Advanced copy, builds a list of depended assets, builds patching rules, and calls the AssetHeaderPatcher.
use `-ini:Engine:[ConsoleVariables]:AssetTools.UseHeaderPatchingAdvancedCopy=true` as cli option
#ushell-cherrypick of 28492015 by andrew.phillips
[CL 29144603 by andrew phillips in ue5-main branch]
This is infrastructure for Advanced copy to not need to deserialize an entire package in order to resave it in a new location.
#jira UE-189491
[CL 28534093 by andrew phillips in ue5-main branch]
[FYI] Jason.Stasik
Original CL Desc
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Create IAssetTools::IsAssetVisible and hook up material function menu to it
#rb dave.belanger,jason.nadro
[CL 27897936 by jason stasik in ue5-main branch]
[FYI] jordan.hoffmann
Original CL Desc
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[Feature] made local assets editable in DataAsset diffs
[BugFix] invisible merge buttons were clickable in detail splitter when they shouldn't be
[BugFix] blueprint diffs weren't updating their detail panels when the objects are edited
[CL 26661731 by jordan hoffmann in ue5-main branch]
[BugFix] invisible merge buttons were clickable in detail splitter when they shouldn't be
[BugFix] blueprint diffs weren't updating their detail panels when the objects are edited
[CL 26659931 by jordan hoffmann in ue5-main branch]
The UEFN sync feature calls SyncLatestFromSourceControl, which calls SyncPathsFromSourceControl and could potentially sync a lot of items at once.
By batching the force-load and reset-linkers steps, this operation became significantly faster.
#rnx
[CL 26457416 by wouter burgers in ue5-main branch]
Swarm review [at] https://p4-swarm.epicgames.net/reviews/25771279https://horde.devtools.epicgames.com/job/6480c6078417d79259d7b71c
Added functionality to strip at ratios higher 1 out of every 2. testing shows good savings at stripping 2/3 frames on NX64 and in editor of around 8mb with no noticeable visual degradation.
Works through the VariableFrameStripping object that is a member of the AnimSequence.
Fixed issue with valkyrie
[CL 25857620 by nick baltis in ue5-main branch]
#rnx
[FYI] nick.baltis
Original CL Desc
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Variable Frame Stripping
Swarm review [at] https://p4-swarm.epicgames.net/reviews/25771279
Added functionality to strip at ratios higher 1 out of every 2. testing shows good savings at stripping 2/3 frames on NX64 and in editor of around 8mb with no noticeable visual degradation.
Works through the VariableFrameStripping object that is a member of the AnimSequence.
Fixed issue with valkyrie
[CL 25809604 by hilda cruz in ue5-main branch]
Swarm review [at] https://p4-swarm.epicgames.net/reviews/25771279
Added functionality to strip at ratios higher 1 out of every 2. testing shows good savings at stripping 2/3 frames on NX64 and in editor of around 8mb with no noticeable visual degradation.
Works through the VariableFrameStripping object that is a member of the AnimSequence.
Fixed issue with valkyrie
[CL 25804411 by nick baltis in ue5-main branch]