Commit Graph

2684 Commits

Author SHA1 Message Date
Dmitry Rekman
8b80d8bdfb UAT: Fix LaunchOn under Linux (UE-5491).
- Use the binary name that matches the staged binary.
- Do not require IP if running under Linux and not starting remotely.

[CL 2538679 by Dmitry Rekman in Main branch]
2015-05-06 00:52:29 -04:00
Dmitry Rekman
0dbe4caa65 UAT: fix packaging into directories with spaces (UE-12940).
- Unlike Windows, quotes from paths weren't stripped out on Linux. Mac might have been affected as well.

#codereview Michael.Trepka

[CL 2538576 by Dmitry Rekman in Main branch]
2015-05-05 21:28:15 -04:00
Ben Marsh
adcc25c7f6 Fix UBT handling for content-only plugins, where the module array in the descriptor is null.
[CL 2538515 by Ben Marsh in Main branch]
2015-05-05 20:10:55 -04:00
Ben Marsh
02cc1b74a2 Fix various issues being able to package a plugin using the installed engine build.
[CL 2538419 by Ben Marsh in Main branch]
2015-05-05 18:52:17 -04:00
Daniel Wright
8344605505 Shader compile worker file communication uses temporary file during writing with move to final location on all platforms, to hopefully increase reliability of file transfer on windows.
[CL 2538115 by Daniel Wright in Main branch]
2015-05-05 16:54:07 -04:00
Mike Fricker
9c02829737 Fixed UBT compile warning (regress from CL 2537921)
[CL 2537959 by Mike Fricker in Main branch]
2015-05-05 15:57:44 -04:00
Mike Fricker
65bbc0e732 Initial Unreal Build Tool support for Visual Studio 2015 and UAP (disabled by default)
- Merged in Microsoft's Unreal Build Tool changes for VS 2015 support, and Universal App Platform support
- VS 2015 support is disabled by default (the engine is not yet compiling with VS 2015)
- Use the new '-2015' option when generating project files to enable VS 2015 support
- Windows SDK 8.1 is used by default.  To use Windows SDK 10, enable WindowsPlatform.bUseWindowsSDK10
- UAP support is disabled (not supported yet, work in progress.)  Use WinUAPPlatform.bEnableUAPSupport to enable it.
- Various loose ends still remain (search for "@todo UAP" in Unreal Build Tool code)

[CL 2537920 by Mike Fricker in Main branch]
2015-05-05 15:32:10 -04:00
Ben Marsh
08765ce676 Add missing template content into Rocket build.
[CL 2537841 by Ben Marsh in Main branch]
2015-05-05 14:44:22 -04:00
Justin Sargent
3ba45c7d83 Merging using UE4-To-UE4-LauncherDev
[CL 2537511 by Justin Sargent in Main branch]
2015-05-05 11:26:34 -04:00
Kellan Carr
907d54a71c build script, remove tools dependency from fortnite promotable in fortnite branch
[CL 2537507 by Kellan Carr in Main branch]
2015-05-05 11:24:13 -04:00
Jaroslaw Surowiec
affeea766e CrashReportWWW - CSV controller (a missing file)
[CL 2537203 by Jaroslaw Surowiec in Main branch]
2015-05-05 08:00:26 -04:00
Jaroslaw Surowiec
98c231853e CrashReportWWW - Updated binaries
[CL 2537200 by Jaroslaw Surowiec in Main branch]
2015-05-05 07:58:40 -04:00
Jaroslaw Surowiec
c0889b93a6 CrashReportWWW - CSV controller (fixed incorrect engine version for older crashes)
[CL 2537195 by Jaroslaw Surowiec in Main branch]
2015-05-05 07:54:33 -04:00
Jaroslaw Surowiec
89dd15a6b6 CrashReportWWW - CSV controller, revision 2
[CL 2537191 by Jaroslaw Surowiec in Main branch]
2015-05-05 07:48:32 -04:00
Terence Burns
2bdc3f6eec Fix for Mac issue where it is using rsync when locally generating project files on the mac.
#CodeReview Peter.Sauerbrei

[CL 2537188 by Terence Burns in Main branch]
2015-05-05 07:23:05 -04:00
Chris Wood
7ef57d1e71 UnrealVS v1.37 for VS2012/2013
Reenabled load/save UnrealVS settings to .suo

[CL 2537151 by Chris Wood in Main branch]
2015-05-05 06:13:36 -04:00
Jaroslaw Surowiec
e4cf3bb163 CrashReportWWW - Added CSV controller
[CL 2537055 by Jaroslaw Surowiec in Main branch]
2015-05-05 04:56:03 -04:00
Chris Babcock
115fe7315b Allow adding to the manifest node in generated AndroidManifest.xml
#ue4
#android
#codereview Josh.Adams

[CL 2536647 by Chris Babcock in Main branch]
2015-05-04 18:34:20 -04:00
Kellan Carr
81de9a292b build script, remove unrealversionselector from fort branch
[CL 2536492 by Kellan Carr in Main branch]
2015-05-04 17:28:40 -04:00
Ben Marsh
b1fd4a7d68 Fix count for number of downloaded files; each IncomingFile now have multiple target files.
[CL 2536331 by Ben Marsh in Main branch]
2015-05-04 16:18:16 -04:00
Kellan Carr
c23fe6df5c build script, keep sticky agent for editor builds
[CL 2536121 by Kellan Carr in Main branch]
2015-05-04 14:42:28 -04:00
Saul Abreu
e2ea3040d5 Re-enabled separate word count generation via localization automation script.
[CL 2536061 by Saul Abreu in Main branch]
2015-05-04 14:11:01 -04:00
Saul Abreu
75b0e67120 Setup word count and conflict report generation for engine/editor targets in the legacy localization configuration scripts. Disabled erroneous checkout/revert of UNC specified-paths through localization commandlet source control integration.
[CL 2536054 by Saul Abreu in Main branch]
2015-05-04 14:07:38 -04:00
Peter Sauerbrei
4aa2e56c3f fixed issue with read-only mobile provisions in the Provisioning Profiles directory
UE-11318
#ios

[CL 2536010 by Peter Sauerbrei in Main branch]
2015-05-04 13:40:29 -04:00
Ben Marsh
93db5c5609 Write a CSV file along with each compressed PAK file, showing what's inside it and how big it is.
[CL 2535603 by Ben Marsh in Main branch]
2015-05-04 07:38:28 -04:00