Commit Graph

2498 Commits

Author SHA1 Message Date
amilton diesel
3cb79c40d8 Moved Real Time cubemap capture settings to Gi instead of Effects. Added Skylight multiplier to each TOD curve
#virtualized

[CL 30086553 by amilton diesel in ue5-main branch]
2023-12-04 12:25:51 -05:00
shchavinskyi
6efc713fbc PR #10124: AnimationBlueprintLibrary Curve Functions
#jira UE-177275
#rb Thomas.Sarkanen

[CL 30037201 by shchavinskyi in ue5-main branch]
2023-12-01 07:19:43 -05:00
zousar shaker
2083709c0e Add ZenLocal and ZenShared to all DDC graphs in BaseEngine.ini based on presence of existing Local/Shared nodes. ZenLocal is active and replaces Local. ZenLocal is serviced on all desktop platforms by an autolaunched instance of zensever process on the user's machine that operates in limited lifetime mode and only listens on the loopback interface. Local is left in DeleteOnly mode for an 8 day cleanup window (down from 34 day cleanup in the past). ZenShared is not active by default (Host=None), and requires either environment variable or commandline supplied host to utilize and remains experimental.
#rb Devin.Doucette
#jira UE-199005

[CL 30017148 by zousar shaker in ue5-main branch]
2023-11-30 11:49:12 -05:00
jeremy moore
e69db0f5a7 #jira UE-119088
Fix r.vt.PoolSizeScale so that it can be changed at runtime and pools will immediately adjust.

[CL 29996763 by jeremy moore in ue5-main branch]
2023-11-29 15:08:41 -05:00
guillaume abadie
70f8dcabd9 Removes r.TSR.Velocity.Extrapolation from AA scalability
#jira UE-179496

[CL 29965248 by guillaume abadie in ue5-main branch]
2023-11-28 13:52:36 -05:00
sebastien lussier
38719c4c43 World Partition - HLOD: Include editor only references in the list of source actors
* When loading source actors to build HLODs, this prevent errors as editor only references were missing from the instancing context
* These actors can be safely included as "source actors" as they are not HLOD relevant and will be discarded from the build.
* HLOD actors now store their source actors using FWorldPartitionRuntimeCellObjectMapping rather than a custom FHLODSubActor class
#rb JeanFrancois.Dube, Patrick.Enfedaque

[CL 29964951 by sebastien lussier in ue5-main branch]
2023-11-28 13:42:44 -05:00
zousar shaker
c55f7e8702 DDC configuration changes for ZenLocal and ZenShared to take advantage of the ServerID functionality. Also moves the Cloud node from a "Default" ServerID to a "Cloud" one.
[CL 29937501 by zousar shaker in ue5-main branch]
2023-11-27 12:29:57 -05:00
arciel rekman
215c137580 Equalize packaging compression levels for DebugDev and TestShipping by default.
- Packaged data can be compressed with different codecs based on which executables are being staged, but the level it was compressed with isn't easily discoverable.
- This can add confusion to workflows where the binaries are produced separately and/or added to staged build at a later stage.
- To avoid confusion, set default compression levels across executable configurations to the same.

#rb Josh.Adams, Yuriy.ODonnell

[CL 29868746 by arciel rekman in ue5-main branch]
2023-11-21 12:25:22 -05:00
christopher daniel
ccfe95ec6c Target Selection Task: Added the ability to perform target traces using capsules and boxes (before only lines and spheres were available.)
- Fixed bug where the DefaultSweptTraceRadius was editable for traces where it was non-applicable.

[RN]
#rb Beth.Reid, dan.kaufman, Todd.Eckert
[REVIEW] [at]Dan.Kaufman, [at]Beth.Reid, [at]Anthony.Glueck
[FYI] Pranav.Kumar

[CL 29807662 by christopher daniel in ue5-main branch]
2023-11-17 10:21:01 -05:00
josh adams
855719cb92 - Added missing PC PlatformPreviews (and any others that didn't specify a DeviceProfile)
- Added Mac PlatformPreviews so it can end preview mode (which needs a maching PP to the host platform)
#rb mihnea.balta

[CL 29805771 by josh adams in ue5-main branch]
2023-11-17 08:55:03 -05:00
allan bentham
2dc81d3644 Android: Set max allowed NDK version to 26.
#rb chris.babcock
[FYI] chris.babcock

[CL 29804018 by allan bentham in ue5-main branch]
2023-11-17 05:38:49 -05:00
ben zeigler
1c301a2028 Add an unreal insights preset to analyze load times that can be used with -trace=loading on the command line
#rb danny.couture, ionut.matasaru

