Dmitry Rekman
8b80d8bdfb
UAT: Fix LaunchOn under Linux (UE-5491).
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- Use the binary name that matches the staged binary.
- Do not require IP if running under Linux and not starting remotely.
[CL 2538679 by Dmitry Rekman in Main branch]
2015-05-06 00:52:29 -04:00
Dmitry Rekman
0dbe4caa65
UAT: fix packaging into directories with spaces (UE-12940).
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- Unlike Windows, quotes from paths weren't stripped out on Linux. Mac might have been affected as well.
#codereview Michael.Trepka
[CL 2538576 by Dmitry Rekman in Main branch]
2015-05-05 21:28:15 -04:00
Ben Marsh
adcc25c7f6
Fix UBT handling for content-only plugins, where the module array in the descriptor is null.
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[CL 2538515 by Ben Marsh in Main branch]
2015-05-05 20:10:55 -04:00
Ben Marsh
02cc1b74a2
Fix various issues being able to package a plugin using the installed engine build.
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[CL 2538419 by Ben Marsh in Main branch]
2015-05-05 18:52:17 -04:00
Daniel Wright
8344605505
Shader compile worker file communication uses temporary file during writing with move to final location on all platforms, to hopefully increase reliability of file transfer on windows.
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[CL 2538115 by Daniel Wright in Main branch]
2015-05-05 16:54:07 -04:00
Mike Fricker
9c02829737
Fixed UBT compile warning (regress from CL 2537921)
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[CL 2537959 by Mike Fricker in Main branch]
2015-05-05 15:57:44 -04:00
Mike Fricker
65bbc0e732
Initial Unreal Build Tool support for Visual Studio 2015 and UAP (disabled by default)
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- Merged in Microsoft's Unreal Build Tool changes for VS 2015 support, and Universal App Platform support
- VS 2015 support is disabled by default (the engine is not yet compiling with VS 2015)
- Use the new '-2015' option when generating project files to enable VS 2015 support
- Windows SDK 8.1 is used by default. To use Windows SDK 10, enable WindowsPlatform.bUseWindowsSDK10
- UAP support is disabled (not supported yet, work in progress.) Use WinUAPPlatform.bEnableUAPSupport to enable it.
- Various loose ends still remain (search for "@todo UAP" in Unreal Build Tool code)
[CL 2537920 by Mike Fricker in Main branch]
2015-05-05 15:32:10 -04:00
Ben Marsh
08765ce676
Add missing template content into Rocket build.
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[CL 2537841 by Ben Marsh in Main branch]
2015-05-05 14:44:22 -04:00
Justin Sargent
3ba45c7d83
Merging using UE4-To-UE4-LauncherDev
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[CL 2537511 by Justin Sargent in Main branch]
2015-05-05 11:26:34 -04:00
Kellan Carr
907d54a71c
build script, remove tools dependency from fortnite promotable in fortnite branch
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[CL 2537507 by Kellan Carr in Main branch]
2015-05-05 11:24:13 -04:00
Jaroslaw Surowiec
affeea766e
CrashReportWWW - CSV controller (a missing file)
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[CL 2537203 by Jaroslaw Surowiec in Main branch]
2015-05-05 08:00:26 -04:00
Jaroslaw Surowiec
98c231853e
CrashReportWWW - Updated binaries
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[CL 2537200 by Jaroslaw Surowiec in Main branch]
2015-05-05 07:58:40 -04:00
Jaroslaw Surowiec
c0889b93a6
CrashReportWWW - CSV controller (fixed incorrect engine version for older crashes)
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[CL 2537195 by Jaroslaw Surowiec in Main branch]
2015-05-05 07:54:33 -04:00
Jaroslaw Surowiec
89dd15a6b6
CrashReportWWW - CSV controller, revision 2
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[CL 2537191 by Jaroslaw Surowiec in Main branch]
2015-05-05 07:48:32 -04:00
Terence Burns
2bdc3f6eec
Fix for Mac issue where it is using rsync when locally generating project files on the mac.
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#CodeReview Peter.Sauerbrei
[CL 2537188 by Terence Burns in Main branch]
2015-05-05 07:23:05 -04:00
Chris Wood
7ef57d1e71
UnrealVS v1.37 for VS2012/2013
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Reenabled load/save UnrealVS settings to .suo
[CL 2537151 by Chris Wood in Main branch]
2015-05-05 06:13:36 -04:00
Jaroslaw Surowiec
e4cf3bb163
CrashReportWWW - Added CSV controller
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[CL 2537055 by Jaroslaw Surowiec in Main branch]
2015-05-05 04:56:03 -04:00
Chris Babcock
115fe7315b
Allow adding to the manifest node in generated AndroidManifest.xml
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#ue4
#android
#codereview Josh.Adams
[CL 2536647 by Chris Babcock in Main branch]
2015-05-04 18:34:20 -04:00
Kellan Carr
81de9a292b
build script, remove unrealversionselector from fort branch
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[CL 2536492 by Kellan Carr in Main branch]
2015-05-04 17:28:40 -04:00
Ben Marsh
b1fd4a7d68
Fix count for number of downloaded files; each IncomingFile now have multiple target files.
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[CL 2536331 by Ben Marsh in Main branch]
2015-05-04 16:18:16 -04:00
Kellan Carr
c23fe6df5c
build script, keep sticky agent for editor builds
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[CL 2536121 by Kellan Carr in Main branch]
2015-05-04 14:42:28 -04:00
Saul Abreu
e2ea3040d5
Re-enabled separate word count generation via localization automation script.
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[CL 2536061 by Saul Abreu in Main branch]
2015-05-04 14:11:01 -04:00
Saul Abreu
75b0e67120
Setup word count and conflict report generation for engine/editor targets in the legacy localization configuration scripts. Disabled erroneous checkout/revert of UNC specified-paths through localization commandlet source control integration.
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[CL 2536054 by Saul Abreu in Main branch]
2015-05-04 14:07:38 -04:00
Peter Sauerbrei
4aa2e56c3f
fixed issue with read-only mobile provisions in the Provisioning Profiles directory
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UE-11318
#ios
[CL 2536010 by Peter Sauerbrei in Main branch]
2015-05-04 13:40:29 -04:00
Ben Marsh
93db5c5609
Write a CSV file along with each compressed PAK file, showing what's inside it and how big it is.
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[CL 2535603 by Ben Marsh in Main branch]
2015-05-04 07:38:28 -04:00