Commit Graph

27642 Commits

Author SHA1 Message Date
keith yerex
b5ea164f7b Support for nested Chooser Tables in the same file, and Editor support for a Fallback result in choosers
#rb jose.villarroel, samuele.rigamonti

[CL 30085167 by keith yerex in ue5-main branch]
2023-12-04 11:50:31 -05:00
ryan brucks
3ad606f49a Volumetrics and Impostor Plugins: Deprecating fuction libraries containing the functions converting between 1d, 2d, 3d and vice versa since they now exist as native engine blueprint nodes. This just cleans up duplicates from the context menu.
#rb dave.jones2

#virtualized

[CL 30085012 by ryan brucks in ue5-main branch]
2023-12-04 11:47:06 -05:00
geoffrey douglas
15bd43692b CameraCalibration: Add framework for launching a distortion calibration task asynchronously. Add stub for python neural-net distortion solver.
#rb jeremie.roy, simon.therriault
#jira UE-201747

[CL 30082942 by geoffrey douglas in ue5-main branch]
2023-12-04 10:59:04 -05:00
ben woodhouse
2ea0faefb3 PerfReportTool 4.224.0: Adjust default colorization to make greens and reds lighter and more readable
- Add Variable support for hitch thresholds

[CL 30080549 by ben woodhouse in ue5-main branch]
2023-12-04 10:00:58 -05:00
mikko mononen
c10c38dd9a StructUtils: Added natvis support for TInstancedStruct<> and FInstancedStructContainer
#rb Mieszko.Zielinski

[CL 30076548 by mikko mononen in ue5-main branch]
2023-12-04 07:17:21 -05:00
daniel coelho
0a0943a69e USD: Restrict the ControlRigAPI schema to Skeleton and SkelRoot prims.
#rb Anousack.Kitisa

[CL 30075833 by daniel coelho in ue5-main branch]
2023-12-04 06:42:37 -05:00
daniel coelho
55449aca50 USD: Add support for importing and exporting prim metadata.
#jira UE-181188
#rb Anousack.Kitisa

[CL 30075734 by daniel coelho in ue5-main branch]
2023-12-04 06:38:42 -05:00
mikko mononen
2ac960eb58 Add natvis support for FEditPropertyChain
#rb Mieszko.Zielinski

[CL 30075658 by mikko mononen in ue5-main branch]
2023-12-04 06:36:11 -05:00
mikko mononen
1c8cedfe3a StateTree: Moved natvis so that i gets picked by the project generator.
[CL 30075637 by mikko mononen in ue5-main branch]
2023-12-04 06:35:14 -05:00
nico ranieri
375fbfa4f2 [NNE] Changed staging to use the configs instead of predefined paths
Problem: IREE produces shared libraries in the cooking which are not know upfront and have to be staged dynamically.

Solution: instead of compiling everything into one lib and try to stage it through a fixed path, we add an additional folder to be always staged to project settings.

Tested: Win, Linux, consoles, preflight, non-unity build and presubmit

#jira UE-193339
#rb florent.guinier
#rnx

[CL 30074267 by nico ranieri in ue5-main branch]
2023-12-04 05:20:38 -05:00
helge mathee
8bed79db04 ControlRig: Support for sockets in the hierarchy
#rb sara.schvartzman
#jira UE-200670
#rnx

[CL 30074056 by helge mathee in ue5-main branch]
2023-12-04 05:02:39 -05:00
florent guinier
f4c86e070e [NNE] NNERuntimeHLSL fixes
Problems -> Solutions:
Conv default padding was wrong -> fixed
Gemm was missing support for C as 1x1 -> supported
NNETensor VS debugger custom previs was not working -> fix natvis

Bonus:
Cleanup following review feedback in GlobalPool hlsl op.
Enable now working inhouse model tests (opset 9)

Test: Win64 Editor: smoke + gemm + conv + inhouse model tests
Test: Win64 Standalone : all tests

