enable.  Projects with r.ssgi.enable=1 lose SSGI being enabled, because there�s no way to do backward compatibility on cvars.
* Removed r.LumenScene.  Lumen GI and Reflections are now enabled independently and Lumen Scene will be set up if either feature is enabled.

Setting �Dynamic Global Illumination Method� to Lumen in Project Settings automatically sets �Reflection Method� to Lumen and enables �Generate Mesh Distance Fields�, so you only have to change one setting to convert your project to Lumen.

Newly created projects have:
 * r.GenerateMeshDistanceFields=True.  Needed for Lumen Software tracing.  Note this means all new projects have Mesh Distance Field memory overhead by default.
 * r.DynamicGlobalIlluminationMethod=1 (Lumen)
 * r.ReflectionMethod=1 (Lumen)

Added GI method and Reflection method overrides to Post Process Volume, and new Final Gather Quality and Reflections Quality for Lumen.

Changed the default for r.DistanceFields.DefaultVoxelDensity from .1 to .2, for all projects.  This is needed for good software tracing quality with Lumen.

Lumen GI operates on all lights, regardless of Mobility.  Precomputed shadowing on Stationary lights are ignored, and Lumen will fall back to SDF tracing to solve shadowing for these.

When Lumen GI is enabled, lightmap lighting is discarded in the shader.  This breaks Static lights with lighting built, because their direct lighting is only stored in the lightmap.  A future change will be needed to render Static Lights when Lumen GI is enabled.

NeedsVelocityDepth will be true on any platform that supports Lumen or Ray Tracing.  Lumen needs Velocity Depth but doesn�t have a readonly cvar to use to modify shader compilation.


#ROBOMERGE-SOURCE: CL 15321505 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15321508 by daniel wright in ue5-main branch]
2021-02-04 15:30:42 -04:00
Zousar Shaker
3b4c8fc1c5 Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
#rb none

[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00
Devin Doucette
daeebb2c6a Fixed string usage issues found by UE_NODISCARD
#rb Matt.Peters
#rnx

[CL 15158191 by Devin Doucette in ue5-main branch]
2021-01-21 15:34:44 -04:00
JeanFrancois Dube
898d56ad1e Enable world partition by default for newly created projects.
#rb patrick.enfedaque

[CL 15054169 by JeanFrancois Dube in ue5-main branch]
2021-01-12 16:00:38 -04:00
Marc Audy
a7f9391231 Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
This represents UE4/Main @ 14768117

For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer

[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
Marc Audy
68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
Marc Audy
4c1bb11c29 Merge UE5/Release-Engine-Staging to UE5/Main @ 14548662
This represents UE4/Main @ 14525125 + cherrypicked fixes
#skipundocheck

[CL 14551026 by Marc Audy in ue5-main branch]
2020-10-22 19:19:16 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Rob Gay
204c7f1db2 Class Template Registry
#rb brooke.hubert
#fyi ryan.mangin
#jira UEAU-556

[CL 14357833 by Rob Gay in ue5-main branch]
2020-09-21 14:23:09 -04:00
Ben Marsh
486408b1a9 Rename UE5Editor to UnrealEditor.
#rb none
#jira UE-97600

[CL 14292067 by Ben Marsh in ue5-main branch]
2020-09-10 15:39:00 -04:00
Ben Marsh
be7034ec27 Rename UE4Editor to UE5Editor, and generated solution/projects from UE4 -> UE5.
UE4Game/Client/Server targets left intact for the time being.

#rb none

[CL 14288076 by Ben Marsh in ue5-main branch]
2020-09-10 09:10:30 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
brooke hubert
48113fc77e Adding EditorFramework to build.cs files
#rnx
#Jira UE-96448
#rb chris.gagnon

[CL 14114839 by brooke hubert in ue5-main branch]
2020-08-14 13:24:16 -04:00