chris gagnon
435467dd55
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
...
#rb none
#lockdown Nick.Penwarden
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: chris.gagnon
#ROBOMERGE-SOURCE: CL 4837001 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 4837013 by chris gagnon in Dev-Networking branch]
2019-01-29 19:24:53 -05:00
ryan gerleve
b41214417e
Resolving conflict from Dev-Enterprise.
...
/src/ROBOMERGE_ENGINE_Dev_Networking/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp - merging //UE4/Main/Engine/Source/Runtime/Sockets/Private/BSDSockets/SocketsBSD.cpp#20
--------------------------------------
Copying //UE4/Dev-Enterprise[at]4705006 to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown Nick.Penwarden
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: francis.hurteau
#ROBOMERGE-SOURCE: CL 4705151 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 4712032 by ryan gerleve in Dev-Networking branch]
2019-01-11 14:26:15 -05:00
josh jensen
686a8f8dac
Moved feature level preview mode selection to a Preview Mode combo toggle button on the editor toolbar.
...
The Preview Mode toggle button allows for fast feature level switching for the Level editor. Feature level switch now affects the Static Mesh editor, Material editor, and Animation editor.
Disabled the preview switching during PIE.
Icons are placeholder.
#rb Allan.Bentham
[FYI] Allan.Bentham, Jack.Porter
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: josh.jensen
#ROBOMERGE-SOURCE: CL 4700808 via CL 4701730
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 4711160 by josh jensen in Dev-Networking branch]
2019-01-11 13:16:00 -05:00
James Hopkin
235137b0cc
Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
...
Copying to Dev-Main @ CL# 4688301
#rb none
[CL 4707991 by James Hopkin in Dev-Networking branch]
2019-01-11 02:57:03 -05:00
chris gagnon
aad5335ff6
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main)
...
#rb none
#lockdown Nick.Penwarden
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: chris.gagnon
#ROBOMERGE-SOURCE: CL 4676940 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 4676943 by chris gagnon in Dev-Networking branch]
2019-01-02 15:37:07 -05:00
ben marsh
2b46ba7b94
Update copyright notices to 2019.
...
#rb none
#lockdown Nick.Penwarden
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4662404 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 4662413 by ben marsh in Dev-Networking branch]
2018-12-14 13:44:01 -05:00
marcus wassmer
f43eb0e188
Copying //UE4/Dev-Rendering[at]4626416 to Dev-Main (//UE4/Dev-Main)
...
#rb none
#lockdown nick.penwarden
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: marcus.wassmer
#ROBOMERGE-SOURCE: CL 4626501 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 4626516 by marcus wassmer in Dev-Networking branch]
2018-12-03 22:27:31 -05:00
ryan gerleve
289a4fa159
Copying //UE4/Fortnite-Staging to Dev-Main (//UE4/Dev-Main)
...
#rb none
#lockdown Nick.Penwarden
#ROBOMERGE-OWNER: ryan.gerleve
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 4567513 in //UE4/Main/...
#ROBOMERGE-BOT: ENGINE (Main -> Dev-Networking)
[CL 4573136 by ryan gerleve in Dev-Networking branch]
2018-11-16 14:01:06 -05:00
Ryan Gerleve
9af1fb3463
Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
...
#rb none
#rnx
[CL 4516466 by Ryan Gerleve in Dev-Networking branch]
2018-10-29 10:01:28 -04:00
Ryan Gerleve
f20cd46b96
Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
...
#rb none
#rnx
[CL 4344260 by Ryan Gerleve in Dev-Networking branch]
2018-09-05 10:17:10 -04:00
Ryan Gerleve
e7612e89b2
Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
...
#rb none
#rnx
[CL 4341874 by Ryan Gerleve in Dev-Networking branch]
2018-09-04 14:32:41 -04:00
Ryan Gerleve
bcca42e74a
Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
...
#rb none
#rnx
[CL 4284864 by Ryan Gerleve in Dev-Networking branch]
2018-08-14 15:58:25 -04:00
Ryan Gerleve
ac280888a0
Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
...
#rb none
#rnx
[CL 4175728 by Ryan Gerleve in Dev-Networking branch]
2018-06-29 20:48:58 -04:00
Ryan Gerleve
e88617b37e
Merging //UE4/Dev-Main to Dev-Networking (//UE4/Dev-Networking)
...
#rb none
#rnx
[CL 4119306 by Ryan Gerleve in Dev-Networking branch]
2018-06-07 22:39:07 -04:00
Matt Kuhlenschmidt
3d3ea4c62b
Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
...
#rb none
[CL 3974236 by Matt Kuhlenschmidt in Dev-Geometry branch]
2018-03-30 08:55:19 -04:00
Matt Kuhlenschmidt
0f5e6ea659
Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
...
#rb none
[CL 3971873 by Matt Kuhlenschmidt in Dev-Geometry branch]
2018-03-29 11:36:05 -04:00
Matt Kuhlenschmidt
0efe8c3475
Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
...
#rb none
[CL 3960872 by Matt Kuhlenschmidt in Dev-Geometry branch]
2018-03-22 19:22:36 -04:00
Matt Kuhlenschmidt
238fcb9d83
Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
...
#fyi richard.talbotwatkin, alexis.matte
#rb none
[CL 3928841 by Matt Kuhlenschmidt in Dev-Geometry branch]
2018-03-06 13:26:20 -05:00
Alexis Matte
1119758fae
Change Meshdescription to use FName instead of indexes.
...
#rb none
[CL 3924913 by Alexis Matte in Dev-Geometry branch]
2018-03-05 10:06:09 -05:00
Matt Kuhlenschmidt
68f4525e1b
Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
...
#rb none
[CL 3889612 by Matt Kuhlenschmidt in Dev-Geometry branch]
2018-02-14 14:13:42 -05:00
Alexis Matte
aa84947dfc
Make the mesh description conversion from/to rawmesh
...
Move triangulation from editable mesh to MeshDescription
Fix the edge creation when importing a fbx to mesh description
Add automation tests for mesh description, add some conversion tests
Load orion monolith02 level succesfully using meshdescription instead of rawmesh
#rb none
[CL 3817088 by Alexis Matte in Dev-Geometry branch]
2017-12-28 17:15:00 -05:00
Alexis Matte
91a9db4508
Allow build settings UI to show up in the static mesh editor when using the meshdescription.
...
#rb none
[CL 3726760 by Alexis Matte in Dev-Geometry branch]
2017-10-30 16:23:23 -04:00
Matt Kuhlenschmidt
92eed46d3f
Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry)
...
#rb none
[CL 3635882 by Matt Kuhlenschmidt in Dev-Geometry branch]
2017-09-11 10:43:35 -04:00
Alexis Matte
e199957b9f
WIP - Create a UMeshDescription when importing FBX
...
- There is a switch in the fbx import dialog to be able to import with the old raw data
- The rendering data is not build yet, this will be the next thing
#rb richard.talbotwatkins
[CL 3616152 by Alexis Matte in Dev-Geometry branch]
2017-08-29 15:02:40 -04:00
Mike Fricker
3892ace583
Merging //UE4/Dev-Main to Dev-Geometry (//UE4/Dev-Geometry) (up to CL 3517493)
...
#rb none
[CL 3517961 by Mike Fricker in Dev-Geometry branch]
2017-06-30 12:21:06 -04:00