#rb christian.regg, nico.ranieri
#rnx



#virtualized

[CL 30073486 by florent guinier in ue5-main branch]
2023-12-04 03:46:10 -05:00
buildmachine
649e6270fc Localization Automation using CL 30072783
[CL 30073128 by buildmachine in ue5-main branch]
2023-12-04 01:19:26 -05:00
john vanderburg
5c144c5b42 [MLDeformer]
- Some small tweak when detecting if an animation is the same length or not.
- Fix in the Vertex Delta Model training, where it would fail when clicking Train, as the API changed but the python script wasn't updated yet.
- Fixed a bug in the VertexDeltaModel where it wouldn't save the neural network.
- Fixed a bug where the VertexDeltaModel extracted the wrong size from a tensor.
- Some other minor code changes.

#jira UE-195784

#rb timothy.daoust

[CL 30070776 by john vanderburg in ue5-main branch]
2023-12-03 12:16:14 -05:00
buildmachine
de3892edd9 Localization Automation using CL 30069215
[CL 30069593 by buildmachine in ue5-main branch]
2023-12-03 01:31:52 -05:00
buildmachine
2cf5804b3f Localization Automation using CL 30066752
[CL 30067488 by buildmachine in ue5-main branch]
2023-12-02 03:07:41 -05:00
takashi kuribayashi
9f537c95d1 VCam: HUD design updates - slim badges. Orange HUDInfo button color. Remove tooltips above the dial.
#jira UE-201693



#virtualized

[CL 30064354 by takashi kuribayashi in ue5-main branch]
2023-12-01 20:40:46 -05:00
ben woodhouse
9073333aa2 PerfReportTool 4.223.0. Budget and variable improvements
- Multiplier support for variables. Add multiplier="N" attribute to a variableset or variable
- FPSCharts : Compute frametime color thresholds automatically if MVP thresholds are specified and frametime is not
- Support empty color thresholds (useful if we want to clear via a variable)
- Add support for dumping the variables to the log for each CSV via -dumpVariables param

[CL 30060917 by ben woodhouse in ue5-main branch]
2023-12-01 19:11:26 -05:00
ben marsh
5ed85a8c97 Horde: Move RemoteWorkerCpp into the new HordeTest app built by UBT.
[CL 30054172 by ben marsh in ue5-main branch]
2023-12-01 16:33:52 -05:00
jeanfrancois dube
723370a035 World Partition Streaming Generation: only log actors that are going to be moved into the persistent level when generating the state dump log, not all actors in the persistent level.
#jira UE-201609
#rb Richard.Malo

[CL 30053410 by jeanfrancois dube in ue5-main branch]
2023-12-01 16:14:43 -05:00
chris mclaughlin
a4bb0b160f VCam: Single Tap gesture added back to VCam HUD to set default HUD state
#jira UE-201529
[FYI] Thomas.Kilkenny


#virtualized

[CL 30052652 by chris mclaughlin in ue5-main branch]
2023-12-01 15:58:21 -05:00
takashi kuribayashi
b73a48c9ec VCam: countdown and record blinking
#jira UE-197504




#virtualized

[CL 30048200 by takashi kuribayashi in ue5-main branch]
2023-12-01 14:07:28 -05:00
buildmachine
12876409c7 [CL 30047636] Updated Binaries
[CL 30048020 by buildmachine in ue5-main branch]
2023-12-01 14:03:02 -05:00
elliot colp
5184fc9f18 [UnrealStage] [FlutterCommon] Refactor beacon sender to a generic base class
#jira UE-201061
#rb jason.walter

[CL 30045413 by elliot colp in ue5-main branch]
2023-12-01 12:44:29 -05:00
devon penney
758eb0ae9b rewire up velocity dissipation, rename in summary view
#virtualized

[CL 30044550 by devon penney in ue5-main branch]
2023-12-01 12:20:13 -05:00