jurre debaare
221e2821d0
Clear default value when calling UpdateBoneTrackKeys in MovieSceneChannel
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#jira UE-196743
#rb Thomas.Sarkanen
[CL 29984265 by jurre debaare in ue5-main branch]
2023-11-29 06:57:17 -05:00
jurre debaare
0047b90a39
Animation sequence stops and warning showing after undoing adding or deleting frames
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#jira UE-197953
#fix ensure that the MovieScene is not transacted in addition to the Controller Actions when changing the playback range
#rb Thomas.Sarkanen
[CL 29959433 by jurre debaare in ue5-main branch]
2023-11-28 09:55:31 -05:00
sara schvartzman
a4ea5127cb
Control Rig: Rename BaseControlRig files to ControlRig files
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#rnx
[CL 29230233 by sara schvartzman in ue5-main branch]
2023-10-30 08:25:55 -04:00
sara schvartzman
0bcc4b46eb
Control Rig: Rename BaseControlRig to ControlRig
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#rb helge.mathee
#rnx
#p4v-cherrypick 29228200
[CL 29229266 by sara schvartzman in ue5-main branch]
2023-10-30 07:01:53 -04:00
sara schvartzman
4e28ae6a65
Control Rig: Rename ControlRig to BaseControlRig and created a specialized ControlRig
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#jira UE-197304
#rb helge.mathee
[CL 28802754 by sara schvartzman in ue5-main branch]
2023-10-16 12:39:18 -04:00
sara schvartzman
9b14019f8f
Control Rig: Rename ControlRig files to BaseControlRig
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#jira UE-197304
#rb helge.mathee
[CL 28661531 by sara schvartzman in ue5-main branch]
2023-10-11 09:26:32 -04:00
zousar shaker
7a05cedba5
[Backout] - CL28312511
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[FYI] Jurre.deBaare
Original CL Desc
-----------------------------------------------------------------
Reduce cook-time memory usage for AnimSequencerDataModel
- Lazy initialize RigHierarchy
- Reset RigHierarchy on WillNeverCacheCookedPlatformDataAgain
#rb Thomas.Sarkanen
[CL 28331238 by zousar shaker in ue5-main branch]
2023-09-28 18:19:35 -04:00
jurre debaare
86dc985fe2
Reduce cook-time memory usage for AnimSequencerDataModel
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- Lazy initialize RigHierarchy
- Reset RigHierarchy on WillNeverCacheCookedPlatformDataAgain
#rb Thomas.Sarkanen
[CL 28312520 by jurre debaare in ue5-main branch]
2023-09-28 06:10:25 -04:00
jurre debaare
5ab3574dcc
Ensure that type hash for non-memory-trivial animation attributes is set-able/used
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#rb Thomas.Sarkanen
[CL 27915053 by jurre debaare in ue5-main branch]
2023-09-15 10:34:01 -04:00
robert millar
49bbf540a7
Add path name to assertions
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#rb none
[CL 27861752 by robert millar in ue5-main branch]
2023-09-13 20:28:09 -04:00
jurre debaare
0309af427d
Always force-set float/transform controls during AnimSequencerData evaluation
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#rb Thomas.Sarkanen
[CL 27335950 by jurre debaare in ue5-main branch]
2023-08-24 05:02:39 -04:00
max chen
ae5943a9c3
Sequencer Scripting: Change to get/set view and working ranges to double
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#jira UE-192832
#rb david.bromberg
[CL 27240177 by max chen in ue5-main branch]
2023-08-21 11:27:20 -04:00
jurre debaare
8dc2c722e9
Fixup incorrect by-value to by-const-ref
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#rb Thomas.Sarkanen
[CL 27200995 by jurre debaare in ue5-main branch]
2023-08-18 09:45:36 -04:00
helge mathee
58cd171e37
Control Rig: Improve FName FString conversion
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#rb sara.schvartzman
[CL 27197375 by helge mathee in ue5-main branch]
2023-08-18 04:03:07 -04:00
kiaran ritchie
615b185110
Fixes IK Retarget editor bug, undo queue broken after exporting animation
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#rb trivial
[CL 26662082 by kiaran ritchie in ue5-main branch]
2023-07-27 20:00:12 -04:00
thomas sarkanen
bb0f638c25
Fix ensure when transforming bone indices during animation compression
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Use the non-deprecated conversion function
#jira UE-190741
#rb Nicholas.Frechette
[CL 26544136 by thomas sarkanen in ue5-main branch]
2023-07-24 11:39:11 -04:00
thomas sarkanen
295f81df17
Fix crash from incorrect bone index type usage in UAnimationSequencerDataModel::GeneratePoseData
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Also fixed bone index usage in FAnimPose::GetPose
#rb Nicholas.Frechette
[FYI] Jurre.deBaare
[CL 26482431 by thomas sarkanen in ue5-main branch]
2023-07-20 07:41:53 -04:00
thomas sarkanen
13f32cf5fa
Fix use-after free when duplicating animation attributes
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#rb Nicholas.Frechette
[FYI] Jurre.deBaare
[CL 26460033 by thomas sarkanen in ue5-main branch]
2023-07-19 10:15:36 -04:00
jurre debaare
b641fe84b6
Fix for incorrect frame number calculation when updating/adding anim curve key
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#fix ensure that newly added movie scene curve always match their tick resolution to the MovieScene
#misc added additional validation to ensure requested action is performed correctly
#rb Thomas.Sarkanen
[CL 26254245 by jurre debaare in ue5-main branch]
2023-06-27 07:18:52 -04:00
Jurre deBaare
3cb883a68d
Float Curve Keys added via AddFloatCurveKey are no longer frame aligned in 5.2
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#jira UE-186353, UE-188631
#rb Euan.Carmichael
[CL 26207697 by Jurre deBaare in ue5-main branch]
2023-06-23 06:44:20 -04:00
Jurre deBaare
ea87923f4c
ExportAnimSequence tries to re-initialize animation data model
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#jira UE-189247
#rb Thomas.Sarkanen
[CL 26207668 by Jurre deBaare in ue5-main branch]
2023-06-23 06:42:29 -04:00
jurre debaare
1f125b13e3
Different approach for setting initial random color for newly added float curves
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#rnx
[CL 26148387 by jurre debaare in ue5-main branch]
2023-06-21 10:16:09 -04:00
jurre debaare
b871ad62e3
Change ordering of undo/redo actions in UAnimSequencerController::AddCurve
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#rb none
[CL 26125364 by jurre debaare in ue5-main branch]
2023-06-20 12:25:30 -04:00
Jurre deBaare
a8b90830e3
Curve Keys appears to be white no matter how many keys are added on all Curves
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#jira UE-188493
#fix match old behaviour: generate a unique colour for newly added curve(s)
#rb Thomas.Sarkanen
[CL 26090144 by Jurre deBaare in ue5-main branch]
2023-06-19 10:28:19 -04:00
jurre debaare
877722dd68
UEFN Editor Ensure at UAnimationSequencerDataModel::GeneratePoseData
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Content Worker Ensure at FBoneContainer::GetCompactPoseIndexFromSkeletonIndex
#rb Thomas.Sarkanen
[CL 25975176 by jurre debaare in ue5-main branch]
2023-06-14 08:54:44 -04:00