[FYI] Joe.Kirchoff
Original CL Desc
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AutomationTool: Check for dotnet instead of always relying on an installed visual studio
#rnx
[CL 30088082 by joe kirchoff in ue5-main branch]
[FYI] j.baumgartner
Original CL Desc
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[SubmitTool]
- Add CheckBalancedMacros validator and functionality to the script to accept a file list
- Added some extra error checking for CheckCopyrightNotices validator
- Add CheckUnacceptableWords validator and functionality to the script to accept a file list
- Fix an unacceptable word in SubmitTool.ini
#rb juan.legaz
[CL 30084969 by grant medine in ue5-main branch]
- Add CheckBalancedMacros validator and functionality to the script to accept a file list
- Added some extra error checking for CheckCopyrightNotices validator
- Add CheckUnacceptableWords validator and functionality to the script to accept a file list
- Fix an unacceptable word in SubmitTool.ini
#rb juan.legaz
[CL 29987348 by j baumgartner in ue5-main branch]
We have an option to skip encryption for PAK files but is it not consistently applied. This shows up for example when building the Content Worker: it sets the -SkipEncrpytion parameter in its packaging stage, yet the PAK tool is invoked with -encryptindex. This is relevant for modular builds, since those might not have encryption keys loaded at the time that the first PAK files are loaded.
[REVIEW] graeme.thornton
#rb Graeme.Thornton
[CL 29887972 by sebastian schoner in ue5-main branch]
On Windows the code assumed that all source files come from the game's branch, which may not be true when importing parts of other branches. Modified the code to query the locally synced files using 'p4 have' which returns a list of correct local - depot mappings. Minor but related fixes on other platforms.
#rb David.Harvey
[CL 29784146 by wojciech krywult in ue5-main branch]