[CL 29784369 by ben zeigler in ue5-main branch]
2023-11-16 13:45:39 -05:00
josh adams
681967e680 - Fixed the iPad name to not need quote for inches
#rb adam.kinge
#jira UE-200576

[CL 29782933 by josh adams in ue5-main branch]
2023-11-16 12:56:08 -05:00
adam kinge
cac003bedc Fix unquoted string in iOS DeviceProfile
#jira UE-200576
#rnx

[CL 29777836 by adam kinge in ue5-main branch]
2023-11-16 10:35:44 -05:00
christopher waters
d61776236d Vulkan also supports barycentrics.
[CL 29771748 by christopher waters in ue5-main branch]
2023-11-16 00:28:08 -05:00
christopher waters
15bc726977 Adding Barycentrics support checks
- Adding EShaderCodeFeatures::Barycentrics
- Adding GRHIGlobals.SupportsBarycentricsSemantic
- Adding FDataDrivenShaderPlatformInfo::GetSupportsBarycentricsIntrinsics to control COMPILER_SUPPORTS_BARYCENTRIC_INTRINSICS
- Adding FDataDrivenShaderPlatformInfo::GetSupportsBarycentricsSemantic to control PLATFORM_SUPPORTS_BARYCENTRICS_SEMANTIC

#jira UE-193429
#rb graham.wihlidal, mihnea.balta

[CL 29771745 by christopher waters in ue5-main branch]
2023-11-16 00:28:03 -05:00
josh adams
9dba14d6cc - Allow for arbitrary number of PreviewPlatforms differing only by DeviceProfile
- Can specify multiple DPs and FriendlyNames now in the PreviewPlaform sections of a DDPI.ini file (separated by comma)
- Use the FriendlyName from the DDPI.ini directly in the platform preview menus, instead of counting on the friendly name of a ShaderPlatform
- IOS DDPI.ini as an example, with 3 DPs, generic IOS (what we had before), iPhone6S and iPadPro6
#rb michael.wanderson

[CL 29753922 by josh adams in ue5-main branch]
2023-11-15 13:58:07 -05:00
zousar shaker
76d963ab82 Configure zenserver to use limited-lifetime mode and loopback-only mode for all platforms by default in preparation for enabling in the base engine config.
[FYI] dan.engelbrecht, stefan.boberg

[CL 29752031 by zousar shaker in ue5-main branch]
2023-11-15 13:09:57 -05:00
josh adams
1f2fe447a4 - Fixed the ini array for saving out the Versioning section in all .ini's. The Base.ini is not merged, so it does not expect the + commands (the + in this case was part of the key, which would break versioning). Note that versioning is much less useful with the new "save almost nothing" code
#rb Tim.Smith

[CL 29750964 by josh adams in ue5-main branch]
2023-11-15 12:40:36 -05:00
matt peters
e03a9ba654 AssetRegistry: Fix AssetDataGathererDiscoveryCache's failure to recognize new files when the project directory is on a different drive than UnrealEngine.exe. Refactor the settings parsing to allow values of Never,Default,AlwaysWrite.
#jira UE-200061
#rnx
#rb Julien.StJean, Zousar.Shaker

[CL 29732575 by matt peters in ue5-main branch]
2023-11-14 19:27:49 -05:00
dmitriy dyomin
21ed8ecb18 Added Android static feature level and platform info
#rb jack.porter

[CL 29706762 by dmitriy dyomin in ue5-main branch]
2023-11-14 00:30:11 -05:00
peter engstrom
c55794dbe9 Iris - Moved RequiredNetDriverChannelClassName to ObjectReplicationBridge section.
[CL 29682301 by peter engstrom in ue5-main branch]
2023-11-13 09:27:26 -05:00
jeanfrancois dube
15f5616d17 Remove CleanupExternalObjectsEmptyFolders since it's now supposed to have zero impact with 29525768.
#rb sebastien.lussier

[CL 29681286 by jeanfrancois dube in ue5-main branch]
2023-11-13 07:54:18 -05:00
zack neyland
c2e7471707 Mac: Fixes to enable groom on M2+ devices.
Addresses a hang that was occuring. This is leads to a reduction in hairless nightmare fuel.

[CL 29646894 by zack neyland in ue5-main branch]
2023-11-10 13:21:59 -05:00
julien stjean
eeb9cf0c1e Turn off the NTFS journal cache used by the asset registry discovery cache while we investigate how it can get out of sync with the asset registry cache.
Fixed the config reading for the AssetRegistryDiscoveryCache value and made the never setting also skip the reading of the discovery cache.

#jira UE-200061
#rb Zousar.Shaker

[CL 29640089 by julien stjean in ue5-main branch]
2023-11-10 10:29:25 -05:00