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Slate batching improvements for large element sets
---
Group similar elements at compile time using tuples instead of maps (Also preps for slate payload removal).
Merge similar renderbatches in same-typed element buckets (Currently for box and lines only).
Reserve verticies / elements in a batch before using them
Add some comments to invalidation.
#rb Patrick.Boutot
#preflight 646ff8505b484acfee7cc9fa
#jira UE-173455
[CL 25738553 by daren cheng in ue5-main branch]
[FYI] daren.cheng
Original CL Desc
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Re-submit 25712585 with manual tuple expansion to prevent use before define.
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Slate batching improvements for large element sets
---
Group similar elements at compile time using tuples instead of maps
Merge similar renderbatches in same-typed element buckets (Currently for box and lines only).
Reserve verticies / elements in a batch before using them
Add some comments to invalidation.
#rb Patrick.Boutot
#preflight 646ff8505b484acfee7cc9fa
#jira UE-173455
[CL 25720199 by daren cheng in ue5-main branch]
-----------------------------------------------------------------
Slate batching improvements for large element sets
---
Group similar elements at compile time using tuples instead of maps
Merge similar renderbatches in same-typed element buckets (Currently for box and lines only).
Reserve verticies / elements in a batch before using them
Add some comments to invalidation.
#rb Patrick.Boutot
#preflight 646ff8505b484acfee7cc9fa
#jira UE-173455
[CL 25717402 by daren cheng in ue5-main branch]
[FYI] daren.cheng
Original CL Desc
-----------------------------------------------------------------
Slate batching improvements for large element sets
---
Group similar elements at compile time using tuples instead of maps
Merge similar renderbatches in same-typed element buckets (Currently for box and lines only).
Reserve verticies / elements in a batch before using them
Add some comments to invalidation.
#rb Patrick.Boutot
#preflight 646ff8505b484acfee7cc9fa
#jira UE-173455
[CL 25716613 by daren cheng in ue5-main branch]
---
Group similar elements at compile time using tuples instead of maps
Merge similar renderbatches in same-typed element buckets (Currently for box and lines only).
Reserve verticies / elements in a batch before using them
Add some comments to invalidation.
#rb Patrick.Boutot
#preflight 646ff8505b484acfee7cc9fa
#jira UE-173455
[CL 25712708 by daren cheng in ue5-main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870584 by ryan durand in Main branch]
- Brings over the necessary engine changes for embedding UE4 mobile as a dylib/so in native mobile app
- Various changes for facial animation, screen recording, others
- ARKit and ARCore plugins were removed, as deemed "not ready"
#rb many people
#ROBOMERGE-OWNER: josh.adams
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 5201138 via CL 5203024
[CL 5226277 by Josh Adams in Main branch]